Gordon Freeman

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AceAngel

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May 12, 2010
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Haters gonna hate? Someone make a walking animation of Gordon F. with his Crowbar..STAT!

On a totally unrelated subject: How is he weather today?
 

teh_Canape

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May 18, 2010
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he's a nerd, who kicks aliens asses in our world, and then goes to their wolrd to keep kicking their asses some more

how awesome is that

there hasn't been any nerd hero since the Atari ST and Amiga versions of Jim Power

(Lester the Unlikely doesn't count, k?)
 

TomLikesGuitar

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Jul 6, 2010
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Geo Da Sponge said:
Antonidious said:
Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
A well developed character? Name one character feature other than his appearance.
It's funny because the whole character is developed through other people...

Half Life is an original series, and a pioneer of the genre. Younger gamers and/or people who missed out on Half Lifes when they came out have seen many of the elements that originated in the series done to death by games like Halo and Call of Duty, and therefore Half Life is nothing special to them... (And I'm talking game elements people... Half Life was not the first thing to feature the basic sci-fi "3 races" formula.)

EDIT: I didn't really answer your question... It's not a matter of having character features as much as it is knowing his motives, and relating to him... Half Life does a good job of this.
 
Apr 16, 2009
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Antonidious said:
Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.
 

gabe12301

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Jun 30, 2010
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Daystar Clarion said:
Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
The FIRST generic space marine...not that that makes things better.
 

TomLikesGuitar

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Jul 6, 2010
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Wow they sure are generous with the usernames said:
Antonidious said:
Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.
Honestly, the fact that we are even able to analyze this character on such levels proves that:

A: He's one of the most interesting characters ever, to say the least. (I love Halo, but Master Chief is boring, and was way more intriguing before they started trying to give him depth.)
B: Video Games are art. Hell, most English classes won't analyze Othello to the degree which we are analyzing Gordon Freeman on here.
 

TomLikesGuitar

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Jul 6, 2010
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gabe12301 said:
Daystar Clarion said:
Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
The FIRST generic space marine...not that that makes things better.
I thought he was talking about Halo... not Doom...
 

gabe12301

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Jun 30, 2010
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Can you elaborate? It's one thing to make this thread in the first place but you didn't even put any good reasons.
 

Souplex

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Jul 29, 2008
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Wait, you're not aware of the conspiracy? People only supported Half Life 2 out of nostalgia for Half Life 1. Afterwards everyone agreed to support the rest of the unfinished bits so after more than 12 years Half Life 2 can finally be finished. When it is the collective gaming community will "Carrie" Gabe Newell at GDC or E3 or some other show for his damage to gaming.
For those who are unfamiliar with Carrie, watch the first half:
 

cricketlenny

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Nov 19, 2010
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He's not Hamlet. Hes whoever we want him to be. And thats why we like him. He doesnt have to speak, cause we usually say something instead.
 
Apr 16, 2009
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TomLikesGuitar said:
Wow they sure are generous with the usernames said:
Antonidious said:
Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.
Honestly, the fact that we are even able to analyze this character on such levels proves that:

A: He's one of the most interesting characters ever, to say the least. (I love Halo, but Master Chief is boring, and was way more intriguing before they started trying to give him depth.)
B: Video Games are art. Hell, most English classes won't analyze Othello to the degree which we are analyzing Gordon Freeman on here.
Discuss-able != interesting

He literally has NO character other than what other people assign to him. The only thing to analyze is the lack of anything else to analyze. This is like having a blank canvass at an art show.
 

Jonny49

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Mar 31, 2009
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If you pay attention to what the NPCs say, you actually learn quite a bit about Gordon.

Also, love the username.
 

TomLikesGuitar

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Jul 6, 2010
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Souplex said:
Wait, you're not aware of the conspiracy? People only supported Half Life 2 out of nostalgia for Half Life 1. Afterwards everyone agreed to support the rest of the unfinished bits so after more than 12 years Half Life 2 can finally be finished. When it is the collective gaming community will "Carrie" Gabe Newell at GDC or E3 or some other show for his damage to gaming.
I hope your not serious...

As someone who played Half Life 2 on a whim and loved it, I can say that nostalgia has nothing to do with it. Half Life 2 was a REALLY good game.

People seem to forget how quickly a great game is ruined by overhype. It happens with movies all the time (V for Vendetta, Scott Pilgrim, etc...).
 
Apr 16, 2009
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I'd like to point out also that under-characterization is not necessarily a bad thing in itself. The protagonist of Portal was the same way, except with an actual character model. The reason that worked much better in Portal was because who you are is irrelevant. You are unimportant to the science, which is the real focus of the story. You are nothing more than a lab rat running through a maze, testing out the capabilities of an advanced piece of technology worth far more than your life.

Half Life runs into the issue of having a centrally driven narrative that is being propelled by the mute protagonist. Your importance to the events of the game become increasingly meaningful. That is one of the reasons I enjoyed Episode 2 so much: you're there to help the scientists who've gotten a whole rocket built on their own, not to save the world by murdering every last combine on your own like you're the freaking doom marine.
 

Geo Da Sponge

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May 14, 2008
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TomLikesGuitar said:
Geo Da Sponge said:
Antonidious said:
Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
A well developed character? Name one character feature other than his appearance.
It's funny because the whole character is developed through other people...

Half Life is an original series, and a pioneer of the genre. Younger gamers and/or people who missed out on Half Lifes when they came out have seen many of the elements that originated in the series done to death by games like Halo and Call of Duty, and therefore Half Life is nothing special to them... (And I'm talking game elements people... Half Life was not the first thing to feature the basic sci-fi "3 races" formula.)

EDIT: I didn't really answer your question... It's not a matter of having character features as much as it is knowing his motives, and relating to him... Half Life does a good job of this.
Right... Except that I played Half Life before I played Halo or Call of Duty. In fact I'm fairly certain Half Life was the first FPS I ever played. And I still don't see why people make such a fuss about Gordon Freeman as a character. His character is not developed through other people, as they rarely comment on his actions or behaviour beyond wryly mentioning how he never seems to talk. If he was developed by other characters, they would pass comment on his tendency to throw anything that isn't nailed down at the friendly NPC's heads, or jump around the room at random during long conversations. And his motivations are never explained what so ever. In fact, I'm fairly certain he only gets dragged into the centre of all the chaos in the series because the G-Man is using him.

I'm quite alright with having an utterly mute faceless character as the PC. He serves his purpose just fine. But people need to stop acting like he is some kind of positive point in favour of the series rather than just a convenient tool for Valve to use.

TomLikesGuitar said:
Honestly, the fact that we are even able to analyze this character on such levels proves that:

A: He's one of the most interesting characters ever, to say the least. (I love Halo, but Master Chief is boring, and was way more intriguing before they started trying to give him depth.)
B: Video Games are art. Hell, most English classes won't analyze Othello to the degree which we are analyzing Gordon Freeman on here.
The fact that we are analyzing him proves nothing, since it's fairly easy to analyze anything to a level of detail that the creator never thought of. Which is not to say that Valve didn't put thought into Gordon Freeman, they just didn't put thought into him as a character. That was the point. If people want to praise Gordon Freeman as a well implemented piece of game design, fine. But please don't act as if he's an interesting or developed character.
 

Korten12

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Aug 26, 2009
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I hate Gordan, he isn't me, I actually speak! I am not a scientist, in their mid thirties. No Gordan isn't me, he's himself.

A shallow mundane mute, hero.