thanatos388 said:
But that's why its fantasy. There is no real logic to the biotics in Mass Effects either especially once you get to the Starchild. Once everyone went deep into understanding the lore of the games in order to prove the indoctrination theory they saw just how bullshit and broken the lore really is. Making drastic changes in the codex from game to game for no real reason. Its just as whimsical in many aspects. The main difference is as you say, Metal Gear presents itself very seriously and rarely lets up. The characters take things seriously the whole time and the tone is of an R rated hostage film through and though. I think that's the only real difference.
Yes, it's the only difference and a pretty big one at that. Playing things such as ghosts, psychics, lightning men and to some extent, vampires, in a rather straight manner, with nought a half-decent handwave or in-universe basis other than "Kojima thought it was cool"
seriously makes the lore and universe feel a lot less serious than it likes to take itself. It's completely lacking in self-awareness, which would be okay if the game was lighthearted, but it's not. So you get a supposedly serious scene in which a vampire blademaster jumps from a harrier jet and runs up a strut in a sea platform. All of this, while said harrier is being held in the mouth of a giant mecha. Yes, it's an action scene and still it feels completely ridiculous.
Just because it's fantasy doesn't mean it doesn't have to have a consistent tone, or restraint. That's why I always find the writing so bad, it's an espionage plot that's just rolls around in complete excess.