Gran Turismo 5 to Feature Car Damage and Dynamic Weather

Eagle Est1986

That One Guy
Nov 21, 2007
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Indigo_Dingo said:
Eagle Est1986 said:
When on Earth is it coming out though?
Sony have three internal projects that have a flux release date of between November of this year, and April of the next - GoW III, MAG, and GT5. Most people theorise that one of these will be released this year, and the other two next year. Personally, I hope its GoW III.
Yeah, I'm pretty sure it'll be GOWIII this year, which I can't wait for btw, but GT5 feels like it's been in the works for ever! I just wanna play it already!
 

SenseOfTumour

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Jul 11, 2008
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Can I be picky for a moment?

2000 polygons for a headlight?

There's only about 20 or so making up a damn real one :D

Anyone think they're trying too hard, and that 1000 might have done, they just like to release big numbers to the press? I'm sure it'll look all shiny and nice, but damn...

Not a Luddite, but I hope they've spent more than 10% of the time on the game and not just gone around polishing headlamps for the past few years.

Note I know the previous GTs have all been excellent, if aimed at a certain target audience not catered for by Burnout :D

Personally, if I finish a race with half the car parts I started it with, I consider that race a fail, even if I came first. Unless it's other people's car parts wedged in my car taking me over the total :D
 

VoltySquirrel

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Feb 5, 2009
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Car damage, night-driving, and dynamic weather? That not a big deal... Wait, its for GT5? OMG THAT'S HUGE!
/sarcasm
 

Sparrow

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Feb 22, 2009
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fix-the-spade said:
sirdanrhodes said:
So... it's a HD PGR4?
Except none of the PGR or Forza games have ever made the cars handle like... cars.

Sounds good, although I wonder how realistic the damage will be, could get expensive forking out for a new Zonda at the end of EVERY race.
You just stated the exact reason why PGR is fun. It's unrealistic.
 

fix-the-spade

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Feb 25, 2008
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Sparrow Tag said:
You just stated the exact reason why PGR is fun. It's unrealistic.
That's entirely subjective.

Personally if I'm playing a racing game, I want there to be an element of skill to controlling the cars, otherwise it feels like playing an elongated quick time event.
 

Spawn_Of_Kyuss

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Mar 11, 2009
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Simracer here. And I mean PC simracer, none of this console bullshit.

Indigo_Dingo said:
the tracks themselves will be affected in a meaningful way by the weather conditions, making it the first series to use a weather system that was anything other than just pointless bullshit
Evolution GT has this. Came out middle of last year. Not that I'm not on your side, just thought it needed pointing out.
 

fix-the-spade

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Feb 25, 2008
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RAKtheUndead said:
Indigo's point stands. I'm not sure if you've played many racing simulators, but I have [http://www.escapistmagazine.com/articles/view/editorials/reviews/5588-Review-GTR-Evolution], and different weather conditions are a lot harder to replicate in racing games than they are in games like Operation Flashpoint or Shenmue.

Have a look at a Formula One race in the rain, or the film Le Mans, or a Top Gear test lap with a wet track, and you'll see the difference.
That's an interesting though actually, I've got a bunch of PS1 and PC racing games from the 90's that had dynamic weather. You'd be driving along and it'd rain, go dark, the head/tail/cross wind would change and it would affect your car's handling.
I suppose the graphics race kiled off dynamic weather for a few years, but it's not actually new to racing games.

#Edit, Le Mans PS1 had a full 24 hour day/night/day cycle and variable weather for the Le Mans race itself (where was that I wonder Gran Turismo 4?), pretty much every F1 pc game since Grand Prix 2 has had it as well.