Welcome to the realism part of gaming. What people ***** about not getting... R* has hit a nail on the head with some social commentary, that in our society, the criminal underclass is not romantic. Its brutal and fatal. Its our uncivilized nature run rampant.
It is offensive, and rightfully so. Too many people today idolize characters like Tony Montana, Walter White and Tony Soprano. They're not good people, and not someone to hold up as a hero. They're the definition of morally bankrupt. And what may not be sitting well with some of you is the fact that you're not playing a hero, or a romanticized trope of the "anti-hero". This is real criminal shit, and it should make you feel bad.
I said before people idolize these so-called anti-heroes but fail to realize that their lives aren't supposed to be something you want. They're supposed to be warnings against that type of behavior. That these guys are NOT good guys, no matter how bad you want them to be.
There are consequences to everything, and I feel R* is giving people a taste of what some of those consequences are. Not all consequences are measured in a physical way, some of them are mental and emotional. You will pay a price for what you do in life.
SpecOps the Line did this in a different way, but didn't reveal the underpinnings of the story til later. GTA V tells you a story, and it isn't a good one and I don't mean quality-wise and it doesn't hide its message.
It is offensive, and rightfully so. Too many people today idolize characters like Tony Montana, Walter White and Tony Soprano. They're not good people, and not someone to hold up as a hero. They're the definition of morally bankrupt. And what may not be sitting well with some of you is the fact that you're not playing a hero, or a romanticized trope of the "anti-hero". This is real criminal shit, and it should make you feel bad.
I said before people idolize these so-called anti-heroes but fail to realize that their lives aren't supposed to be something you want. They're supposed to be warnings against that type of behavior. That these guys are NOT good guys, no matter how bad you want them to be.
There are consequences to everything, and I feel R* is giving people a taste of what some of those consequences are. Not all consequences are measured in a physical way, some of them are mental and emotional. You will pay a price for what you do in life.
SpecOps the Line did this in a different way, but didn't reveal the underpinnings of the story til later. GTA V tells you a story, and it isn't a good one and I don't mean quality-wise and it doesn't hide its message.