Grand Theft Auto 5 Made Me Sad.

norashepard

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I have to agree a billion percent with this article. I've played about 10 hours of GTAV, and it just doesn't sit well with me. I recognize that I'm not most people though, and some people are given to like this sort of thing.

That said, there are things that I'm pretty sure NOBODY would like, morally sure, but even just in the name of the game's continuity and already established canon, the biggest example of which is behind a spoiler!

So somehow, the entire gang from The Lost and Damned DLC for GTAIV shows up in Los Santos, and have started gang banging again. This goes completely against the entire message of Johnny Klebitz's story all on its own, which pretty clearly showed that all of those people were getting out and doing something better with their lives. But then Johnny shows up addicted to meth in Los Santos? After the spending the entirety of TLAD calling other people out on their addictive habits? And then Trevor, who supposedly respects women, has been fucking Ashley Butler while she is in a relationship with johnny (which again goes completely opposite of TLAD where he is clear in his refusal of her), gets mad at Johnny, one of the most likeable people in the entire series IMO, and STOMPS HIS HEAD INTO THE GROUND? And then kills EVERYONE ELSE in the Lost MC?

Just what the fuck. It's rude. It's offensive. AND MOST IMPORTANTLY, it flies in the face of the already established canon and characters in such a disgusting way. I turned the game off after that scene. It was just too much to take. As a writer, and as a fan.
 

Something Amyss

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Dec 3, 2008
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Wow, I can't believe someone would be a fan of Breaking Bad and pan the characters in this. I would personally rather deal with these guys than the meritless scumbags in Breaking Bad.

I get where Greg's coming from on much of this, though. I don't care as much about choice as others seem to. It's a narrative. I'm cool with that.
 

Helmholtz Watson

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GodzillaGuy92 said:
The difference is that a well-written character is one in which the story's view of them matches up with the audience's view of them; in the case of evil characters, this necessitates that they either be antagonists or that the story makes the point of letting the audience know that they're not supposed to root for them (hence the several people in this thread who have brought up Spec Ops: The Line). I've not yet played GTA V, so I can't know for sure, but everything Greg has said indicates that the game's story is taking a stance of "Ah, don't worry your pretty little head, it's all in good fun." Well, no - it being all in good fun demands that the story's perception of itself falls in line with my own, not the story simply telling me it's fine without the context or intent to back up that assertion.
I'm quite curious about people who have this frame of mind when it pertains to "evil" characters. What about characters like Agent 47 [http://www.youtube.com/watch?v=cF-mzI2Wc84]? The guy is a genetically engineered superhuman, who seems almost devoid of emotion, and is a highly trained assassin who(until the most recent game) primary just kills people because it was what he was payed to do [http://www.youtube.com/watch?v=0w86x1YaapU]. That's it. Would he also not be considered evil? I mean can Trevor really be considered as evil or immoral of a person as Agent 47? At least Trevor is a human being who shows emotion, where as Agent 47 can hardly be seen having emotions at all.
 

Imperioratorex Caprae

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May 15, 2010
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Welcome to the realism part of gaming. What people ***** about not getting... R* has hit a nail on the head with some social commentary, that in our society, the criminal underclass is not romantic. Its brutal and fatal. Its our uncivilized nature run rampant.
It is offensive, and rightfully so. Too many people today idolize characters like Tony Montana, Walter White and Tony Soprano. They're not good people, and not someone to hold up as a hero. They're the definition of morally bankrupt. And what may not be sitting well with some of you is the fact that you're not playing a hero, or a romanticized trope of the "anti-hero". This is real criminal shit, and it should make you feel bad.
I said before people idolize these so-called anti-heroes but fail to realize that their lives aren't supposed to be something you want. They're supposed to be warnings against that type of behavior. That these guys are NOT good guys, no matter how bad you want them to be.
There are consequences to everything, and I feel R* is giving people a taste of what some of those consequences are. Not all consequences are measured in a physical way, some of them are mental and emotional. You will pay a price for what you do in life.
SpecOps the Line did this in a different way, but didn't reveal the underpinnings of the story til later. GTA V tells you a story, and it isn't a good one and I don't mean quality-wise and it doesn't hide its message.
 

Monsterfurby

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On one hand, Greg has a point and argues well for his reasons. On the other hand, you don't HAVE to agree with him.

The closest experience I had was that one scene in Spec Ops:The Line (hint: white phosphorous) after which I found myself unable to continue the game. However, that was BECAUSE I had made a bad, awful decision, no because I had no other choice. Would I have been able to continue if the game hadn't given me a choice? Yes, probably, but only because then I would habe expected some sort of redemption, a charactert arc of sorts, further down the line.

To those championing the 'that's life' argument - while I don't share your cynical view of reality (no one, in my opinion, ever does something out of their own volition that they deem to be 'evil'), this is a valid position to have. However, you do not understand that narrative can only use thongs taken from reality, but it can NEVER without abstraction truly reflect reality. The audience must empathize with the protagonist, this is true for novels but even more for games where you are asked to actually direct you character's actions most of the time. If that doesn't work, suddenly you're thew guy pushing Hitler's wheelchair - you control where he goes, but you know that wherever you take him, all of his actions will only lead to evil.
 
Mar 19, 2010
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The truth is that most of the GTA players play the game as reckless murdering psychopaths. If Rockstar decided to go with the flow and make the main characters psychos you cannot blame them.
 

Big_Boss_Mantis

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To me, the article is missing the whole point of GTA V's story.

So you found the story to be depressing... Guess what ... It is a story about the decadence of consumerist capitalist western society. And IT IS F***KING DEPRESSING.
Michael is living the american dream. Left his criminal past behind, created a family, survived, succeeded. Became rich.
And he is miserable. As it was mentioned, his family hate him, his shrink hates him, he hates himself. He is like Bruce Wayne in the first part of The Dark Knight Returns graphic novel.

Minor spoilers ahead. (basically dialogs between missions, so I wont bother to hide in a spoiler tag)

Rockstars criticism of the world is quite clear, and it wouldn't make any sense having a likable character in the mood they carefully constructed. In one mission, Michael says to Franklin to leave the crime and go to college, so he can deceive people and get paid for it. That's capitalism, he says.
In another mission, Michael is talking about his criminal past with his son. He says that, even after all the things he had done, he thought himself was the good guy. The kid says that his generation failed if he could be considered a good guy.

Is that bad writing?? Really??

Blowing up Steve Jobs's head live on an iFruit keynote is part of that harsh, exaggerated criticism (and cynicism) about contemporary consumerist society. It is allegorical, and can even be considered bad taste. But IT IS NOT GRATUITOUS. Not when it is working with the tone the game sets every minute.
To me, GTA V is like Old Boy meets Fight Club, in game form. And that is why I am liking it so much. Both movies I mentioned are violent, subversive and allegorical, and both have deeply psychological flawed characters.

No every anti-hero is John Marston, an gold-hearted outlaw. Actually, Michael, Franklin and Trevor all seem more real than John Marston, in my opinion.
Most works of art try to pay homage to human virtue. A few concentrate in our flawed selves, in our defects as people, and as a society.
GTA V is strong in its message and its tone.

Feel free to not like it. It is too radical to please everyone. But don't miss the point and give it flaws it doesn't have.

Last but not least: if anyone wants to disagree with me, I am up to the debate. But please: 1- lets make it civil; 2- exercise caution to not quote me out of context.
 

Cyrax987

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The biggest problem I have is Greg Tito acting like this is a first for the GTA series when it's not. You list John Marston and Tommy Vercetti like they're both great guys despite the fact that they're both completely opposite. John Marston was sorry for his crimes and was trying to redeem himself and had a lot of the basic qualities of a good anti-hero.

Tommy on the other hand was a pure psychopath. He swore and murdered people like crazy and he didn't care who if they were in his way. You defended Claude from GTA III because he was betrayed but how does that still excuse his actions for the people completely unrelated to that betrayal? Like some people said too is that GTA has always been a mockery of chaos and violence considering you were given missions to randomly kill civilians back in the day.

The game has not changed Mr. Tito, you have, and that's fine and everything and you're welcome to your opinion and even your review and I won't question that. But to act like Rockstar went in a different direction and just decided to make the worst characters around is a lie.
 

mjharper

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Apr 28, 2013
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OT: Are you sure it's 'Lifehacker'? I thought the company in the game was 'LifeInvader' or something. Lifehacker is a real-world website, so it would be kind of odd...
 

Hawkeye21

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It seems that I will not be buying GTA5 then. Looks like it has the same problem as Breaking Bad for me, meaning that all characters are unlikable bastards, and I don't really want them to succeed in any way. GTA4 also had this problem for me. I related more to CJ in San-Andreas when he was dishing out street-justice, than to my eastern-european compatriot Nico (who was doing whatever it was he was doing).
 

Zeldias

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Oct 5, 2011
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The first thing I want to say is that it's amazing to me that writer of this article could see Walter White as a good guy for so long. By the end of the first season he was a meth dealing murderer. He only became more vile, manipulative, and self-deceiving as the show went on.

I also dislike talking about the relatability and likability of characters. All that matters to me is whether they're interesting. I don't need to like them or feel like that could be me if I'd made a different choice or lived in that world; I just need them to be interesting. So far, the characters in GTA V are interesting to me, and the story is somewhat interesting.

The torture scene does sound vile. And the series has pretty much always been sexist as fuck. But the criticism sounds to me like the writer's perspective has shifted and he isn't able to enjoy what GTA offers in the same way he did however many years ago. I'm not saying this to champion GTA or game violence or anything, that's just how it seems. And I think it's good and fine to voice that kind of stuff, because it can help the medium grow and age. I just don't think it's a failing of GTA V's.
 

mjharper

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Apr 28, 2013
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(Massive detour before coming back to the OT. Sorry.)

Having loved every minute of Saints Row 4, I decided to get hold of Saints Row 2 on PC and see where it (kind of) started. And I really gave it a good chance, about 30 hours and one-and-a-half factions, before I quit. Why? The protagonist. S/he's not the puckish rogue s/he insists on being in SR4, but the sociopath Zinyak accuses him/her of being. I stuck through the whole situation Cyrus describes in SR3, but it left a bad taste in my mouth. And as I thought about it, I, as the protagonist, was responsible for everything bad that happened in the game. Maero offer a deal, and I threw it back in his face. I decided to encroach on the drug-dealer's territory. And so on. No-one did anything bad to me until I pushed them, and my only motivation was that I wanted the whole pie. You don't get to cite revenge (You killed my friends!) when you started the fight.

In the end, I (arguably) talked myself into having no sympathy for the character I was playing, and couldn't get behind any of his/her actions. What fun I was having with the game gradually became outweighed by distaste for my protagonist, and I quit.

(Back to the OT)

I'm writing this to explain why, on the basis on this editorial and the review, I know that I won't be playing GTA V. There's no point. Greg has highlighted the kind of issues someone like myself would have with the game, and gone into length as to why that's the case.

Now, you might say that he/we/I is/are/am (hehe) missing the point, that GTA games have always been like that, that characters aren't important in a game like this, and other platitudes. The point is that for some players this kind of thing is an issue, is indeed a game-breaking issue. Glossing over such concerns and pretending they don't exist just to pacify those who don't see them in the first place is doing everyone a disservice in the end. It creates a false impression of the game, and nobody learns anything about the way other people see the world.

So thanks, Greg, for the honest, personal view of GTA V.
 

Frybird

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I'm with the people who don't really agree.

Granted, i haven't played GTA V yet, so i might end up agreeing on some of the points in this editorial and the review. (It seems that the whole torture thing, at least, is something inappropriate in the way Rockstar written/presented it)

But from my perspective, it seems to me that it is a GOOD THING if the characters are unsympathetic, and a bold step towards storytelling in games (not because it's the first game with deliberately unsympathetic characters, because it isn't, but because GTA V is such a huge game).

As others have said, GTA characters do and done horrible things for weak reasons all the time, and it's a game about crime, so it's refreshing if the characters aren't painted in a hypocritical light, as CJ and Niko did (I'm also amused how both articles defend Tommy Vercetti, who was a complete psycho and kind of a dick). I tend to agree more with Giant Bomb here, where they say that Trevor might be the definite GTA character, meaning that is character is in line with how most people play GTA.

I don't need a hero in my game when it isn't appropriate. I enjoy comedies like "Arrested Development" and "Very Bad Things", even though most of the characters in those are horrible, awful, annoying people. I don't try to come up with reasons why Walter White is still a relateable character in the final season (because he so isn't).

Granted, again, i do have my limits, and i was pretty vocal on the whole "No Russian" Thing (although not neccesarily on principle, but because the way it played out and because it was in Call of Duty MW2).

With titles like this and things like Hotline Miami, it seems games can finally be honest about themselves, and i rather not have that all backed by some Hollywood Bullshit Logic that wants to make people doing awful things justifiable for the sake of catering to target audiences.

---

TL;DR: Without having played the game, it seems the criticisms are less about bad writing and more about the characters being deliberately rotten and unlikeable, wich, in a satirical game about crime, is actually a good thing.
 

Paradoxrifts

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There is something absolutely, positively delicious about tricking Apple fans into being the willful accomplices to the cold-blooded murder of a Steve Jobs analogue. That's some heavy-weight champion trolling right there, people. If someone has virtually murdered the population of a small island nation over the course of the previous four games and this is what they get upset over, then I say they should get off their soapbox and sit the fuck down because they don't have a leg to stand on.
 

maninahat

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grumbel said:
M920CAIN said:
7. Do I need to go on?
He addressed that point in the article. All the examples you gave are the players choice, they are optional. If you don't like them, you don't do them. And as for Niko in GTA IV, yeah, that ain't great writing either and it received quite a lot of criticism after the initial hype around the game was over.
Actually Niko had major motivations and reasons for his behaviour. From the get go, he wants to get away from violence, and deplores getting back into it. His early violent acts are to help his own flesh and blood in times of peril, and then later, to get revenge on some horrific associates who betray and try to murder him. Also Niko reveals his long term game plan, (his real reason to be in America), which is to track down an old comrade who betrayed his unit.

Also, throughout the game, you can appreciate his weariness and confusion of American society. He is the only sensible voice, surrounded by man children, perverts, and lunatics. Niko is a violent, evil, terrible person in himself, but I thought the game took plenty of steps to make him relatable and give him a soul.
 

Frybird

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GodzillaGuy92 said:
Master Taffer said:
I've never truly bought into the idea that protagonists have to be someone the player/viewer/reader can relate to, even in minute ways. If that were the case, there are a ton of characters out there that are good guys that I wouldn't engage in. Besides, I don't exactly agree with the idea that these guys are not relateable in some way simply because they happen to be scumbags. Two of these guys have the very relate able condition of being stuck in a state they are unsatisfied with. Just about everyone I know has had that moment where they were unhappy with where they were. The fact these guys go on to do heinous progressively more stuff is consequential to who they are.

I play games like Kane & Lynch and God of War, despite the protagonists being irredeemable horrors. Protagonists being disgusting men doesn't not immediately equate to bad writing. Sometimes people are motivated for the most selfish and un-altruistic reasons, and sometimes those people come out on top.
The difference is that a well-written character is one in which the story's view of them matches up with the audience's view of them; in the case of evil characters, this necessitates that they either be antagonists or that the story makes the point of letting the audience know that they're not supposed to root for them (hence the several people in this thread who have brought up Spec Ops: The Line). I've not yet played GTA V, so I can't know for sure, but everything Greg has said indicates that the game's story is taking a stance of "Ah, don't worry your pretty little head, it's all in good fun." Well, no - it being all in good fun demands that the story's perception of itself falls in line with my own, not the story simply telling me it's fine without the context or intent to back up that assertion.
It sounds like you blame GTA V for not spelling out that the awful characters do awful things.

But in my experience, satirical stuff usually never does that, and is all the better for it.
Good writing does let you that figure out for yourself.

If you do not like that the game acts differently than you see things, that's fine. But to criticize the game for it just seems like you haven't informed yourself about GTA.
 

EMWISE94

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Aug 22, 2013
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One other post mentioned this before, but yeah, I think what GTA V basically did was take the one thing that everyone does in GTA (go on a mindless murder spree where all morals are tossed out the window) and basically made it the entire game. Because I'm pretty sure whenever anyone goes on one of those GTA kill frenzies, they don't really consider themselves the protagonist anymore, they become some proxy representation of pure carnage, mindlessly turning the streets into chaos filled arenas. But now that said carnage has been characterised it doesn't look nice, so yeah, this could just be a sort of different perspective view of what we do.