Mutant1988 said:
Carpenter said:
EDIT:
"A lot has changed since 2001, when GTA III came out. I got married, had two kids, and I'm now in charge of a website dedicated to discussing the experience of games and their impact on our culture. The world has witnessed acts of terrorism around the globe, and shootings here in the U.S. are frightfully common. I don't like to watch the news; I play games for an escape from all that shit."
I never understood the escapism argument. People used it as a reason to praise saints row even though the first three saints row games did nothing but glorify gruesome gang violence, sexual enslavement, and dealing drugs. That's not escaping reality, that's glorifying some pretty dark portions of it.
Escapism isn't about escaping reality. It's about experiencing something which you can't in reality (That, or something that you want). If you're fed up with violence and death in reality, why would you go looking for it in your entertainment?
Perhaps Greg is just at a point in his life where he doesn't want nor need to be reminded of the darker depths of human nature and human society. You could question why then he would play a game like GTA V, but you have to remember some very important things:
1: It's his job.
2: Previous GTA were very tongue in cheek with it's violence and depravity. The shift towards a more serious narrative might have taken him by surprise and might not be as appealing to him.
But most of all, he criticize but one single aspect of the game. You don't have to share his view on it and might, by his description of it, rather be intrigued by the things that he finds unappealing. Thus my comment above about your enjoyment being heavily dependent on whether you interpret the narrative as insignificant flavour, satire or cynical realism. If not, then at least the rest of the review would give you an indication on whether this game is fit for you or not.
But he gave us his opinion on the game and that is arguably the point of a review. At least in equal measure with consumer information ("This is what the game is").
Ok that definition of escapism I can get behind but I see several people flat out saying they play games to "escape from reality" which is a pretty sad thing to say. Are that many people seriously depressed (that is a pretty big indication of depression btw) or are most of them just following a trend set by a few?
Neither possibility is comforting.
Yeah that definition I get, I'm not a warrior, I suck at shooting guns, hence I love overly realistic shooting games and sometimes some very detailed military strategy games (I loved full spectrum before I found xcom, then I just had no need for it) but I do life for it to be based in reality in some way and hopefully provide some new viewpoint or idea to explore.
Saints row makes another good example. Even 4 is grounded in reality in a pretty interesting way. Yeah you could argue that we are not actually living the simulation of a dead planet but that is an actual idealogy that some people have, as well as the idea that aliens are running the world in secret. Yes that is really silly (kind of) and impossible to take seriously for the most part but that's why it was so perfect for a saints row story.
Same with saints row 3 being about a brutal street game becoming corporate icons. Yeah the specifics are things that could or at least haven't ever happened but the concept on it's own is certainly a real one.
If he is fed up with death and violence in his reality, why is he doing the review of GTA? That's like a guy that's sick of racing games doing a review of Gran Turrismo and giving it a decent score but spending the entire review complaining that racing is boring and pointless.
I am not saying a person should like a game to review it obviously but liking the genre or style of the game is important because if the person is unable to immerse themselves at least a little into the game they are going to see everything from an outside perspective rather than something that they felt or experienced.
Want an example, read some reviews for "Spec ops the line"
Watch something like the video penny arcade did then go read or watch a review from someone that saw it as nothing more than a mindless GOW clone and you will see what I mean I think.
Your point is relevant, it's his job, but I'm not asking why he's playing GTA 5, sometimes I love to play games that I hate just to see if I can get through it, what I am asking is why he is doing a review for a game with subject matter that he now finds to be too offensive to be fun. Yes it's his job, and usually game reviewers don't choose the games they review but I would like to think that it's chosen for them by people that know what they would be good at reviewing.
At the very least he could have explained to his team that he's not the best person for a review but that he wants to do an article about his thoughts on the game. That would be perfect really, if he had just done the "GTA 5 made me sad" article but combined it with his "review" and just lay it all out as an essay of ideas rather than a very strange review of a game that gives the game a good score but doesn't mention much good about the game and goes on and on about one particular negative aspect.
Yes you could say that he is a "good reviewer" because I now want the game because what he described entices me but is that really the point of a reviewer? To make people want a game that you hate? That's not hard to do, it's done all the time on the news. "Don't buy this game, it has dirty violence sex sex and your poor psychotic child could easily find it at BEST BUY FOR ONLY 60 DOLLARS"
Fox news, CNN, and MSNBC have all played that little reverse marketing game.
Shouldn't your goal as a reviewer be to inform people without spoiling the experience?
I mean it kind of failed if that is the goal because it talks very little about the gameplay and goes way too much into the story. Yeah it has spoiler warnings, but should a review have big spoilers to begin with?
Then again maybe he was going through weird stuff and didn't know that he would be able to just do an article on the story aspects.
Look I don't hold it against Mr.Tito, I think he has an interesting perspective and I would like to see more of it but I would also like for someone at the escapist to admit that this probably should have been an article rather than an "official escapist review" because it doesn't work too well as a review of the game.