EDIT: It's early in the morning, and this post came off more confrontational thatn I'd like. Apologies for that. I won't edit it to try and hide my mistakes, I'll just admit I shouldn't have gotten so in-your face. Sorry.
Mick P. said:
That is obligatory. You'll never find a case where that is not the case. It's a fig leaf.
These examples would like a word with you. [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBadGuyWins] It's a story. Sometimes the villain will win, where more often they will lose and/or come to ruin. I am genuinely struggling to see how you can brush this off so easily when it runs completely counter to your argument.
Mick P. said:
And despite the fact, the point is GTA presents itself as normative behavior, it is incredibly popular along with all kinds of crime drama, that is why in our culture violent crime is woven into the very fabric.
You really should start playing these games before making your high-handed judgements. Crime in GTA is presented as the aberrant behaviour of a minority; while the lens of the world is cynical, and most characters whom you meet will be devious and scheming, that's
because your character is involved in the criminal underworld. There are thousands of average, normal people on the streets, running hot dog carts and wandering around, who aren't up to anything illegal.
As for violent crime being woven into the fabric of our society, what's your explanation for the fact that at the same time games like GTA are gaining broader, more mainstream appeal real-life violent crime rates are
dropping? If GTA is the devil you claim it is, then shouldn't its rise be marked by an increase rather than a lessening of violence?
Mick P. said:
You may think you are not affected, but you don't notice the minor ways in which you are affected.
I'm not claiming that I'm not affected by GTA. I certainly have been. For one thing, I'm not planning on becoming a gangster any time soon, because - as with all the other media portrayals - the series, despite being a comedy, has demonstrated ably that so-called "thug" life is more likely to end horribly for those who undertake it.
Mick P. said:
Criminality in our government, and business, well boy will be boys, you don't see the cultural fallout that comes from a cultural obsession with criminality
Well, can you point me to this cultural fallout? And I mean some kind of proof rather than the wild and baseless speculation you've been throwing around. I'd be quite interested in seeing how government corruption is derived from a cultural obsession with our own darker nature. What is it about all those stories, games, TV shows and movies which almost exclusively show corrupt politicians and their actions in an
atrocious light that makes politicians decide to emulate the behaviour? It's not like the fictional portrayals are based on existing real-world issues or anything...
Mick P. said:
PS: My original aside was just to be sure that these games, while wildly popular, are beneath me, and can be beneath you too.
Well, it's nice that you feel superior. How's the view from up there in that ivory tower?
Mick P. said:
I've lived with people playing through Bully, Manhunt, Red Dead Revolver, GTA, in the background. I am keenly aware of how video games and exploitative narrative works.
Are you? Because you've selected an extremely disparate group of titles there to make whatever point it is you're failing to make. Mechanical similarity aside, only half of those titles are explicitly criminal, and in none of them is the player character a "bad guy" in the traditional sense of a pure-evil character. Rather they explore ideas of shades of grey. Perhaps if you'd paid more attention to whoever was playing them rather than forming snap judgements off the back of scant information, we wouldn't be having this conversation.
Mick P. said:
You don't have to experience a bad fall to know that it can be dangerous, and is probably not a good thing. Especially when your culture says you should be falling 8/10 times, because 8/10 programs on the television are about all the different ways you can possibly fall in exciting new ways. If that isn't glorification then what is?
....wow. Perhaps the problem is just that you're using the word "glorification" wrong? Ignoring for the moment that the vast majority of what you've called "crime shows" are about characters attempting to
stop crime (your CSI and other police procedurals, your superhero shows, COPS and similar reality shows) even the remainder hardly show criminal activity to be more glorious or excellent than is actually the case. [http://www.thefreedictionary.com/glorification]
What's weird is that if you didn't have this apparent crusade and need to prove yourself right, there are some interesting things to dicuss about our portrayal of criminality and our fascination with humanity's darker nature. Why do so many of our myths, legends and modern heroes often skirt the borders of the law? Vigilantes and petty thieves, Robin Hood and Malcolm Reynolds. For a supposedly civilized and ordered society we appear to have an odd regard for those who step outside the law to do what they think is right, so long as we agree with their overall goal. Is it just that we clearly delineate real life and fiction, and will accept in fiction the kind of semi-criminal behaviour that we won't from a real-life hero? We apply a shades-of-grey filter, perhaps because we're savvy enough to know that while our laws are far from perfect they're better than anarchy, but in our fiction we like to see them disregarded in situations where we see a moral imperative to do so. On this very forum, and in other places, the most common complaint levelled (incorrectly) against Superman is that he's "boring" due to his upstanding moral code and adherence to the law, and people apparently desire more internal conflict from their heroes. It's very interesting to me, at least; the civilised but discontented, unwilling to take risks themselves and push boundaries but more than happy to see it in their fictionalised escapism. It's much more interesting that "criminal behaviour in games has a negative effect because
it just does!", at least.
Mick P. said:
PPS: And again, I am more concerned with how derivative our programming has become than the effects of violence. I arrive at this conclusion mainly because I am tired of so many resources being spent on dramatizing crime. It's not compelling material. And it's 10x more played out than vampires and zombies combined.
Perhaps not compelling to you, but as the sales and viewing figures show, it's still enormously compelling to most of the rest of society.