So this is Los Santos, sadly. The worst city of the three in San Andreas. also it seems that its size is around the same as Los Santos region was, meaning 1/3 of San ANdreas map. I lvoe that they added out of city part to it, but it could ahve been much bigger, unless the scale is all wrong and streets in the map does not represent streets but region blocks of city. Though by the second picture it does look like this is the truth.
Simalacrum said:
I mean, who really explores entire maps without fast travelling anyway?
I do. Thats why it took me over 200 hours to explore whole Morrowind.
And as far as original san andreas, i knew it whole by heart when i played SAMP, its alwayas fun when you instintivly know at which point you sohudl press brakes to stop in this aprticular elevation and ground resistance and make a perfect turn in a country road whiel the cop chasing you (another player) flies of a cliff because he didnt knew when to break. Theres something very satisfying tricking other players. i would get wanted and stand around waiting for police to show up so i coudl get such chases. also criminals were very angry when i did not fly off the cliff chasing them.
Crazy Zaul said:
Well that looks completely shrunk down, so still there will never be another San Andreas. Its starting to look like that game was a miracle for its hardware.
But then as you say, DLC didn't exist when San Andreas came out...
It did, we just called it patches. and they were free.
M920CAIN said:
So the comic panels of "kill civilians - 1 star, enter bridge - most wanted" would stop.
TopazFusion said:
Indeed. When you consider that GTA3 and Vice City both had loading screens when moving between islands (everyone remember those?), yet in San Andreas you could drive from one side of the map to the other, without seeing a single loading screen.
It was amazing what they were able to achieve with the hardware back then.
3 and vice loaded the whole map in your memory and then spawnex textures as you go. san andreas actually loaded map as you went, thus on slower machines you could see map forming up to the point if you see water waves appear out of nowhere as well as what we used to call "invisible lamposts", as in lamposts that wreck your car but are invisible becuase your PC was too busy loading the map and didnt load the texture.
the always-loading maps are what allows games to avoid laoding screens now. more or less.
Kalezian said:
As in how GTA III, Vice City, and San Andreas all had some connection to each other.
well it sorta did. you see character from san andreas leaving town and appearing in gta 3 and vice city and all.
we dont know abotu gta 5 continuity with 4 though.
lacktheknack said:
http://www.tntgamer.com/gta-v-map-is-49-square-miles-in-size/
http://justcause.wikia.com/wiki/Maps
GTA V: ~126.9 square kilometers
Panau: 1035.6 square kilometers
That's why I said "sorry, that wasn't nice".
For extra fun, <link=http://i.imgur.com/KtSyk.jpg>here's a map of various games superimposed over Panau, and <link=http://static.fjcdn.com/large/pictures/2c/e8/2ce84e_2735143.jpg>another of Panau being dwarfed by Daggerfall.
And here i though that Daggerfall was among the largest ones. there seems to be even larger ones out there. wow, amazing. though seems a lot of racing games so most the map is unused beside streets.