From what I've seen in the video this makes the most sense, as creating particle effects for the gun while being able to wave it around would have caused some serious slowdown. It's not that big of a deal, anyways, and isn't something that should stop you from playing it.Covarr said:The water ripple was ugly, and frankly made morphball Samus harder to see than she should have been.
The gun effects were 2D effects. They worked just fine in the GC version with a static gun, but since the gun in the Wii version moves, it would have been really ugly, unless they redid it from scratch in 3D, which would be much more taxing than a 2D effect, and cost more money to make.
Also worth noting, these games aren't emulated. Emulation restricts it to all the limitations of the Gamecube (GC controller, in particular). They PORTED the game, which was likely a simple task since the two systems have remarkably similar architecture. Besides which, the Wii isn't NEARLY powerful enough to emulate the GC. Hell, the PS3 (80GB) can barely emulate the PS2, and GC is more powerful and therefore more difficult to emulate.
P.S. Thanks
When Halo 3 came out some guy with entirely too much time counted the pixels just to make sure he was going to get all of the 1080p he paid for. When he found only 720, he freaked out and caused an uproar about Halo 3 not really being HD.