I think one of the reasons that Far Cry 2 got more of a free pass from the (American, at least) media was because, in the context of the game, almost everyone you faced was a "combatant", and we all know how certain segments of American society view "enemy combatants". Hell, you never saw a single civilian in its fictional African country unless you did Underground missions by bringing false passports to help civilians escape, for the not-quite-selfless payment of more medication for your malaria. (And note that in every building you enter with civilians, your weapon is automatically holstered.) Sure, your character is an amoral, warmongering asshole causing misery for money, but so was everyone you worked for and went up against, and that makes them all "fair game".
Contrast that with this controversial scene from Modern Warfare 2. The ability to kill actual civilians, whatever the leadup may be, probably strikes too close to home for some people. Innocents are sacrosanct, even in escapist media, and any work of fiction that somehow shows harming them as being allowable or justifiable in any way is simply "evil". It's an extension of real-world fear of terrorism and unexpected violent death, carried over by those for whom there are no boundaries betwen reality and fantasy.
Why does a game like Prototype, then get a free pass? Well, look at the circumstances the two games present. When was the last time you read in the New York Times about terrorist virus monsters attacking urban centers? You haven't- it's an outlandish premise, and so there is no "sting" to the innocent deaths that occur in the game. However, you need not look far into the past to see news of terrorist gunmen invading public places and staging bloody shootouts with egregious civilian casualties.
Contrast that with this controversial scene from Modern Warfare 2. The ability to kill actual civilians, whatever the leadup may be, probably strikes too close to home for some people. Innocents are sacrosanct, even in escapist media, and any work of fiction that somehow shows harming them as being allowable or justifiable in any way is simply "evil". It's an extension of real-world fear of terrorism and unexpected violent death, carried over by those for whom there are no boundaries betwen reality and fantasy.
Why does a game like Prototype, then get a free pass? Well, look at the circumstances the two games present. When was the last time you read in the New York Times about terrorist virus monsters attacking urban centers? You haven't- it's an outlandish premise, and so there is no "sting" to the innocent deaths that occur in the game. However, you need not look far into the past to see news of terrorist gunmen invading public places and staging bloody shootouts with egregious civilian casualties.