Right, my bad, the refugee missions weren't done with conflict diamonds. I forgot, you straight up deliver passports to refugees, to help them leave the country, in exchange for malaria pills that keep your sickness at bay. That helps my point! If MW2 is about bad things for good reasons, then those missions (REQUIRED FOR PROGRESSION) are about good things (helping the African version of the underground railroad) for a natural reason (staying alive).Malygris said:Interesting opinions, but I think both RMX and Skytorn are the ones missing the point here.
I approached Far Cry 2 like a role-playing game in the truest sense, and evidently the writers did too. Besides from your brief biography you are basically a blank slate, absent of any motivations or morality--
But just because the game fails to impose on you motivations doesn't mean those motivations are absent. They are present, they are YOURS and YOURS ALONE. Whether you blow up a water station or subvert the mission by striking a blow against the two factions, it is entirely up to you (unless all your buddies are dead and therefore unable to offer you option #2, but the game's reasoning is if you can't even spare the syrette to heal them you are unlikely to be a good enough guy to choose a second option). If you want to be the most monstrous mercenary that ever walked the earth, you are given that choice--or you can try to walk the line of a good guy caught in a bad place.
That's my point. IT'S ALL UP TO YOU. You have, as have Andy, confused "you can" with "you must". Every day, even in real life, we're given the option of just plain flipping out on our fellows, but even when there would be no significant consequences behind these actions (like, for example, the abuse or harassment a boss might sic on his subordinates) most of us choose not to, don't we? That's morality. That's a lot more real to me than MW2's "you're actually a good guy so don't worry about it".
Even in MW2, when roles are thrust upon you, you can still subvert the morality that was trying to be imposed--imagine people who gleefully mowed down the civvies in the airport (and they absolutely exist); sure, they're still playing a CIA agent but their actions are decidedly unheroic and in a real-life context would be considered downright monstrous, motivation.
If you had bothered to read the rest of my reply while your eyes were unglazed, you might've been able to comment on these points the first time I said them.
I'm sorry if this is starting to sound harsh, but you implied that I was hypocritical, stupid, or ignorant--and I think I've been tame in comparison.