Fallow said:
The Freespace series (1998, 1999).
Absolutely top class games; great review scores, supported modding toolset, great storyline (lots of cinematics), great replayability (multiple paths through the story). It's just a complete package.
Pretty bad sales, and now languishing in obscurity.
Volition wants to do a 3, but Interplay owns the IP
I wouldn't say they're languishing in obscurity. FP2 has a very active modding scene and the games often frequent top 100 and 50 games lists. The real reason why they are not a household name is because the space-combat genre itself dropped out of the mainstream right after they came out (some say exactly because FP2 set the bar so high it intimidated other developers at the time). Sure, the younger generation probably doesn't know them too well, but chances are most gamers who grew up in the nineties played the hell out of them already.
Johnlives said:
Vampire: The Masquerade ? Bloodlines. Yeah it was a Troika game (I miss Troika) so expect bugs but great writing and role playing. But it was released Novemeber 2004.
Also launched that month: Half Life 2, Halo 2, Metal Gear Solid 3.
A great month for gaming, not for Bloodlines.
You are really understating of just how broken Bloodlines was at release. It wasn't just a few bugs, the game was downright unplayable. It became a great, if still flawed gem after all the community patches, but you cannot blame the release date for the low sales of this one.
For my five cents:
The flop of
Beyond Good and Evil baffles me even to this day. It had great reviews. It won a plethora of awards. It had a great community reaction. All my friends played it and we all absolutely adored it. Even today it is still considered a cult classic, yet it had terrible sales, and no one really knows why. It's just sad.
As for others... Well, there's
Tribes: Vengeance. It is an extremely fun FPS with a decent single player campaign following five different characters through almost two decades, great gameplay- and movement-mechanics (different armor-suits with different abilities, "skiing", jet-packs and so forth) and map-design. The only problem was that it was released just a few months after Doom 3 and just a bit before HL2, with practically zero advertisement support (not to mention it was using the updated Unreal 2 engine at a time where everyone was trying to wow the public with high-def graphics and textures and physics and whatnot). It was a commercial fail, and I don't think it had much of a cult following either, but it was still a pretty good, fast-paced old-school FPS. Yathzee would probably love it too.
