Great Games that you Hate.

wings012

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Doom Eternal. I was playing it because of gamepass, was mostly having fun but then I noticed I was doing a lot of stupid jump/climb puzzles..... and eventually decided I had enough of those. I get that some games wanna offer something different to break up the pace or whatever - but by god do I hate platforming.
 
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Worgen

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Whatever, just wash your hands.
2d Sonic games. Everyone says they are good, but I can't see them as better then mediocre. They just don't feel got to play to me.
 

Specter Von Baren

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The Witness. I actually really enjoyed playing it (Though I never completed it) and I think the puzzles are very good, especially given how varied they can be when your only method of interacting with them is line puzzles. I just think the initial price was too high for what it's objectively giving you and hate how there's all this nice scenery and buildings and statues on the island but all of that is just fluff. The game is a pure puzzle game and there's nothing "deeper" to it. There's nothing wrong with that, and I can enjoy games like that, I just hate how it pretends to be something it's not.
 
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Charophycean

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Hollow Knight I tried several times and couldn't even kill one enemy. I hated it and it made me feel stupid.

Street fighter I remember playing as a kid. I lost every fight and just mashed buttons because I sucked at it.

Doom was just boring. It was just running around shooting monsters and there weren't even any puzzles.
 
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BrawlMan

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Doom Eternal. I was playing it because of gamepass, was mostly having fun but then I noticed I was doing a lot of stupid jump/climb puzzles..... and eventually decided I had enough of those. I get that some games wanna offer something different to break up the pace or whatever - but by god do I hate platforming.
Same!

Street fighter I remember playing as a kid. I lost every fight and just mashed buttons because I sucked at it.
Nothing wrong with you not liking SF, but that is franchise you can't button mash. I do recommend you go with Modern Controls, if you ever decide to give VI a roll. They use directional inputs, so it makes playing easier.

Doom was just boring. It was just running around shooting monsters and there weren't even any puzzles.
OG Doom does have some puzzles, but they're nothing special by today's standards or those from the early 2000s. Doom 64 does have honest to god difficult puzzles/traps you're not going to know your first time playing. It has the most puzzles out of any Doom game in the franchise.

I didn't like Astral Chain nor TW101 as much as I thought I would. AC I lost interest in playing, and TW101 I only completed one time and couldn't bother again with the Remaster.
 

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Super Meat Boy never did much for me. Played it, and then I lost interest in ever touching the game again.
 

thebobmaster

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Soulsborne games in general. I have found some exceptions (chief among them Jedi: Fallen Order), but for the most part, I just find the games too frustrating to be fun. I'm not saying they are unfair, but I can tell you in Dark Souls 1 where my exact "this game is not for me" moment was. It was a bit into the game, when fighting the twin gargoyles. I was having problems, even with summoning a spirit, so I went to a walkthrough to try to get some tips, see if I was missing something.

Walkthrough described it as one of the easier boss encounters. I decided that if that was easy, I wasn't going to stick around to see what was hard.
 

The Rogue Wolf

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Soulsborne games in general. I have found some exceptions (chief among them Jedi: Fallen Order), but for the most part, I just find the games too frustrating to be fun. I'm not saying they are unfair, but I can tell you in Dark Souls 1 where my exact "this game is not for me" moment was. It was a bit into the game, when fighting the twin gargoyles. I was having problems, even with summoning a spirit, so I went to a walkthrough to try to get some tips, see if I was missing something.
I have a deep and abiding problem with the conflation of "bullshit" with "challenge". A lot of what goes on in Soulslike games is bullshit, where you're expected to figure out the one way the developers intended you to handle the situation, and if you can't copy that perfectly then you're just an idiot who needs to "git gud". If I want pointless frustration borne of other peoples' smug unrealistic expectations, I can get plenty of that from real life.
 
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I have a deep and abiding problem with the conflation of "bullshit" with "challenge". A lot of what goes on in Soulslike games is bullshit, where you're expected to figure out the one way the developers intended you to handle the situation, and if you can't copy that perfectly then you're just an idiot who needs to "git gud". If I want pointless frustration borne of other peoples' smug unrealistic expectations, I can get plenty of that from real life.

It may look that way on the surface but that’s mostly because the marketing gurus ran with the DIFFICUUUULLLT!!! tagline for clicks and fake hype, and all the undiscerning children ate it up. It is designed to generally punish careless, thoughtless play but there are also ways to exploit many encounters like the gargoyles, which is thoughtful play in itself and fair game. Bloodborne and Sekiro are more challenging than “Souls” games including Elden Ring, but that’s because the combat is tuned differently due to a more action-based design with lesser RPG influence.
 
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Terminal Blue

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A lot of what goes on in Soulslike games is bullshit, where you're expected to figure out the one way the developers intended you to handle the situation, and if you can't copy that perfectly then you're just an idiot who needs to "git gud".
To be fair, a lot of what I love about souls games is that you can just let your brain do it. If you throw yourself at the same boss over and over your brain will just figure it out without much in the way of conscious input, then suddenly you hit that one run where you're just gliding through everything effortlessly like Tom Cruise in that one movie where he dies a lot. When that happens, it's one of the most wonderful feelings I think a video game can produce, and it is necessarily very hard to convey to someone how to get there beyond just telling them to smash their head into a brick wall until they break through.

There absolutely is bullshit in those games though. They are not perfect, and sometimes your brain is just being asked to compensate for bad design. That is less enjoyable.

Walkthrough described it as one of the easier boss encounters. I decided that if that was easy, I wasn't going to stick around to see what was hard.
I would very much disagree. The gargoyles, at the point you fight them, are hard. In fact, I think they're a good example of bullshit difficulty because they're basically a DPS gate. If you go in overlevelled or with good weapons you will absolutely smash their shit in. If you're underlevelled or haven't got those good weapons yet, it can be pretty obnoxious.
 
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The Rogue Wolf

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When that happens, it's one of the most wonderful feelings I think a video game can produce, and it is necessarily very hard to convey to someone how to get there beyond just telling them to smash their head into a brick wall until they break through.
Yeah, that's the thing. When I finish smashing my head into that brick wall, I don't feel wonderful. I feel tired and left wondering why I put myself through that.
 

Old_Hunter_77

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Yeah, that's the thing. When I finish smashing my head into that brick wall, I don't feel wonderful. I feel tired and left wondering why I put myself through that.
I did a complete emotional 180 with that. When the soulsborne games clicked with me I did have that ecstatic feeling of joy when beating a boss. I was starting to feel the opposite with Sekiro until I fell in love with the combat, but with Elden Ring I just got tired of it all. So yeah it's largely me- I was burnt out. But I do also think the the mechanics got more annoying because in between Sekiro and Elden Ring I played and enjoyed Demons Souls.
 

Terminal Blue

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Yeah, that's the thing. When I finish smashing my head into that brick wall, I don't feel wonderful. I feel tired and left wondering why I put myself through that.
See, I think it's even weirder than that, because I don't think it's about winning and feeling accomplished so much as the feeling of effortlessness. Like, the first time you fight a boss it feels impossible, but after a while your brain just kind of adapts and you don't even need to think about it any more. You're not even sure how you got there but you intuitively understand how to do it.

It took me a long, long time to really get into souls games though, and there are still areas and bits which I find pretty obnoxious. It's just worth pushing through them for the good stuff.

- Baldur's Gate 3. I more resent it than hate it in that I simply cannot get into it and I want to live the joy that its fans live. But there's so much faffing about with interminable turn-based battles and menus and save-scumming (the load screen times are abominable IMO, I paid all this money for a fancy PS5 why I gotta stare at loading screen).
What I've found enjoyable about it and what, for me, distinguishes it from all the other D&D based CRPGs is all the immersive sim elements. Any game using the system is always going to have the fundamental issue that just rolling attack dice and trading hit points is boring when you don't have the built-in tension of doing it in a real group with real dice, but if you focus on being the stinkiest little dickhead it becomes very entertaining.
 

Casual Shinji

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Yeah, that's the thing. When I finish smashing my head into that brick wall, I don't feel wonderful. I feel tired and left wondering why I put myself through that.
That's because fighting a Boss should feel engaging on its own regardless of whether you'll beat it or not. And with Soulsborne Bosses it appears the purveying feeling is 'please don't let me die, let me finally kill this guy', which without enjoyable combat mechanics just becomes soul sucking and frustrating. I've beaten a good chunk of the Soulsborne games, and never (apart from maybe the first couple of Bosses in Demon's Souls) did I feel a sense of satisfaction or elation at beating a Boss, because I knew another Boss would be waiting around the corner anyway.
 
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That's because fighting a Boss should feel engaging on its own regardless of whether you'll beat it or not. And with Soulsborne Bosses it appears the purveying feeling is 'please don't let me die, let me finally kill this guy', which without enjoyable combat mechanics just becomes soul sucking and frustrating. I've beaten a good chunk of the Soulsborne games, and never (apart from maybe the first couple of Bosses in Demon's Souls) did I feel a sense of satisfaction or elation at beating a Boss, because I knew another Boss would be waiting around the corner anyway.
No point in suffering through games if they’re not enjoyable. I used to do that but now don’t have the patience or time to waste. It’s pretty much why my new game selection is so limited.
 
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Drathnoxis

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I would very much disagree. The gargoyles, at the point you fight them, are hard. In fact, I think they're a good example of bullshit difficulty because they're basically a DPS gate. If you go in overlevelled or with good weapons you will absolutely smash their shit in. If you're underlevelled or haven't got those good weapons yet, it can be pretty obnoxious.
They are pretty easy if you compare them to Ornstein and Smough.
 

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Five Nights at Freddy's series of course

cuz what make this appeals was: it's protagonists simply can't fight back
 
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