Those aspects of the game completely kill it sometimes. Sucks, because it's got a deep lore, that's still growing.Rossmallo said:Runescape. Utterly amazing lore that's made me re-question and re-analyse how I perceive it several times, but marred by the microtransaction spam and a community that's about fourty times worse than 4chan and the competitive Pokemon community combined.
I agree with this. If it was an actual RPG I probably would have loved it but when I played it all I felt was 100% third person shooter.CarlsonAndPeeters said:Don't get mad at me: Mass Effect.
I think its really cool all the lore that they put into the game. But its not intertwined into things at all; its all kept in massive paragraphs on a menu. And the gameplay just never really engaged me so I couldn't even finish the first installment. It does seem like a really cool Sci-Fi world though.
The combat is very hamhanded, but not particularly difficult; it probably just felt impossible because nothing really worked. The only way it plays out in any really organic way is if you're a mage. I tried going for a dual-swords rogue sort at first. Felt clunky and awful. Decided to start over as a mage, wrecked pretty much everything with AoE attacks. Only time I died was at a point where I was intended to die.EternalNothingness said:Definitely Dragon Age: Origins. Even on casual mode and with the patches further reducing the difficulty level, the combat is still incredibly difficult!
Yeah, you honestly picked the best time to pull the chord on that one. The story goes nowhere in the end, and its already considerable case of Evangelion Syndrome (a disorder characterized by shallow, ultimately pointless, judeo-christian symbolism, an excess of needlessly complex acronyms and made up words for things, and the complete failure of the story to survive the final act in a comprehensible/satisfying manner) only gets worse from there. The whole thing just kind of falls apart in the end.OrpheusTelos said:Xenosaga would be my pick. I really wanted to get into this series, but the first game is so godawful it killed my desire to check out the reportedly improved sequels. Story was interesting and the villain was fantastic, though.
Ninja'd on the first post v_v. Bioshock Infinite has a lot of interesting things going for it in the story department but the decision to strip it down to a straight-faced shooter did not work for me. He says it better and in more depth. [http://www.youtube.com/watch?v=GJ2cSKBFBDQ]Casual Shinji said:This should be painless...
Well, Bioshock: Infinite apparently has a fantastic story. Unfortunately I couldn't finish it, because the shooting action was a god awful mess. In this case I'd say the setting and visual design deserved better gameplay.
Not only a 100% third person shooter, but a poorly designed and buggy one at that. It just felt like a game that tried to have it's cake and eat it too. You can't be a full-on action game and an RPG at the same time. Pick one!TehCookie said:I agree with this. If it was an actual RPG I probably would have loved it but when I played it all I felt was 100% third person shooter.CarlsonAndPeeters said:Don't get mad at me: Mass Effect.
I think its really cool all the lore that they put into the game. But its not intertwined into things at all; its all kept in massive paragraphs on a menu. And the gameplay just never really engaged me so I couldn't even finish the first installment. It does seem like a really cool Sci-Fi world though.
I totally agree with what you were saying about Spec Ops: The Line. If they were to take the redundancy from the action, it would have been a near perfect game.josemlopes said:Enslaved, the story is great (well, at least its VERY well presented) but the gameplay really is barebones to the point of being tedious.
Spec Ops The Line, as it is the gameplay is completely serviceble but it could be a lot more then that (and that whole angle of "they made it mediocre on purpose" while somewhat valid doesnt change the fact that they didnt do it better because they couldnt).
Mafia 2, while I understand that the game is a linear story game with a big map (seriously, a big map doesnt mean sandbox game) they really fucked themselfs by not making it a sandbox game with sandbox elements since everyone complained that there wasnt much to do other then the story hurting the sales. It could have been a more succesfull title with some more little effort put into that part of it to avoid such criticism.
I can understand frustrating, but that's part of the point of horror games. I don't understand shallow and buggy. I've heard a lot of complaints about that game before, but those two definitely weren't one of them.SomeGuyOnHisComputer said:Silent Hill: Shattered Memories
The story is amazing, and fairly innovative (well, at least the way it's told is). While it's hated now, I think this game might be considered significant in the future.
The game itself is just so frustrating, shallow, and buggy. It was clearly rushed out for the holidays.