Doctor VonSexMachine said:
I'm old, but not that old. Surely some of you remember that shit.
Wow. I've heard of this, but I've never seen it before. I love how they try to encourage people to buy their software by pointing out that new copies come with a manual and get support. Good manuals are now all but dead, and the internet is my tech support.
OT: I think most of it stems from not having the money to buy entertainment, and a good portion of the rest comes from the convenience. I never got into game piracy, aside from abandonware in the pre-GOG days. However, when I was about 12, I pirated tons of music off of Kazaa, and then later over usenet. Once I got a little older and had money of my own, I stopped pirating in bulk, and only grabbed an individual song when I needed it for something like a school project. I think the last time I pirated anything was Halloween 2009, when I had a list of movies that I wanted to watch, but couldn't find legit copies of in time for my movie marathon. I tried all of the local libraries, as well as Wal-Mart and Bestbuy, but I couldn't find copies of most of them at all, and the two I could find were
way overpriced for a couple of 20 year old movies. I still intend to buy every last one of them at some point, but I couldn't get them in time for my marathon, so I downloaded them.
On the other hand, when I recently got a new computer -- the first time there's been a new one in the house since 2004, and the first time I've bought one for myself ever -- the first thing I wanted was a copy of F.E.A.R., which I had been looking forward to right until I realized my last computer wouldn't run it. To my surprise, it wasn't legally available anywhere, not even on Steam. Well, at this point I could easily have pirated it. But I didn't. I had the money, and I wanted a physical copy to put on my shelf. So I hit up Ebay and payed some random dude $20 for a copy of the Gold Edition. I was playing it not half an hour ago, and it was worth every penny. Again, I grew up in the age of piracy.
The moral of my story is that a pirated copy is not a guaranteed lost sale, and also that kids who grow up pirates often grow out of it once they start making money and gain the ability to buy legit copies of software. These petty DRM schemes and other anti-piracy measures are going about it the wrong way; if anything is a danger to the industry, it's the industry's reaction to piracy, not piracy itself.