It didn't do as well in the US because PC gaming just isn't as big as it used to be in the US. If they had released STALKER on the 360, they would have had much more success.
As much as I love STALKER, this guy is just making up ridiculous excuses to try and justify the poor sales. STALKER has much more in common with Western ideals and gameplay than some of the stuff that comes out of Japan and still sells well in America. Not to mention, most outlets gave STALKER a very good score over here. He just needs to learn that PC gaming just ain't what it used to be in America. PC gaming is still pretty popular in many European countries, so it's not very surprising that they saw greater success in Europe rather than in America.
I'm really finding it hard to see where the gameplay differences between the Eastern Europeans and Americans is at. STALKERs basic gameplay, shooting stuff, is extremely popular in America. FPS/RPGs have also done extremely well before in America (Deus Ex and System Shock 2). The whole "dark and frightening" FPS gameplay has been done plenty of times in America as well. Games with open-ended gameplay and broad open areas are also extremely popular in America (see Oblivion). The only real bit he has right is the difficultly differences.
In the end, he is trying to look for the roots to a problem in all the wrong places. If he wants an FPS to be met with considerable success in America, he needs to look into putting his games on the 360 or PS3. I'm a huge PC enthusiast and think that STALKER is one of the best FPS I have played in years, but it's abundantly clear what the real root of the problem is. Gaming in America is more "advanced" (I don't mean like superior or anything) than the Eastern European market is. The gaming market in America ten or twenty years ago used to be EXACTLY what the market is like in Eastern Europe right now: full of hardcore titles that used to kick your ass and thus only the most hardcore of gamers would play. However, our market has matured and expanded beyond ass-kicking titles to include games that anyone can pick up. If the gaming market in Eastern Europe grows, I fully expect that easier games will start to replace very difficult games.
As much as I love STALKER, this guy is just making up ridiculous excuses to try and justify the poor sales. STALKER has much more in common with Western ideals and gameplay than some of the stuff that comes out of Japan and still sells well in America. Not to mention, most outlets gave STALKER a very good score over here. He just needs to learn that PC gaming just ain't what it used to be in America. PC gaming is still pretty popular in many European countries, so it's not very surprising that they saw greater success in Europe rather than in America.
I'm really finding it hard to see where the gameplay differences between the Eastern Europeans and Americans is at. STALKERs basic gameplay, shooting stuff, is extremely popular in America. FPS/RPGs have also done extremely well before in America (Deus Ex and System Shock 2). The whole "dark and frightening" FPS gameplay has been done plenty of times in America as well. Games with open-ended gameplay and broad open areas are also extremely popular in America (see Oblivion). The only real bit he has right is the difficultly differences.
In the end, he is trying to look for the roots to a problem in all the wrong places. If he wants an FPS to be met with considerable success in America, he needs to look into putting his games on the 360 or PS3. I'm a huge PC enthusiast and think that STALKER is one of the best FPS I have played in years, but it's abundantly clear what the real root of the problem is. Gaming in America is more "advanced" (I don't mean like superior or anything) than the Eastern European market is. The gaming market in America ten or twenty years ago used to be EXACTLY what the market is like in Eastern Europe right now: full of hardcore titles that used to kick your ass and thus only the most hardcore of gamers would play. However, our market has matured and expanded beyond ass-kicking titles to include games that anyone can pick up. If the gaming market in Eastern Europe grows, I fully expect that easier games will start to replace very difficult games.