Technically, GTA 5 is great - it combines a lot of different systems into one quite stable piece of software that runs fine on consoles and has potential for amazing visuals / simulation on next-gen systems + PC.
However, GTA 5 has several fundamental flaws, as partially outlined by controversial [and correct, in my opinion] Escapist mag. review.
A list of the biggest problems below:
1) Vehicle handling. While it's labeled as more precise and "enjoyable", it's not. GTA 4 had it almost perfect, just needed additional tweaking. GTA 5 brought this too far.
2) Disconnection between storyline and actual gameplay. This was explained in Escapist review. Bunch of enemies from all directions are thrown to kill without any thought. Average mission design, it is. Why so much killing? To increase overall playtime and add some "variety", people!
3) Weak character development. Niko in GTA 4 was an all-around messenger and a grunt (kill X, steal Y, chase Z, etc.). In GTA 5, this issue is still present, except all 3 characters have already established lives and changing lifestyle. Only Franklin tries to establish something of his own. Others are just following orders.
Micheal's family issues are interesting to watch, though.
I could list more, but 3 is an elegant number to start a possibly flame-war-thorn discussion. If you have more reasons to add to this thread, don't hesitate.
Note: GTA 5 - a significant improvements in all areas, while degrades in others. GTA 5 still has much more (+)s than (-)s. Enjoy it, but don't let yourself be blinded and brainwashed into childlish mindset "This is the best game ever!16!616!".
A 10/10?! No way. Unless you're a parrot by nature and naively expect morally quite corrupt reviewers to lead you by hand (as a 5 year old to school) to "the next big thing".
/* !(R.A.N.T.) */
However, GTA 5 has several fundamental flaws, as partially outlined by controversial [and correct, in my opinion] Escapist mag. review.
A list of the biggest problems below:
1) Vehicle handling. While it's labeled as more precise and "enjoyable", it's not. GTA 4 had it almost perfect, just needed additional tweaking. GTA 5 brought this too far.
2) Disconnection between storyline and actual gameplay. This was explained in Escapist review. Bunch of enemies from all directions are thrown to kill without any thought. Average mission design, it is. Why so much killing? To increase overall playtime and add some "variety", people!
3) Weak character development. Niko in GTA 4 was an all-around messenger and a grunt (kill X, steal Y, chase Z, etc.). In GTA 5, this issue is still present, except all 3 characters have already established lives and changing lifestyle. Only Franklin tries to establish something of his own. Others are just following orders.
Micheal's family issues are interesting to watch, though.
I could list more, but 3 is an elegant number to start a possibly flame-war-thorn discussion. If you have more reasons to add to this thread, don't hesitate.
Note: GTA 5 - a significant improvements in all areas, while degrades in others. GTA 5 still has much more (+)s than (-)s. Enjoy it, but don't let yourself be blinded and brainwashed into childlish mindset "This is the best game ever!16!616!".
A 10/10?! No way. Unless you're a parrot by nature and naively expect morally quite corrupt reviewers to lead you by hand (as a 5 year old to school) to "the next big thing".
/* !(R.A.N.T.) */