Well said, Ben. I haven't finished the game yet, so I can't wholly agree or disagree but the point was well made. I'm leaning towards agreement for now; the characters aren't really doing it for me.
Michael's faily actually gets stronger through shared danger and they become closer. They're assholes, but they're assholes that can now tolerate one another. Franklin getting out of the hood only to find himself alone and with more problems could even be considered an intentional resolution. Trevor is...Well, he's Trevor, but at least he gets over Michael's betrayal to some extent.Casual Shinji said:With Michael there seems to be not even one ounce of difference; He's still an unhappy asshole with an unhappy asshole family. Trevor is still a sick fuck in his trailer, and Franklin is alone in his big villa.
So what was the point to all of this?
I think you sum up my problems with GTA, for I had problems with GTA IV as well and from what I have seen GTA V is amplifying the problems I had with four. I don't think there is a problem with the writing or the game mechanics, but more of game direction for it feels like they are trying to go in multiple different directions with the game and at times they are in direct conflict with one another.Darth_Payn said:I blame more of that "realism" that's stinking up the place. Rock Star tried making GTA, a series meant to be a cartoonish power-fantasy of crime, more "gritty and realistic", and forgetting that crime in the real world is far from enjoyable. It's gruesome and horrific. It's like they can't decide if they want to make us feel bad about the stuff they make us do in their game, or indulge in our inner guilt-free maniac.
This is where I had to stop. You think players aren't cruel? Corpse camping in WOW is most defiantly calculated, prolonged, and cruel (60s in a lvl 20 area most of the time). Griefing in GTA online and DayZ, while perhaps not as calculated, is most defiantly prolonged and cruel. You have even stated that you don't play online because most people act like douche bags.Yahtzee Croshaw said:I've heard a lot of other people make the case that Trevor is intended to be a representation of the behaviour an average player shows when set loose in a sandbox game. A depiction that makes sense when he's being portrayed more as a sort of amoral free-spirited rogue, but not in the moments when he is merely nasty. A player, released in the sandbox and free of consequences, is reckless and whimsical, not cruel. They might kill someone if they're in the way or because they fly off in a hilarious manner, but prolonged and calculated torture isn't the same. It's just not as funny.
Well, Niko Bellic had at least somewhat of a conclusion to his story. Not that that was a satisfying ending, but by the end of GTA5 it felt like nothing substantial had occured at all except for their bank account. With Michael's family it was literally like 'Okay, we're nearing the end of the game so we have to get along now, eventhough there's no grounds for it at all'. And in this nearly 6 year long GTA-free period, there have been plenty of other open-world games with a way more satisfying overarching experience.Zachary Amaranth said:Michael's faily actually gets stronger through shared danger and they become closer. They're assholes, but they're assholes that can now tolerate one another. Franklin getting out of the hood only to find himself alone and with more problems could even be considered an intentional resolution. Trevor is...Well, he's Trevor, but at least he gets over Michael's betrayal to some extent.Casual Shinji said:With Michael there seems to be not even one ounce of difference; He's still an unhappy asshole with an unhappy asshole family. Trevor is still a sick fuck in his trailer, and Franklin is alone in his big villa.
So what was the point to all of this?
I dunno. That last one is weak. The other two I stand by.
Anyway, Yahtzee had me until he called Niko Bellic a strong character. He's a strong character in the same sense that Keannu Reeves is a strong actor.
Yahtzee, apparently you know nothing about how the average gamer acts in all video games, not just GTA. If they're able to, most gamers will be completely evil psychotic bastards that would make the devil himself look good in every way that the game allows them to at some point or another, even if it's solely out of boredom. Outright coldblooded torture is a really... iffy subject so it doesn't appear that often in video games, but when it does the average player will do it for various reasons, plenty of them having the reason just being "it was fun."And if that was the intention, it bloody well worked for me, but I don't think it was, not fully. I've heard a lot of other people make the case that Trevor is intended to be a representation of the behaviour an average player shows when set loose in a sandbox game. A depiction that makes sense when he's being portrayed more as a sort of amoral free-spirited rogue, but not in the moments when he is merely nasty. A player, released in the sandbox and free of consequences, is reckless and whimsical, not cruel. They might kill someone if they're in the way or because they fly off in a hilarious manner, but prolonged and calculated torture isn't the same. It's just not as funny. The protagonist of Saint's Row IV better represents a sandbox player to my mind, because they have charisma; the satire works because they are an idealized self to match the idealized morals of the sandbox, whereas Trevor is an ugly monster.
That doesn't make for a strong character. In fact, it seems that would argue against Yahtzee's point, making his character almost superfluous. Thankfully, it was, as he had the character of a cardboard standup of Keannu Reeves. Which is to say about the same as Reeves himself.Casual Shinji said:Well, Niko Bellic had at least somewhat of a conclusion to his story. Not that that was a satisfying ending, but by the end of GTA5 it felt like nothing substantial had occured at all except for their bank account.
Well, they did have grounds for it. People were trying to kill them.With Michael's family it was literally like 'Okay, we're nearing the end of the game so we have to get along now, eventhough there's no grounds for it at all'. And in this nearly 6 year long GTA-free period, there have been plenty of other open-world games with a way more satisfying overarching experience.
Here's the thing, though, and don't take this as a defense of the practice so much as just pointing out that it exists:In the meantime Rockstar seems content on just throwing a tanker full of cynical observations your way and calling it a day. But then the only Rockstar game I ever really liked was Bully.
I really did enjoy GTA V. If I were forced to grade games on a five star scale, here's how I'd place GTA V.trty00 said:But the problem is that Mr.K repeatedly, and explicitly states that he would have told you anyway. The torture, at the end of the day is nothing but a grisly and unecessary action. It is intentionally trying to illicit a response of: 'What the hell was the point of that? What did I gain that I couldn't have gotten just by talking to him? Mr.K is not even a criminal, so why is this even happening?!' If that was your response, I feel it succeded. Now, one could very much make the argument that it's intended more for the average, oblivious player of GTA who wouldn't pay attention to this subject UNLESS it's thrown in their faces, and that might be true, but that doesn't make it any more insightful IMO.
Look, I can see from your previous posts on this that you do, in fact, enjoy GTA V, so I think we got off on the wrong foot, and I'm going to try and extend an olive branch and apologize for being rude before. I'm sorry.
That's not irony, that's just normal human behavior. Characters don't need to be well written to illicit uncomfortable reactions, they just need to do something disgusting or morally reprehensible. You can easily find hundreds of videos on youtube that make people uncomfortable that feature characters no better developed than "some guy who brags about taking advantage of women" or "some person that blew off part of his hand with a firecracker" or "some chef guts a fish".Xsjadoblayde said:I dont understand how no one seems to notice the intended irony of players getting all 'uncomfortable' over a torture scene in a game with apparently 'awfully' written characters anyway, when they are much more comfortable mowing down endless pretend ppl in all the other games and the gta's.
I think perhaps that was an intended message towards the fallacy of gamer's ethics. The more criticism it recieves, the more the point is strengthened. Quite beautiful in a twisted sort of way.
That would be a valid point if there was some kind of comeuppance or consequences for the violent actions of the game. Spec Ops did this excellently presenting realistic violence but with a sort of commentary on the negative consequences of this violence in the real world and also, by having the player play the character they did, a commentary on video game violence. I must admit I don't know how GTA V ends however I haven't heard anything about characters changing over the course of the story (specifically the opposite in this article from Yahtzee), the reprehensible protagonists getting any comeuppance, or there being any real kind of serious reaction to their violence. Perhaps I am wrong about the end consequences in GTA V however it seems to me that a game where the result of performing violent acts and murdering strangers is to become rich and powerful that game certainly cannot claim to have an intended message about the evils of such actions, even if small portions of the game parody violence in video games.Xsjadoblayde said:I dont understand how no one seems to notice the intended irony of players getting all 'uncomfortable' over a torture scene in a game with apparently 'awfully' written characters anyway, when they are much more comfortable mowing down endless pretend ppl in all the other games and the gta's.
I think perhaps that was an intended message towards the fallacy of gamer's ethics. The more criticism it recieves, the more the point is strengthened. Quite beautiful in a twisted sort of way.
You could say the exact same thing about Anikin and Obi-Wan's "friendship" in the Star Wars prequels. Notice how every single one of your defenses of the scene revolves along one of lines of dialogue from Mr. K, rather than any citation of what happens in the plot or develops from the characters? That's because the plot and the characters show that your point doesn't exist.trty00 said:At this point, I don't think either of us are objectively wrong, we just see it differently. In my mind, it's not neccesarily that it doesn't work, it's that it's completely pointless.
I really can't emphasize what I'm trying to say anymore without just repeating myself. Yes, you got info, but what would you have gained if you hadn't tortured him? Mr.K constantly tells you he would tell you anything even if you didn't torture him, but no, because he's of Middle Eastern descent, 'enhanced interrogation' is the only possible option. Why? Because fuck you, that's why! Finally, keep in mind that the two missions you had to do in order to get to 'By the Book' has you gunning down government agents who are merely doing their job. In 'Dead Man Walking,' Michael is the one who breaks into a highly classified agency and blasts his way out, there's no doubt you're the bad guy there.