Let it be said: I LOVED GTA5. Now, regarding things said:
- Torture
Is it worse than knifing people, setting them on fire or crushing them with cars, or riddling them with bullets in the story / gameworld? Logically, no. But those are mostly elective or exciting action moments in a transgressive sandbox, as opposed to a scripted sequence requiring input. That's the structure of the logic in that one, irrespective of personal thresholds for what turns you off. The same is true of any other unavoidable story actions.
The scene's presentation seem like a symptom of the larger tone of the script. I'd argue that the entire backdrop of voice acting, TV, radio, characters and subjects that brings Los Santos to life is a lot more mean spirited than it ever was in GTA: San Andreas. These are Scottish writers (Dan Houser and crew), primarily, weaned on material like Irvine Welsh as comedy, but the exasperatedly silly "oh you" humor in their earlier game's piss taking seems to have morphed into a much angrier "FUCK YOU" by way of saturation bombing cultural ridicule. The satirical / parodying / jokingly-altered vision of California and America is served up with more vicious contempt than comedy. Ironically, I think that actually plays quite well into one of the games greatest strengths in humor:
- Trevor Philips
Even in a sell on the strength of its name property like GTA5, it was a bold move to make the ugliest, evilest and most horrible character your comic relief. It really worked for me. I loved playing as Trevor, since he was both hilariously over the top and completely in step with his own brand of psychotic mayhem. Whether enthusiasm, agitation or rage, he flew through the story like a force of nature, delivering the best lines and awesomely awkward sit com moments the game had to offer. His early missions sold me instantly, but then watching him integrate with Michael and Franklin and watch them try to deal with his whimsical and terrifying temper was a real treat. Steven Ogg, the voice actor and motion capture performer for Trevor Philips took a difficult role and executed it perfectly.
- M and F
By contrast, I didn't find much to like with Michael or Franklin. They both had functional character arcs, but neither was particularly magnetic. Micheal is oscillating between two desired states of being, neither make him happy, but one makes him feel alive; there's a bit of interesting conflict there, but he's mostly just sarcastic when he's not actively angry. My favorite bit of Michael was his interactions with Solomon, since he actually showed some genuine enthusiasm for what he was doing. Similarly, Franklin has an understandable 'dig out of the gutter' motivation, but unfailingly throughout the game, he's an unimpressed pessimist. CJ was a lot more fun to be.