Kopikatsu said:
I only see the Digital Heroic version for $40 and Digital Deluxe for $60. Was this a one day only deal? If so, I'm disappointed...
It was only for the weekend, I'm afraid.
popa_qwerty said:
Any tips that can help me seeing that the only experience I have in MMO's is WOW and LOR(Lord of the Rings Online).
1)
Don't be afraid to reroll. Stats in the Guild Wars franchise can be adjusted on the fly, so you'll never have to worry about making a critical mistake, but sometimes the character just might feel wrong to you. Don't be afraid to act on that. I, for instance, rerolled my sylvari, charr, human, and asura several times each. Funnily enough, I hated Thief and Elementalist on my sylvari, and hated Mesmer on my human...cue some time and rerolls and I'm quite content with my sylvari Mesmer, human thief, and asura elementalist (Funny how different race/class combos can feel different, isn't it?)
Addendum: DO reroll. Part of character creation will ask you about a piece of equipment you have (class based, of course). For elementalists it's a headpiece symbolizing their favored element, necromancers get facepaint, mesmers get masks, guardians get a helmet or shoulderpads, and so on and so forth. These are unique skins that cannot be acquired anywhere else in the game. Don't be afraid to lose them, but I do advise going through character creation once for each piece of equipment (even if you delete the character before the prologue ends) to unlock the skin.
2)
Crafting: Crafting's a bit of a mixed bag, but A) it's a fairly easy way to get some extra experience to level up, and B) you
will eventually want to max out all the crafting disciplines across your account if only because the devs have recently been adding 'scavenger hunt' equipment that requires high level crafting components and it will save you some money.
3)
Use the Trading Post. Money in Guild Wars can be fairly scarce for new players, especially if they're salvaging their equipment religiously. As a general rule I recommend the following strategy: Salvage any equipment that you soulbind. If you have no use for equipment of green or higher rarity (green, yellow, orange), check the trading post (the lion icon at the top of the screen) to see what it sells for. If it sells for more than the merchants will buy it for (and it will stop you if it doesn't) sell it through the trading post. White and blue equipment can be sold or salvaged at your discretion.
4)
Find the telescope icons. If you see a spyglass icon on the map, talk to it, as it will reveal some nearby 'renown hearts'. This isn't necessary by any stretch, as the hearts will automatically pop up when you enter their operational area, but it does add a bit more context to the character of the map and it makes you less likely to overlook a heart.
5)
Complete the maps. As you will undoubtedly see when you pull up your map, each zone has several things to discover and complete. Skill points (the blue icon), vistas (the red icon), Points of Interest (the yellow-orange icon), and Renown Hearts (the gold hearts), and the map will helpfully inform you of how many you've found and how many you are missing. Indulge your inner completionist and complete the maps. Doing so gives you gold, experience, crafting materials, loot (which can again be sold on the Trading Post), and occasionally Black Lion Chest Keys (which you can use to open black lion chests for various boosters, merchant/trading post summoners and - rarely - items that let you change the look of a character on your account (including appearance options unique to that item)), and Transmutation Charges (which allow you to change the appearance of your armor or weapons).
6)
Unlocking Skins. You will undoubtedly notice 'skin locked' text amongst that of the various equipment you come across and an 'unlocked' message popping up occasionally. This means that you can turn give any piece of equipment you own the appearance of that item (provided, of course, that it's a similar item. You can't give a longbow a shortbow's skin, for instance) through a transmutation charge. Unlocked skins and unlocked dyes (which can be changed on a whim without any charges) are account wide, so if you find an item you don't have a skin for, go ahead and unlock it unless you really want the Trading Post gold. You can unlock skins for white and blue items without concern (you can still sell them on the TP) but doing so on items of green rarity or above binds the item to your account, meaning that you can sell them only to merchants, salvage them, destroy them, trade them to another of your characters, or toss them into the mystic fountain in Lion's Arch.