Icehearted said:
Math skills? I would agree. Anything other than math? Such as? Racing games require reflexes, observation, timing, not really math except in the loosest possible sense. Shooters require reflexes, eye-hand whatchamacallit, reflexes, even a keen eye. Puzzles, depends, often fast thinking, fast reflexes, foresight. Strategy games require strategic thinking (duh), problem solving, little math is necessary in many cases, but that depends on one's play style.
>.> see, i might not claim to be a fount of knowledge about GW2, but i do know it's doing more to break the mold of your conventional MMO then you seem to think. even i know its not doing the same shit ToR, or most every other MMO did to beat WoW, and i don't have any interest in the game
MMOs, those funny little games, take stats. You don't really need skill, you just need that .2% crit bonus, or those buffs that reduce DOTs enough to give that edge, in some cases range is a factor, all of this is math. I'm sure activating macros and selecting the right actions takes skill, but only in the same sense as microwaving a burrito takes skill. Ultimately, percentages, subtraction, etc, all numbers, no requirements beyond mathematical finesse.
only aplys to one of the games i play, sorta, not saying it dosen't apply to all MMOs but, aside the 3 i play this applys [http://i.imgur.com/ItLcn.png]
And really, 2/3 of what you play? Please list them if you wouldn't mind, I'm really dying to know which of these MMOs are more skill based than math based. I'm not even being sarcastic. Had I known such gems existed my whole outlook on the genre would be a drastic departure from where it stands now.
Comparatively, as far as I know the very way in which these games are executed prohibits them from being more than math games with a miniscule sprinkle of speed (irrelevant if one can overtake one's objective with superior numeric value).
Anxiously awaiting enlightenment.
Vindictus is the most predominant of the two. it has stats, of course, but the difference lies in that gear score really only accounts for like 5%, at best, of how well a battle will turn out. the rest relys on timing, reading tells and attacks and blocking or dodging accordingly. there are no support spells from the mage and only one, fairly crappy heal with a 2 minute cool down in the whole game.
the other is Dungeon Fighter Online, it has stats as well that for the life of me i have no idea why they're there other then to fill the 'it has stats so its an MMO' thing, its a 2D brawler in the vain of Streets of Rage. that stats matter a little more, but not much so far as i've noticed. it dose have buffs, mostly self improving, but again, on the characters that have em, not really noticing any real difference, with Super Armor being the exception due to its effect (cancels all forms of reaction to damage, IE getting knocked down or back and so on) and its not like I'm keeping them under leveled ether.
now, in DFO's case i could be I'm just not seeing where the 'math part' matters, but i know in Vin while there ARE some ways to get extra buffs, but those buff activate on a set percentage making them effectively random, (and highly sought after by people with nothing better to do and the gold to cover if adding these buff to their gear destroys it) and that they aren't needed in the same seance the buffs you spoke of are, i don't have them and i do just fine
the other, City of Heroes, >.> eh .... unless your running the super high end content, you really don't need buffs of any kind. the games pretty laid back in terms of the team combos you can get away with even in some of the higher level stuff, and since almost every thing you do is scaled to ether your level or a certain level (say your level 34, you jump into something with a max level of 20, your level 20 for the duration, and the same aplys to teaming with a lower level player, you scale to the level of whom ever is leading) all the high end min/maxing with IO sets kinda becomes moot.
course,
if you got OUT MORE, and actually tried to find MMO's that where different, you'd know this already.