Braggadocio, actually. And yes, it did. You merely weren't cognizant of it.Icehearted said:It's easy to forget that not all games rely on pure statistics, and cannot ergo be so easily broken down to fun-stifling mathematical equations. Math didn't make me an excellent driver in GTA4 or a skilled marksman in Unreal Tournament, that was skill, if you pardon my braggartry (I so made up that word).
*The More You Know!*
How do you define "skill"?Icehearted said:Math skills? I would agree. Anything other than math? Such as? Racing games require reflexes, observation, timing, not really math except in the loosest possible sense. Shooters require reflexes, eye-hand whatchamacallit, reflexes, even a keen eye. Puzzles, depends, often fast thinking, fast reflexes, foresight. Strategy games require strategic thinking (duh), problem solving, little math is necessary in many cases, but that depends on one's play style.
MMOs, those funny little games, take stats. You don't really need skill, you just need that .2% crit bonus, or those buffs that reduce DOTs enough to give that edge, in some cases range is a factor, all of this is math. I'm sure activating macros and selecting the right actions takes skill, but only in the same sense as microwaving a burrito takes skill. Ultimately, percentages, subtraction, etc, all numbers, no requirements beyond mathematical finesse.
And really, 2/3 of what you play? Please list them if you wouldn't mind, I'm really dying to know which of these MMOs are more skill based than math based. I'm not even being sarcastic. Had I known such gems existed my whole outlook on the genre would be a drastic departure from where it stands now.
Comparatively, as far as I know the very way in which these games are executed prohibits them from being more than math games with a miniscule sprinkle of speed (irrelevant if one can overtake one's objective with superior numeric value).
Anxiously awaiting enlightenment.
You clearly mention reflex, coordination, problem-solving, critical thinking, area awareness, prior planning, and intelligence (both types)... defining those as "skills". Yet, all of those same skills, as defined and offered as examples by you, somehow lose "skill" status when applied to an MMO? Does the introduction of direct competition, the primary facet of the MMO, somehow make those things completely reliant on something that happens 0.2% of the time instead of the player using them? (actually, that last one is "yes", and I'll explain why)
The simple fact is, you need math to be the best. Any moron can jump into Halo or Call of Duty and start shooting people, or play Need for Speed and start crashing cars, but to truly excel at it (especially on a professional level), you need precise details (aka. Math). You need to know exactly how high is your muzzle rise and counterbalance it with drop-off (if there is any). You need to know exactly where your Sniper shot is going to bounce. You need to know exactly how large the rocket launcher explosion is, and where the effect tapers off, so you can accurately target the center of a group and get an Overkill. You need to know precisely how your tires and brakes affect your drift speed and turning radius. You need to know exactly what angle to place the spoiler under which weather conditions to maximize traction without sacrificing top speed. You need to know exactly how fast your vehicle can accelerate under which conditions, and your maximum "safe speed" (as opposed to top speed) with any and all circumstances. There are countless other examples in every game...
All of that is done in your mind and behind the scenes, without you even realizing it. Doing the math, creating those spreadsheets and calculations, bring those impulse reactions into your conscious mind, letting you manipulate and control them. As Sun Tzu said:
"Know your enemy, and you will be strong. Know yourself, and you will be invincible." - Sun Tzu, The Art of War
I strongly suggest you look up one David Sirlin, and read his texts on the subject of competition and success.