Skyy High said:
In my experience with WoW, you simply did not have the abilities to survive against and kill anything about 3-5 levels above you. The fight was absolutely impossible, regardless of your spec, because the monsters would resist your CC and their attacks were unavoidable in any way, and they'd inevitably win the shin-kicking contest.
Someone who never played a warlock. (I know other classes could do this as well, but warlock's the one that comes to mind for having videos made of soloing instances and elite quests intended for 3-5 players in BC.)
People get down on WoW for being casual and easy to play. That's true - it has a very low skill-cap for someone to enjoy playing the game. That's not to say it lacked players who could basically break the game doing things most couldn't or weren't intended to do.
It sounds like both games actually share the same conditions for failure: if you attack something bigger and meaner than you, and then you just stand there and trade attacks with it, you're going to die. If you use the abilities available to you to their utmost, you can tackle much tougher opponents than the stats suggest should be possible. It's overused, but when being wielded accurately, this is exactly what the term "learn to play" is meant to describe.
That said? Nice to hear that resists and the RNG are a minimized factor in GW2 as it's one of the things that annoys me most about RPGs. Of course, there's still probably the issue of lag making your dodges end up being not as effective as it looks like they are (I've "dodged" things in Vindictus only to have it hit me anyway...from five feet away), but that's a different kind of RNG you have to deal with in online games anyway. Can't really hold that against the game unless it's significantly worse than it should be. Sounds like a nice change of pace for RPG combat, though I have to think it means "boss" type enemies are going to have whomping unavoidable attacks to compensate, otherwise you'd have entire teams of thieves or whatever squishy damage class doing things they're not "supposed" to be able to do by their players just never getting hit by anything, ever.