Guild Wars 2 Review

Recommended Videos

Tanakh

New member
Jul 8, 2011
1,512
0
0
CriticKitten said:
A fire staff Ele is focused primary on dealing lots of damage and stacking up Burning. By comparison, a water staff Ele is basically a healer, in that their skills focus on healing allies in melee and nearby. Air staff Eles are primarily focused on creating and maintaining distance from targets while dealing plenty of damage. And an earth staff Ele focuses on defense, using skills that weaken the foe's incoming damage or block it altogether. All you're looking at is "how much damage did I do" and that isn't your only concern in combat....unless you're trying to run the entire game solo, in which case you're doing it wrong. Anyone who has played the Ele for long enough would have realized this, because it's really made rather obvious if you actually look at the skills you're given.
Damn OP staff eles in WvW! They are, IMO, the most powerful profession, capable of awesome very long range AoE damage, decent healing and controlling...

Sadly i am in love with my assassin (and yeah, he is an assassin, not a thief).

Now, a elementalist that can switch to daggers for example on the fly? Would be totally IMBA.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
GrandmaFunk said:
The amount of backlash over the DR system is pretty silly, imho.

-you're not getting punished for playing too much.

-you're not getting punished for sticking to one type of content.

what you are getting is slightly less rewards for doing the exact same specific task over and over and over.
I got punished for leveling up, that alone is enough to prove that the DR system is bad.

Not only is it bad in essence, but it's also unrefined, because it diminishes absolutely everything rewarded, including heart progression.

How do I know? I was leveling up my elementalist and I was at the asura starting area. There 10 to 12 of the 16 hearts resolve around killing inquest and also 9/10 events are about killing inquest as well.

By the time I was at my 12th heart, I had killed so many inquest, that not only did I not get exp from them (and their events anymore), but my heart completion was terribly slow as well. Not only did they reward just a sliver, every 3d kill would not be counted at all.

Then I make a thread about it, the "fan-boys" rush to their defence and as soon as I counter-argument each of them, my thread gets delete and I also get banned from the forums.

I won't stop playing until X-Com comes out, but seriously, they deserve all the playerbase they will lose and have lost.

You can't have a game where absolutely everything is farming and then stop people from farming. It's just ridiculous. I don't want to be told neither how I earn something, nor how much I can play before the game stops rewarding me. (and let's face it, that's something that should never happen)

In the meanwhile, bots that were there a week ago are still there today. So who are they kidding?
 

GrandmaFunk

New member
Oct 19, 2009
729
0
0
Aposthebest said:
I got punished for leveling up, that alone is enough to prove that the DR system is bad.
please explain how you were punished for leveling up, I don't know what you mean by this.


Aposthebest said:
How do I know? I was leveling up my elementalist and I was at the asura starting area. There 10 to 12 of the 16 hearts resolve around killing inquest and also 9/10 events are about killing inquest as well.

By the time I was at my 12th heart, I had killed so many inquest, that not only did I not get exp from them (and their events anymore), but my heart completion was terribly slow as well. Not only did they reward just a sliver, every 3d kill would not be counted at all.
I haven't experienced anything like that. Hearts don't award the same amount of completion per kill though, and not every mob within the heart's area will contribute towards it's progression.

sounds like a bug though, because even with DR, you never get 0 xp from kills.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
GrandmaFunk said:
please explain how you were punished for leveling up, I don't know what you mean by this.



sounds like a bug though, because even with DR, you never get 0 xp from kills.
I was punished for leveling up, because this is exactly what I was doing. I didn't do anything peculiar other than complete hearts and do events that I found, but hey, since everything there is Inquest related, I'm obviously a bot to their eyes.

And no, it's not a bug. By the way, I didn't mean not getting exp completely, but I was only getting ~35-40% of what I would normally get. (and I know that because I did a lot of events. When I entered the zone I was getting 650-700 exp for each of them. By the time I was out I was getting 200-250. I never repeated an event more than twice and even then, only a couple of them did I do twice. But they were all inquest related)

The exp is not the point though. Heart completion is. Because not being rewarded for every 3d kill is plain ridiculous. Especially since I needed like 30-40 kills for each heart.

And of course, once again. I'm a bot, because if the game forces me to kill twice the amount of inquest needed, it just makes things worse on the DR effect that I obviously deserved.

How dare I want to explore a zone?

This is not a bug. This is just something they didn't bother tweaking. Same way that DR is active on WvW. A bug occurs when a command line does not get executed correctly. There is no command line here to begin with.

Think of it this way. Heart progression is just another exp bar. Killing the desired monster gives +X in that bar. Diminishing returns diminish absolutely everything you earn after a kill,so since they didn't bother tweaking the code, this includes heart completion.

And that's the point. You just can't treat everyone as a potential criminal,specially when they are doing exactly what the game allows them to. Which is exactly what arena.net is doing right now. They created a game that requires TONS of farming, but farming is prohibited. It can't get any more illogical than that.
 

GrandmaFunk

New member
Oct 19, 2009
729
0
0
Aposthebest said:
This is not a bug. This is just something they didn't bother tweaking. Same way that DR is active on WvW. A bug occurs when a command line does not get executed correctly. There is no command line here to begin with.
Command line? o_O

Aposthebest said:
Think of it this way. Heart progression is just another exp bar. Killing the desired monster gives +X in that bar. Diminishing returns diminish absolutely everything you earn after a kill,so since they didn't bother tweaking the code, this includes heart completion.

tracking heart progression has nothing to do with kill rewards or with DR code.

I can see you're frustrated but practically everything you've said is simply incorrect. I assume this is where you'll brand me a "fan boy" and go back to ranting, so this post isn't really for you.

Anyone else reading this thread should take this person's complaints with a grain of salt, as they are not representative of reality.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
GrandmaFunk said:
Aposthebest said:
This is not a bug. This is just something they didn't bother tweaking. Same way that DR is active on WvW. A bug occurs when a command line does not get executed correctly. There is no command line here to begin with.
Command line? o_O

Aposthebest said:
Think of it this way. Heart progression is just another exp bar. Killing the desired monster gives +X in that bar. Diminishing returns diminish absolutely everything you earn after a kill,so since they didn't bother tweaking the code, this includes heart completion.

tracking heart progression has nothing to do with kill rewards or with DR code.

I can see you're frustrated but practically everything you've said is simply incorrect. I assume this is where you'll brand me a "fan boy" and go back to ranting, so this post isn't really for you.

Anyone else reading this thread should take this person's complaints with a grain of salt, as they are not representative of reality.
No, I'll call that you seem to know nothing of algorithms...you don't even understand what I mean by saying "command line", but you know that everything I say is wrong?

Yes, I am wrong, and I'm also a bot for a.net. Which is exactly why I will also quit the game. Anyone is free to take what they want out of what they read, but hey, what do I care, they will get hit for no reason from the DR sooner or later. I'll just laugh when that happens.

Sorry,but I won't react positively to someone who treats me like a potential criminal. And that's exactly how a.net treats me and every other player right now.

And hey, now that they made diminishing returns account wide. Have fun if it happens to you. You won't even be able to play with an alt until the effect wears off.

If you are ok with that, that's ok with me. I'm not the one to tell you what you will do with your time.
 

GrandmaFunk

New member
Oct 19, 2009
729
0
0
Aposthebest said:
No, I'll call that you seem to know nothing of algorithms...you don't even understand what I mean by saying "command line", but you know that everything I say is wrong?
I've been a software developer for 11 years, I don't understand what you mean by "command line" because it makes zero sense in the context that you used it in.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
GrandmaFunk said:
Aposthebest said:
No, I'll call that you seem to know nothing of algorithms...you don't even understand what I mean by saying "command line", but you know that everything I say is wrong?
I've been a software developer for 11 years, I don't understand what you mean by "command line" because it makes zero sense in the context that you used it in.
You said that what I mentioned is a bug.

An algorithm is a line of commands, when one of those commands does not get executed correctly, then there is a bug, which can be fixed by re-writting the code.

Something happening because that command line doesn't exist at all is not a bug, it's just that not enough work was put into something to take into account all potential outcomes.

Bad comprehension or what?

Heart completion in it's easiest and bug-free form would be to have it like a bar which is filled with each kill (or action) on the designated zone.

Which means that killing an inquest gives +X on the Y required to fill the heart meter. But since I was having DR effect on me when it comes to Inquest,those diminishing returns were also diminishing the heart completion rate.

I'm fairly certain that what I've written so far is quite easy to understand by the way. I wouldn't mind if you tried paying some attention instead of just a quick read. There is a reason why I use commas. It's not my fault if you don't pay attention to them and the way they seperate sentences.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
But in any case. The diminishing returns system is a lazy way to try and stall bots instead of actually tackling the problem. (and there are many reports of bots being active for over 1-2 weeks now, without any form of ban on them)

You say you are a software developer, right?

Then please tell me, how much time does a diminishing return of this degree need in order to be made?

See? When they use that time to develop this system that punishes legit players, instead of using it to ban the bots, then they will lose all their respect they had.

Under no circumstances should a company treat its customers like potential criminals and punish them at the slightest chance. Implementing this system is just that.

You can't and should never automate a punishment system.
 

lowkey_jotunn

New member
Feb 23, 2011
223
0
0
CriticKitten said:
Have you actually played the game?
I have, up to level 53 (iirc, might have been 52 or 54 ... but somewhere in that range). That was when the slog became too sloggy for me

For example, you're essentially pretending that dynamic questing doesn't exist, trying to pretend that the Hearts are the primary form of questing in the game (they're not, and they don't exist in Orr at all).
I ran into a few of those. Like the crafting I mentioned, a step in the right direction but a baby step at best. There was no way to find them except accidentally stumbling upon them, and there was ZERO hints as to where the level appropriate ones might be. I especially loved the dynamic quests that started at a certain level, with follow-ons 3 or 4 levels higher. There was one I remember that ended with me in Skrittsburg, 5 levels lower than any mobs around. And there were a few really annoying ones like the giant fire Ele in the Asura starting area. Though I think most of that annoyance was from terrible players who stood in fire, then waited around to get rezzed.

Also in the "baby-step in the right direction" category : downleveling. Good concept, keep all the content viable for everyone, no high level people stomping all over everything ... but it requires things be properly tuned for that level. Like the fire ele, mentioned above, there were a few quests in my personal storyline that just weren't possible at the assigned level. Maybe these are bugs that will be fixed down the road, but seems like basic problems that should have been fixed in early beta, if not internal alpha testing.

Second, are we really trying to pretend that Hearts have less "story progression" than normal kill 10 bandits quests? If you want to live in that delusion, be my guest, but I'm not inclined to. They're identical in almost every respect. Both are "grinds" of a sort with almost no story to them, except that one of them results in faster leveling than the other. Guess which one is faster (hint: it's not the one you're defending). If you're looking for story, you SHOULD be playing the dynamic events, yet your statements make it sound like you've never done a single dynamic event in the entire game. And I'm pretty sure that's impossible, because I couldn't go more than a few steps in the game without running into dynamic events almost by accident, even. So you'd have to be actively trying to avoid them to claim that they don't exist. >_>
And you accuse ME of bogging down legitimate points in too much opinionated garbage.

Back on track, yes they're different. Vastly so, observe : My low level Charr Engi does the dynamic heart quest thing to clean up a lake. Once I've killed 25 tar-slimes and clicked 25 sparkly crab traps, it's done. The lake is clean. Wrapped up and complete. Does an NPC say "and now we need to track down the source of these slime monsters ... go talk to my friend, Bob?" Nope. No follow up, no story progression. Repeat the above scenario for literally EVERY heart or dynamic quest in the game. Juicing frogs to expose stealthed poachers ... pissing off rock dogs to sabotage the centaurs ... collecting robot parts or raptor eggs or shiny things for the skritt.

Of course, not every "kill 10 bandits" quest will evolve into some epic quest chain, but the possibility is there. Dynamic quests have no attachment or relevance on the world, outside their very small envelope.

It's nice that you've got your own opinion, but it sounds an awful lot like you're trying to pretend that your opinion is objective fact, which it's obviously not. There are some points we'd probably agree on, like personal story being stretched too thin, but it's bogged down in so much opinionated garbage that there's no discussion value here.
I don't think my opinion is the end all be all and thats-that... but I'd like to believe that my slight-hyperbole-laced opinion is at least based in facts.

And I'm pretty sure I've already listed them off, but hey, you apparently want to claim that WoW currently offers XP for all of the following tasks: quest completion, map completion and exploration, kills, daily/monthly achievement completion, reviving fallen NPCs and players, crafting and gathering materials, all forms of PvP (including WvW), dungeon completion, and so on. Now my experience of WoW is limited but I'm fairly sure it doesn't offer XP for all of these things, and I know for a fact that it doesn't offer as much XP for these things as GW2 does, either. I've already proven as much numerically in this thread and others. GW2 offers no less than double the ratio of XP-to-level compared to WoW in almost every task they have in common. I do wish people would stop attacking this stance with their subjective opinions and try to pretend that their opinions override numerical fact, because I have news for you: they don't.
Yes to all of them except reviving fallen allies and possibly achievements. Rezzing would be difficult as not all classes in WoW can do that. I don't know about the achi thing, as I haven't played WoW in a few years. Might've been added, might not. I'm pretty sure they didn't have the daily/monthly achis like GW when I left, so there's one.

As for the numerics of it all, I actually agreed with you in my post. Leveling is much faster in GW than WoW. But I found it more boring. I will demonstrate this with math and real numbers. We'll use Metrica Province (the Asura starting area) in this example. A level 1-15 zone.

Metrica has 16 hearts, 16 waypoints, 23 PoI, 8 Skill Challenges, 9 Vistas and 36 dynamic events.

Completion of these gives a static % of XP. Respective to the above list: 8 ; 2.5 ; 1.5 ; 4 ; 1.5 ; 7 (assuming Gold)

16*8 + 16*2.5 + 23*1.5 + 8*4 + 9*1.5 + 36*7 =
128 + 40 + 34.5 + 32 + 13.5 + 252 = 500%

What all that means is this... If you do EVERYTHING in Metrica province, and score gold on every event, you'll earn enough XP for 5 levels. Personal Storyline quests are worth a whopping 25% per quest... but there are only 7 of them in the 1-15 range, good for 1.75 levels. 100% map completion itself is worth another 10% of a level.

That brings our total to 6.85 levels for 100% completion leaving 8.15 levels to be earned via grinding (some of which will occur naturally while you complete the hearts, events, etc) or crafting (1% per item crafted) or gathering (0.15% per swing ... just under half a percent for a 3-swing tree or ore)

When over half of your XP has to be earned via Grinding (45/55 split) I consider that a slog.

See, here's another statement you make that makes me think you don't actually play the game, or you haven't played long enough to know what you're talking about. Jumping puzzles are not required for 100% map completion. Nor are dungeons for that matter.
Did I say Dungeons? Did I say jumping puzzles? I said Hearts, Vistas and Points of Interest. All of which are required for 100% completion.

Yeah, here's another statement that makes me think you've not been playing long or just haven't played the game at all. I've played an elementalist and there's very clearly a difference between a water staff Ele and a fire staff Ele, and so on. >_>

They all serve significantly different roles in combat. You're obviously too busy looking only at the damage YOU deal to realize this fact, because it's actually made extremely clear what each of them do in the skill descriptions. And once you've dedicated some traits to certain preferred elements, the differences between each element only become more apparent.

A fire staff Ele is focused primary on dealing lots of damage and stacking up Burning. By comparison, a water staff Ele is basically a healer, in that their skills focus on healing allies in melee and nearby. Air staff Eles are primarily focused on creating and maintaining distance from targets while dealing plenty of damage. And an earth staff Ele focuses on defense, using skills that weaken the foe's incoming damage or block it altogether. All you're looking at is "how much damage did I do" and that isn't your only concern in combat....unless you're trying to run the entire game solo, in which case you're doing it wrong. Anyone who has played the Ele for long enough would have realized this, because it's really made rather obvious if you actually look at the skills you're given.
You apparently missed the point. I mentioned the healing/debuffing of water/earth in my post. I know what they do. I just don't care. They're dead weight for 90% of the leveling experience. Choosing between a healing set or debuffing set or DPS set is something *I* would like to chose. Not have thrust upon me. And it's something every other class can chose for themselves.

In a group setting or dungeon, switching between DPS and Heals could be useful. While solo, it's worthless. Actually, worthless implies zero worth, which gives earth way too much credit. Using earth powers while solo is an active detriment to your progress. Below worthless, negative worth.

Even in group settings, the heals and debuffs are suspect at best. Every class can heal themselves, and shouldn't be taking too much damage anyway. In a coordinated team that knows wtf they're doing, the lower damage from water isn't worth the light heals. In an uncoordinated team where people are getting owned left and right (i.e. every dynamic event group ever) the splash heals just aren't going to help much, compared to the brute force method of "JUST KILL IT" employed by fire.

huh ... this turned out a lot longer than I'd anticipated. C'est la vie. Hope it was a good read ;)
 

Aposthebest

New member
Mar 17, 2010
50
0
0
CriticKitten said:
Also, "a game that requires tons of farming"? Do I really need to keep combating this obviously false statement? Yes, there are demands required of you in order to level, just like every other RPG ever made. However, the "grind" on GW2 is significantly lower than all of its competition. To claim that ArenaNet "made a game that requires tons of farming" would require that you believe one of two things:
1) That GW2 is more "grind"y than its competition (which it isn't); or
2) That GW2 is "grind"y because of its nature as an RPG (in which case I'd ask why you bother buying RPGs if you are not fond of "grind"y experience-based systems).
Have you actually bothered checking the requirements for a legendary weapon?

Please do, then come and tell me that GW2 is not "grind-y".

That being said, this is not a complaint that legendaries shouldn't be hard to get, that's something I actually liked. But noone should come and tell to a player "ok, enough progressing towards that legendary for today, come back tomorrow". The DR does that. In fact, now that the DR is account wide, it's more of "enough playing for today, come back tomorrow for anything" as well.

There is absolutely no reason for this system to be in-game. It punishes legit players more than what it does bots. The bot user just has to run 2 more bots and his problem is solved. The legit player can't do anything, he can only log out for the day. Log out from the game that he payed to be able to play.

If they wanted to be true to their customers, they'd have a team dedicated to the bots, that would proceed on thorough investigations of reports and then in account and potentially even IP bans. (in assosiation with the support team as well,in order to revert any false bans)

As for "doing something wrong"...well,no,I don't...that's exactly why the DR system is bad. Because it dictates the way of play of a big part of the playerbase. I didn't do anything peculiar, just hearts and every event I found. The difference between you and me could have been a different starting point or a different route.Or maybe I managed to cap more inquest during the events since I play an AoE focused elementalist. Many possible reasons that could be assumed. It doesn't matter,as long as even one of us gets hit by it for no reason. It could have been you in another area, or just someone else. In the end of the day, it shouldn't happen, simple as that.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
CriticKitten said:
What you're doing right now is essentially saying "my anecdote is more meaningful than your anecdote", which is sort of stupid. Anecdotes are not data. My case is no more or less meaningful than yours. The fact that you have a problem with this system when you play the game, and I have never run into it at all, just helps confirm this.
No, what I'm saying is that since the system does not take into account all potential outcomes, then it's plain bad. And yes,I did notice you do agree with that.

Obviously I don't do anything wrong when I do what the game gives to me. I don't exploit and neither do I focus on one thing alone oftenly.

I've never had a problem with DR until the time came to do that asura region. (or I just didn't notice it in Orr) In either case, one time was enough to take away a big part of the fun for me and see what everyone has been talking about and how insane it is.

You said it yourself, your case is no more or less meaningfull than mine. That's exactly even once case of those returns kicking in unfairly is enough to prove that they shouldn't be there. That's the point I was making on my previous reply.

I didn't say I was doing something more or less right than you. I was saying that I wasn't doing anything wrong either. I was practically doing what the game offers. Quests and events.

I'm not exactly arguing over it with you either, I just don't see where you are going with it at the moment really. It's more of a conversation than an argument to me as well.
 

Shuguard

New member
Apr 19, 2012
244
0
0
CriticKitten said:
Aposthebest said:
Have you actually bothered checking the requirements for a legendary weapon?

Please do, then come and tell me that GW2 is not "grind-y".
GW2 is not grind-y.

I'm well aware of the fact that legendary weapons are obscenely hard to get. I'm also well aware of the fact that they are identical in stats to stuff that I can buy or make for a hell of a lot cheaper, so you're basically wasting your time going for them unless you're REALLY fond of pretty skins.

It's also sort of pathetic that your one counter-argument against GW2 being "grind-y" is "well, look how long it takes to get this one completely optional thing!" because you know damn well you can't point to the actual gameplay and call it "grind-y".
Any mmo by definition is a grind. That's one big component of an mmo is to deal with a grind. For gw2 it's more of a time-based grind, since a level(on avg with higher levels) can take about an hour to get(with just standard PvE). Had they included upward leveling into the pve zone of the game then most of the grind would be gone. I remember starting in the 1-17 zone and finishing the zone with the city near it to only be level 15 and so i had to grind before I could go up again. (this happened frequently and I did almost everything along the way).

That being said most of gw2 grind-iness comes from "wanting" something. If say I wanted a full exotic armor set from a level 80 dungeon, you would have to grind the 3 explorer paths for more than a full week (if you did each path once for 60 tokens/180 per day). Yes this is a grind because there is no chance of a random loot drop that would give me the piece i want or a tradable piece to players.

Then there are karma armor pieces from temple vendors who 42,000 karma per piece. Not to mention getting 360-390 karma per event in those zones.

We already know the huge grind for wanting a legendary weapon, and they recently put in these new amulets where you need 250 of a certain gem orb (250 ruby orbs, 250 sapphire etc.)

The problem with the end-game is that there isn't much other than grinding out legendary weapons or dungeon/karma armor sets. The game is still fairly fresh, but i'm disappointed in gw2 for nothing truly special for level 80's other than going through a personal grind and making the end-game what you want it to be with very few things to go on.
 

Shuguard

New member
Apr 19, 2012
244
0
0
CriticKitten said:
No, what you're describing is a quality of RPGs and RPG systems, not MMOs specifically. They are designed to encourage players to continue playing by offering "rewards" in the form of leveling, effectively the video game version of a Skinner box. This is why MMOs tend to be full-fledged RPGs or utilize RPG elements heavily in their design, as a method of artificially stretching out the length. But this is something true of RPGs, not specifically MMOs. MMOs just latched onto the trend first. Many other genres followed (like FPS games and their "leveling" to unlock content).
I was using "mmo" as a short for mmorpg, which gw2 calls itself meaning there's still a grind. So my point still stands.

CriticKitten said:
That's funny, I remember consistently outleveling every single map I played in. But maybe that's because I took the very backwards and apparently quite foreign logic of clearing all the towns first (for easy XPs), then all the 1-15 maps, then the 15-25s, etc. You know, in order of level. Like you'd be expected to do in any other MMO. :p
Might have been luck for you, but i went from place to place, completing every part of the map and still came out under-leveled in every area, i didn't skip events, and i didn't run around mobs. The weird part might have been because Queensdale is 1-17 instead of the other zones being 1-15.

CriticKitten said:
All of which are, as you pointed out, completely optional. So basically this is like me putting a big shiny diamond in front of you, and telling you that you can have it if you're willing to work for a few hundred hours to get it. You have every right to say no and leave at any time, you just won't get the shiny diamond. Except in this case, the shiny diamond is equally as shiny and valuable as other diamonds that require significantly less effort to obtain. So basically you're willfully choosing to do these things because you like the particular shine of that particular diamond. Sorry, but I don't consider that a fault in this game, or in any game (provided the conditions are similar, that is, you're not forcing players to grind hundred of hours for the BEST items and making that the only way to reach peak strength). No one is putting the gun to your head and forcing you to do it. "Grind" is a term generally used to refer to FORCED repetition of a task, not so much optional repetition.
Right, but there is barely any end-game so this is the only thing one can base it on. Sure it's optional as much as playing the game is optional, or logging in is optional, doing dungeons optional, aoeing mobs is optional, jump puzzles are optional. Also these guys had a much longer time to develop the game so i'm not giving them any excuses. Good games don't need excuses.

GW2 was designed without an end-game intentionally. I still question why that is. I know they are trying to make the game equally interesting from start to finish, and I'd say they did that....but I still want something to do after I've done all the normal stuff and there's really no reason it shouldn't be there. I can only assume WvW is meant to substitute for this in part, but I'm not sure I want to ONLY do WvW once I max all my dudes out.
You can't have an beginning without an end. I'll give you the fact the first 100 hrs were pretty good, but after that it becomes boring pretty quickly because there is nothing to keep players around other than personal shiny diamonds.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
CriticKitten said:
And I've never run into it despite having played the game for more than a month. So I'm still not inclined to think it's as big of a problem as you say it is, especially when I've cleared the map you did and never ran into that problem despite killing copious amounts of Inquest lackeys.
So,something is ok as long as it doesn't happen to you?

You are aware that this doesn't make sense, right?

As long as it happens to even a small percentage of the legit players, then it is a problem. And the amount of people who have quit due to the DR being implemented only further shows the frustration that this system creates.

Ye, you might not run into it and I'm glad you don't, that doesn't make it trivial either though.

Other than that, not only it shouldn't be there in the first place, something that you have agreed with, but it's also bugged and it has been admitted to be as well. So that means that the developers not only implemented it, but now have to waste even more time into it to tune it.

Right now,there are reports from players who haven't seen a single blue drop for over 3-4 days, because they have been flagged with DR and it never got to reset.

All this time would be better off into banning bot accounts instead and fixing bugs that actually matter. (and we both know there are many bugs who actually matter and the faster they get fixed, the better)

Once again, don't take this as trying to be offensive towards you, even though it might seem that way at some points.

I'm just trying to understand your point of view, it's just that the "it doesn't happen to me,thus it's ok" really doesn't go well with me. I've only been hit with DR once in fairly close to 300 hours of play, but that one time is enough to take away a lot of the fun for me. I don't like being severely ristricted, neither do I enjoy having to think every time I play whether I should stop playing,otherwise my account will get flagged for the next 24 hours and anything I do will be for nothing. That thought alone just doesn't give me any reason to keep on playing, since I'm not the one who decides how much I can enjoy what the game offers.

EDIT: Actually, feel free to not reply if you really can't bother with it. The game won't change out of this conversation and we've both already placed our argumentation. I'm just having some trouble understanding the basics of your way of thinking and I guess the same goes for you, we can't all be the same.
 

Aposthebest

New member
Mar 17, 2010
50
0
0
Try to look at it from my perspective. You've poured a month's time and many, many hours into a game you're enjoying, and somebody comes along and tells you they're afraid to play the game for fear of getting their account locked up for what amounts to "playing too much". You're probably going to look at that guy a little bit weirdly, especially if you've never ever seen it happen yourself, doncha think? It's not like I'm saying it doesn't happen, or that it's not a bad thing....it's that you're making statements which sound rather excessively paranoid about this sort of thing. Just play and enjoy, man, don't panic over it. I remain reasonably faithful that the problem will be fixed eventually.
It's true,it might sound paranoid, but it's not.

You see, there are reports of people never hitting the DR, like you.

There are reports of people hitting it every now and then, like me. (although I might have hit it more than once and not noticing. In any case, I haven't been playing as much lately anyway.)

And there are reports of people hitting the DR within 30 minutes of play, only because they did events in Orr that are heavy in killing stuff.

Additionally,there have been reports of the code kicking in WvW within random amounts of time.

So the code is incosistent. It's not paranoia to think that after an hour and a half of doing WvW or events, the game might have flagged me for a bot and if I keep playing it's for nothing.

Now,you might say I am a little reward driven, which to an extent might be true, but since those rewards are in the game, then it's something to work towards and I'd rather they didn't have an unofficial cap that also happens to be random amongst different players as well.

It's not a "single aspect". It's something that affects every other aspect and that pops up everywhere. It affects events, it affects crafting and it affects WvW. It's more than just one aspect.

I can tolerate bugs, because I know how sneaky they can sometimes be.
I can tolerate new things taking time to come, because I know that they do indeed require time.
What I can't tolerate is being restricted and being treated like a potential law breaker. You might say I have problems with authority, but that's ok with me, because yes, I most likely have.