Any mmo by definition is a grind. That's one big component of an mmo is to deal with a grind. For gw2 it's more of a time-based grind, since a level(on avg with higher levels) can take about an hour to get(with just standard PvE). Had they included upward leveling into the pve zone of the game then most of the grind would be gone. I remember starting in the 1-17 zone and finishing the zone with the city near it to only be level 15 and so i had to grind before I could go up again. (this happened frequently and I did almost everything along the way).CriticKitten said:GW2 is not grind-y.Aposthebest said:Have you actually bothered checking the requirements for a legendary weapon?
Please do, then come and tell me that GW2 is not "grind-y".
I'm well aware of the fact that legendary weapons are obscenely hard to get. I'm also well aware of the fact that they are identical in stats to stuff that I can buy or make for a hell of a lot cheaper, so you're basically wasting your time going for them unless you're REALLY fond of pretty skins.
It's also sort of pathetic that your one counter-argument against GW2 being "grind-y" is "well, look how long it takes to get this one completely optional thing!" because you know damn well you can't point to the actual gameplay and call it "grind-y".
That being said most of gw2 grind-iness comes from "wanting" something. If say I wanted a full exotic armor set from a level 80 dungeon, you would have to grind the 3 explorer paths for more than a full week (if you did each path once for 60 tokens/180 per day). Yes this is a grind because there is no chance of a random loot drop that would give me the piece i want or a tradable piece to players.
Then there are karma armor pieces from temple vendors who 42,000 karma per piece. Not to mention getting 360-390 karma per event in those zones.
We already know the huge grind for wanting a legendary weapon, and they recently put in these new amulets where you need 250 of a certain gem orb (250 ruby orbs, 250 sapphire etc.)
The problem with the end-game is that there isn't much other than grinding out legendary weapons or dungeon/karma armor sets. The game is still fairly fresh, but i'm disappointed in gw2 for nothing truly special for level 80's other than going through a personal grind and making the end-game what you want it to be with very few things to go on.