2xDouble said:
I already explained the thing about the city to someone else. It just felt rather out or proportion and oddly sized. As example I used a human house in WoW. It actually felt like it was made for an ingame human. That city in that GW2 just felt really massive, uselessly massive.
It's nice to hear that the zones will be big, but if all those zones don't flow into each other and form one big world, or at least form the illusion that there is one, I don't really care that much about the size of one zone.
As for the loading, yes I think that's better. Continuity to me is important for immmersion. As you did as well, I'll let Yathzee do the talking as well [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7198-Extra-Punctuation-Connectivity]. Yes, I definitely prefered the Metroid way of opening doors as loading times. It kept the game feeling big and connected. The world did not fade away, the action was still there. You were in the world, in the game, not disconnected from it all.
Never really noticed that made loading longer anyway, sometimes a door would take a few seconds, but usually it opened instantly. It at least gave you the ability to come up with a reason why it happened; the door jammed, the electrical systems are old and fraying, you name it. You can't do that with a loading bar that has 0 to do with the ingame world.
As for flying, yeah WoW handled that well. You can't imagine how much I giggled when Blizzard let me fly above Stormwind, something I wanted to do for ages. Gods that looked glorious... If they had it from the start, yeah that would've been a shame.
But yes, I'll be playing a demo. I hope they can somehow work around it and create the illusion of a big world. The overal art style sure deserves having one.