How many 3D shooters can you play before you start getting claustrophobic from being lost in endless labyrinths of brown and gray worlds and you realize you are just playing point&click adventures with violence? XDSnakeoilSage said:I mean... how many 2D fighters can you play before you get eye strain from all the flashing lights and realize you're just playing a pachinko machine with breasts bouncing on it somewhere?
The point is over saturation of anything isn't good, and considering how RARE 2D fighters are in this day and age, I don't think we are in danger from the market being flooded with them.
But yeah, good for them! Considering that I think the golden age of gaming was between the SNES and PS1, and that japan was the dominant force in that time period. I don't want to see that flavor of game making go away. The japanese are imaginative, and even the terrible games they make are amazing in their own right (like Deadly Premonition). I just can't believe all the giant robots, monsters, dinosaurs and ridiculous but fantastic plots are absent from nearly the entire display shelf at Gamestop. Daisuke Ishiwatari knows how to make a game good as I have seen with Blazblue and Guilty Gear, and not surrending that too the blandness of what today's audience demands is the most dignified thing he can do.
This man is my new Hero. If only the Castlevania creator was as smart as him...