Guilty Gear Dev Wants to Make the Games Western Devs Can't

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xPixelatedx

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SnakeoilSage said:
I mean... how many 2D fighters can you play before you get eye strain from all the flashing lights and realize you're just playing a pachinko machine with breasts bouncing on it somewhere?
How many 3D shooters can you play before you start getting claustrophobic from being lost in endless labyrinths of brown and gray worlds and you realize you are just playing point&click adventures with violence? XD
The point is over saturation of anything isn't good, and considering how RARE 2D fighters are in this day and age, I don't think we are in danger from the market being flooded with them.

But yeah, good for them! Considering that I think the golden age of gaming was between the SNES and PS1, and that japan was the dominant force in that time period. I don't want to see that flavor of game making go away. The japanese are imaginative, and even the terrible games they make are amazing in their own right (like Deadly Premonition). I just can't believe all the giant robots, monsters, dinosaurs and ridiculous but fantastic plots are absent from nearly the entire display shelf at Gamestop. Daisuke Ishiwatari knows how to make a game good as I have seen with Blazblue and Guilty Gear, and not surrending that too the blandness of what today's audience demands is the most dignified thing he can do.

This man is my new Hero. If only the Castlevania creator was as smart as him... :(
 

NickKuroshi0

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AxelxGabriel said:
I would respect japanese Culture if they didn't shove the EXACT SAME Anime-esque cliches and tropes into the characters and stories over and over and OVER. Hell, I'd be glad to see a Japanese made game in this day and age NOT star an emo teenager who obsesses over his sister to the point of incestual overtones.
Alright then lets get started then:
Baccano (prohibition gangsters and immortals)
Haruhi Suzumiya (reality altering school girl subconciously creating mayhem)
Natsume Yuujinchou (teenager being targeted by yokai and protect his friends and foster family)
xxxHolic (teenager tormented by yokai and learning of the cruelties of fate and contracts)
Future Diary (god of time and space gives 12 people the ability to see into the future and starts a game were they are forced hunt each other down to become the new god)

Leave anime alone you run into a bunch of cliches in american broadcasting too.
But that is not to say there are some pretty good unique american cartoon shows just as their are some pretty shitty anime as well. But do people have the right to their opinion, just do not use a cliche to try to talk about a cliche that is not true.
 

Aiddon_v1legacy

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Daystar Clarion said:
More games that focus on Japanese culture?

*looks at Okami avatar*

I can get behind something like that.

Let's get one thing straight, I hate shitty Japanese androgynous angst, ala Final Fantasy 13, terrible characters, terrible story telling.
That's just the fault of Square's resident hack (Motomu Toriyama) trying to emulate FFVII and completely missing the point. God, I hope that idiot gets fired.
 

Omnific One

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... that's the problem I have with Japanese games. Seriously, moderate your use of "Japanese culture"; it's not helping your case.

Also, I'm pretty sure real Japanese culture is not as batshit insane as some developers portray it as.
 

SnakeoilSage

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xPixelatedx said:
How many 3D shooters can you play before you start getting claustrophobic from being lost in endless labyrinths of brown and gray worlds and you realize you are just playing point&click adventures with violence? XD
Not many. I think I draw the line at one per month.

xPixelatedx said:
The point is over saturation of anything isn't good, and considering how RARE 2D fighters are in this day and age, I don't think we are in danger from the market being flooded with them.
I'm not worried about being over-saturated with 2D Fighters. The reason they're rare is because they don't sell like the hot-cakes of yesteryear.

xPixelatedx said:
But yeah, good for them! Considering that I think the golden age of gaming was between the SNES and PS1, and that japan was the dominant force in that time period. I don't want to see that flavor of game making go away. The japanese are imaginative, and even the terrible games they make are amazing in their own right (like Deadly Premonition). I just can't believe all the giant robots, monsters, dinosaurs and ridiculous but fantastic plots are absent from nearly the entire display shelf at Gamestop. Daisuke Ishiwatari knows how to make a game good as I have seen with Blazblue and Guilty Gear, and not surrending that too the blandness of what today's audience demands is the most dignified thing he can do.

This man is my new Hero. If only the Castlevania creator was as smart as him... :(
I think the problem is that every Japanese game has giant robots, monsters, dinosaurs, and ridiculous yet fantastic plots. Blazblue and Guilty Gear are flashy, but directly below the surface is the same button-mashing gameplay as any other 2DF. You pick a character you like, you play him 'til you're sick of him, and then you pick up the latest sequel which changes next to nothing and play it again. I was laughing, and not in a "ha ha" way when I saw that Capcom was releasing that Marvel vs. Capcom 3 twice in the same year, with an "ultimate" tacked on to try and convince people it wasn't just the "finished" version of the game they pushed to release incomplete a few months back.
 

Gatx

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I don't get it, on the one hand he's saying that they should innovate and be creative, but on the other he's saying they should just keep making 2D fighters like they've done for years.
 

Dreiko_v1legacy

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See, this is the mentality that we want here people.

Japanese games should be more and more Japanese and in that way they will be good, westernization is the way of fail and DMC.



I'm so happy that there's at least one last bastion of common sense left in Japan. (btw, anyone up for some blazblue sometime? :D)
Gatx said:
I don't get it, on the one hand he's saying that they should innovate and be creative, but on the other he's saying they should just keep making 2D fighters like they've done for years.
Their fighters are really innovative.

2D doesn't mean retro, despite what Western developers seem to think.
I think the problem is that every Japanese game has giant robots, monsters, dinosaurs, and ridiculous yet fantastic plots. Blazblue and Guilty Gear are flashy, but directly below the surface is the same button-mashing gameplay as any other 2DF. You pick a character you like, you play him 'til you're sick of him, and then you pick up the latest sequel which changes next to nothing and play it again. I was laughing, and not in a "ha ha" way when I saw that Capcom was releasing that Marvel vs. Capcom 3 twice in the same year, with an "ultimate" tacked on to try and convince people it wasn't just the "finished" version of the game they pushed to release incomplete a few months back.

Sorry but you're just a casual player, these games are all really deep and nothing remotely close to button-mashers. To serious competitors you have hundreds if not thousands of hours of gameplay in each version and the sequels have such huge balance changes that they play like completely new games with a renewed playtime, they're nothing like the same game.
 

JoesshittyOs

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Nah... I'm good, thanks.

Metal Gear Solid was the only game I really ever enjoyed. And by enjoyed, I mean I enjoyed the gameplay. Those cutscenes were bleh.
 

Freechoice

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hermes200 said:
I, for once, welcome a Japanese developer that is "we have a lot in our culture to explore in games", instead of "what can we do to appeal to the west".

Seriously, if there is one thing more off to Westerners than Japanese culture, is Japaneses trying to emulate Westerners sensibilities.
And they got Metal Wolf Chaos as a result.



You're welcome.
 

Atmos Duality

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Honestly, I'd like to see more Japanese mythology, or at least something resembling it as a style for certain game archetypes. (and less emphasis on children; yes, I get why that trope happens so often, but I'm tired of it all the same)

Hey, it worked for Okami, right?

Freechoice said:
And they got Metal Wolf Chaos as a result.

You're welcome.
But Metal Wolf Chaos is AWESOME!

"Because I AM THE PRESIDENT OF THE UNITED STATES!!"
 

TehCookie

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I'd would say that's the only thing they have. Sure, Japan sucks at making FPSes but they should stick to what they can do. Ignoring the obvious JRPGs since everyone apparently hates them now except me, they should work on what the U.S can't do, such as adventure or unique games. I enjoyed games like Okami, Ghost Trick, Elite Beat Agents, and Katamari. America doesn't have any games like that. Or even things like tactics or fast paced hack'n'slash since they have the best games in those genres as well. They shouldn't try to carter to our audience, they should make a good game and let the audience come to them.
 

Aiddon_v1legacy

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Dreiko said:
See, this is the mentality that we want here people.

Japanese games should be more and more Japanese and in that way they will be good, westernization is the way of fail and DMC.



I'm so happy that there's at least one last bastion of common sense left in Japan. (btw, anyone up for some blazblue sometime? :D)
No kidding, it doesn't help that way too many Western gamers seem to be demanding that Japan be ashamed of who they are. No one but Japan could make games like Blazblue (psyched for CS EX), Catherine, Dark Souls, Zelda, Mario, Metroid, Persona, Suikoden, Vagrant Story, and countless others. If I had to choose a side to stick with, it'd be Japan every time. Heck, I consider Blazblue's story to be the best I've experienced this console generation.
 

Dreiko_v1legacy

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Aiddon said:
Dreiko said:
See, this is the mentality that we want here people.

Japanese games should be more and more Japanese and in that way they will be good, westernization is the way of fail and DMC.



I'm so happy that there's at least one last bastion of common sense left in Japan. (btw, anyone up for some blazblue sometime? :D)
No kidding, it doesn't help that way too many Western gamers seem to be demanding that Japan be ashamed of who they are. No one but Japan could make games like Blazblue (psyched for CS EX), Catherine, Dark Souls, Zelda, Mario, Metroid, Persona, Suikoden, Vagrant Story, and countless others. If I had to choose a side to stick with, it'd be Japan every time. Heck, I consider Blazblue's story to be the best I've experienced this console generation.

I have extend and it rules...Relius is badass and the balance change is epic. :D
 

AxelxGabriel

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NickKuroshi0 said:
Leave anime alone you run into a bunch of cliches in american broadcasting too.
But that is not to say there are some pretty good unique american cartoon shows just as their are some pretty shitty anime as well. But do people have the right to their opinion, just do not use a cliche to try to talk about a cliche that is not true.
I EXAGGERATED. And the simple fact is I've come across a lot of Anime inspired games that seriously are not that far off from what I said. I wouldn't have said such a thing unless the point continuies to be used over and over again.

I'll admit, I seriously hate Anime. But I hate it for well defined reasons that Anime continuies to prove me right time and time again. Shut-in loner who's into geek culture yet somehow every girl loves him? All Teenaged girls having breasts that'd make Pamela Anderson jealous? Horrifyingly gorey deaths that work more on the shock then the actual trauma? The entire story revolves almost always with teenagers? Panty-shots and boob jiggling at eveyr opportunity?

THIS is the great genre of animation you wish to defend?

Call me closed minded or whatever, but I seriously have no faith in a genre of animation that relies more on appealing to the masses then actually having substance.