Gun fire.

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YouCallMeNighthawk

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Ossian said:
Is it just me, or since around a quarter through the last decade gun firing noise has become less "BAM! BLAM BLAM!" and more "Pop pop tink tink"

Examples: Play Half life 1, or other simular games of the same era. Now play Call of duty world at war, Bad company, or any other "realistic shooter" even one of my favorite games Men of war seems to have no base to the gunfire. Only tank shells have a nice BOOM to them.
Sure you haven't forgot that you use a silencer? lol :3

OT: In BC2 and MOH i think they have got the gunfire sound down to a tee sounding although you are firing a real gun.
 

Ashcrexl

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May 27, 2009
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all gun sounds should be at least as loud as the opening scene of saving private ryan. some call of duty games do this very well (though not well enough), namely 1, which impressed me greatly as it was my first CoD game.
 

emeraldrafael

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I dontk now if they've gotten quieter where as its more common to hear. I mean, it used to be that guns had to stand out. Now in games where everoyne has a gun tahts not so much the cause.

that and sound systems also play a part in it.
 

Blind Sight

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Ever heard real gunfire? It's goddamn LOUD. You need ear protection when firing a gun off in an indoor shooting range.

Hey look, a 9mm beretta:


Note how it really is more of a pop then a bang?

Seems like everyone just assumes that every pistol makes the sound of a desert eagle.

I was going to make a comment on silencers too but I think people have already covered that well.
 

Sn1P3r M98

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s0m3th1ng said:
Your stereo system must suck then. BC2 has woken up my next door neighbors.
War Tapes setting+5.1 Surround=Eargasm.

I love turning up BC2 to the near max when I'm home alone :D
 

Wolf-AUS

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AjimboB said:
Ossian said:
I just go on what I see on TV, most people seem to wear ear protection while doing target practice, so I'd naturally assume they are pretty dang loud.
They aren't that loud, but they are being discharged close to your ears, which is why you wear ear protection. Really though, you don't even need it.
Haha, want to come and be my no.2 on the Mag58 while I put some rounds down range? Or feel like joining in a section attack? I can assure you they are loud, the reason most soldiers don't wear normal hearing pro in combat is because you can't hear fire control orders when they're being called out to you so have to take them out otherwise you can't hear when your brick is advancing or holding, the other alternative is that they are using active hearing pro which dulls loud noises but lets sound below a set db to be heard as normal.

AjimboB said:
most soldiers don't end up going deaf from shooting their firearms.
What? Hearing damage in the military is huge, I know a 23 year old who is nearly completely deaf in his right ear from consistently shooting without hearing pro

OT: I think Bad comapany (both)do battle noises quite well, in fact, it's one of the thingsI love most about them.
 

maturin

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voetballeeuw said:

I like these gun sounds.
CoD rifle rounds are lame.

Just a dull 'thumpa thumpa' that blends right in with the rest of the battlefield.

Contrary to popular belief, you can't just stick a speaker next to a gun and get the best sound. Otherwise everyone would do it. Your ear isn't a camera. It's probably going to come up with an uninteresting *pop* that has little in common with the explosion that will damage your ears.

Sound mods for Arma 2 sometimes blow my mind. They are inspired by realism, like the originals, but modders have the time that developers with shoestring budgets don't. If you substituted those sounds into some lame FPS like CoD you would be deaf halfway through mission.

And guns don't go boom. If it's a rifle of any kind, you will get an incredibly loud *crack* as the bullet breaks the sound barrier leaving the chamber. Plus the gunpowder exploding hot gas out the muzzle, plus the snap of the action setting the whole thing off.

The former is pretty much all you will hear, if you have a decent suppressor. The latter is what you will hear with a suppressor and sub-sonic ammo.
 

Infinatex

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The AK and the silenced M4 from Counter Strike were awesome. Dunno about being realistic but I still liked them!
 

maturin

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http://www.youtube.com/watch?v=Z3ry1N5g6NY
'owzat?

Incredibly loud snapping noises in the beginning are friendlies firing .50 rounds right over your shoulder. Ignore the idiotic modded tracers in the distance.

(And I think someone sent the guy a Facebook message towards the end. Maybe it was Rumsfeld.)
 

Skorpyo

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Have you ever gone to an outdoor shooting range, with loads of space between each shooter?

The sound of gunfire is FAR louder AT the gun than away from it. I think the recent Fallout games have done the effect of distance on gunfire best, except for the fact that they all fire at approx. the same volume.

You hear a .32 pistol just as well as you hear a .308 rifle. Kinda fractures the effect.
 

Akiada

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versoth said:
Akiada said:
This video is a great example of what actual weapons with suppressors (or 'silencers') sound like [http://www.youtube.com/watch?v=4Rgwk4f7dew].

Guns with silencers attached dont sound quiet.

Guns made with silencerrs do.
Uh, but, one of the guns in the video I posted did have an integrated suppressor.

Like I said, it has a lot to go with the construction of the gun and the ammunition utilizes. The AS VAL utilizes a sub sonic ammunition - thus there is no sharp crack of the round breaking the sound barrier. Just the soft clicking of the mechanisms in the gun, which are better designed that those of the Sterling (which is understandable - the Sterling is an older firearm.)

Blind Sight said:
Ever heard real gunfire? It's goddamn LOUD. You need ear protection when firing a gun off in an indoor shooting range.
Yeah, guns are loud as fuck in confined spaces. Hell, Freeman's Mind even parodied this in one of it's episodes - Freeman firing his 9mm while crawling in a vent caused the sound to fade out (and replaced with the sound of one's ears ringing) for a few seconds and Freeman swearing to never fire a gun in a vent again.
 

x434343

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Blue_vision said:
IBlackKiteI said:
Aren't suppressors mean't to make more of a 'cough' sound?
No, it's actually pretty hard to tell the difference between them and regular gunfire up close. The little thump noise from movies and games is total bullshit.

Though, if you're going to have a non-realistic suppressor you might as well give it the little cough noise.
Surpressors making silence is bad. Then your gun goes off and yu can't tell.

Nah, what surpressors try to do is make the gun sound like something else. Like a bird.
 

Jezzeh

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I think it would be pretty difficult to get the sound of gunfire across in a video game with total accuracy. A gun sounds considerably different in the real world than it does in any game that I've ever played, particularly shotguns.

Really, though, I don't think the sheer volume of gunfire is the biggest issue. Neither my 12 gauge or my 20 gauge shotguns are that loud, and my .22 rifle sounds like a paintball gun. Really, the only honestly loud one of the bunch is my beloved .357 magnum. Even my .45 is quieter, which kicks like a ***** - We lovingly call it "The Noisy Cricket."
 

Canid117

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I was playing Half-Life 2 yesterday and the guns in that game sound much more like your second description than the first one. Sorry but this is all in your head.

As for Cod if you do not like it then well don't go to a shooting range because guns tend to sound kind of like that only with a much higher decibel level. (With the exception of suppressors of course. The ones in media sound nothing like the ones in reality.)

Though the thing I most notice in the transition between reality and games is the distinct lack of an echo. You will almost always hear some residual sound with a firearm in reality but never in games.
 

Treblaine

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Jul 25, 2008
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Ossian said:
Is it just me, or since around a quarter through the last decade gun firing noise has become less "BAM! BLAM BLAM!" and more "Pop pop tink tink"

Examples: Play Half life 1, or other simular games of the same era. Now play Call of duty world at war, Bad company, or any other "realistic shooter" even one of my favorite games Men of war seems to have no base to the gunfire. Only tank shells have a nice BOOM to them.
Well you have to realise that ALL video games have to take an impressionist representation of gunshots as firearms are just so ridiculously loud if they were to be perfectly replicated through the entire sound spectrum then the users would quickly end up deaf.

And when you reduce the volume, or record the gun-shot with a low-gain microphone then it sounds very different when played back over a speaker. Often much post processing is needed or combination of multiple recordings of the same gunshot.

In real life almost all firearms sound like fire-crackers because at the point where the hot-high-pressure gasses escape out the barrel it functions just like a fire-cracker. A rifle muzzle is about 2 feet away from your face when fired, try setting off a fire-cracker only 2 feet in front of your face, that's what it really sounds like. Actually don't. Also you should always wear hearing protection if you are shooting the real thing.

So looking at this artistically I supposed it makes sense that a "boom" would feel more powerful than a "Crack" of a rifle (rifles ARE supposed to "crack" more than boom), boom feels heavier so it makes sense that a heavy tank cannon is a boom while a lighter weapon is higher pitched.
 

Treblaine

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Jul 25, 2008
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IBlackKiteI said:
Aren't suppressors mean't to make more of a 'cough' sound?
More like violently sneezing into an empty bean can. That would be for something like a silenced 9mm or .45 pistol.

But it is all relative, it is still very loud but so much quieter than normal gunshot that could be heard for miles. They key advantage is silencers make gunshots sound much less distinct, especially over distance it's not so alarming; sounding like a door slamming, some gasket releasing pressure or one of the more innocuous noises.

However you can go over the top:



This is the De Lisle Carbine, contemporary of World War 2 it has a gigantic suppressor for a relatively small pistol round. Now this weapon really really surprisingly quiet, and the big slow bullet was so quiet as well being so slow. This weapon was designed to be shot within 50 feet of a sentry without them noticing (even if missed) and it worked!

All suppressors are not created equal, take the suppressors you often see mounted on M16 series in images of the War on Terror:



This weapon will still be loud as hell, that suppressor is not mounted for stealth to the extent of perfectly concealing presence but for several factors:
-reduces noise to levels closer to a sub-machine gun, the soldier can have open ears to hear enemy, also not be so deafened by his own weapon. M4 carbine has particularly loud muzzle blast due to such a short barrel and high pressure load.
-night operations and use of light-intensification optics make muzzle-flash particularly sensitive, a normal "bird-cage" flash hider is not enough. Both dazzling your comrades and alerting your enemy. On a pitch black night one guy with a mortar can home in on a muzzle flash from over a mile away, not good.


There are so many factors, you can't really say "a suppressor will always do this certain thing".