An overlooked aspect in every shooting game I've seen (could be wrong, of course, but I'm pretty sure I'm not) is having guns that can jam on you. And for good reason, a gun jamming in a heated shootout is not only frustrating and cheap, it usually goes against your protagonist's persona of an experienced military soldier or mercenary who knows how to use a freaking gun.
But there are some games where protagonists aren't uber-manly gunmen, namely in the Silent Hill series. So, I'm curious what you guys would think if they introduced gun jamming. Such as, how would it occur? Would it be random or depend on how you handle your weapon? Maybe firing too fast or reloading when your chambers/magazine is still close to full would increase the likelihood. Maybe basic pistols wouldn't jam very often while larger, heavier, more complex guns are more prone.
Basically, I'm thinking that guns jamming could add to the tension of the survival horror genre, where the enemies are meant to be scary or shocking, and an uncooperative firearm could amplify that feeling. But what do you think?
But there are some games where protagonists aren't uber-manly gunmen, namely in the Silent Hill series. So, I'm curious what you guys would think if they introduced gun jamming. Such as, how would it occur? Would it be random or depend on how you handle your weapon? Maybe firing too fast or reloading when your chambers/magazine is still close to full would increase the likelihood. Maybe basic pistols wouldn't jam very often while larger, heavier, more complex guns are more prone.
Basically, I'm thinking that guns jamming could add to the tension of the survival horror genre, where the enemies are meant to be scary or shocking, and an uncooperative firearm could amplify that feeling. But what do you think?