Oh dear... it seems some people got a little overeager to voice themselves.
josemlopes said:
Really... Episode 4 now, did they just really just decided to jump the mighty number 3?
MASTACHIEFPWN said:
I guess Valve really never wanted to make a 3rd installment, so they just skipped it.
Try reading right there in the article, it tells you about that >.<
Episode 3 was planned to finish gordon's story, while additional episodes further fleshed out the world. The first of these background world ones was evidently adding more to ravenholm's story.
Mr.Tea said:
So Ravenholm means zombies, the models are all basically clutter, there is a hospital level and it was scrapped a long time ago already...
I'm sorry, why the fuck wasn't Left 4 Dead the first thing that popped into their heads? Oh right, because if one puts HL:Ep4 in one's title, one guarantees oneself those sweet sweet page views...
'left 4 dead', acquired from turtlerock in 2008.
this 'half life 2: episode 4' project, shut down in 2007.
Also i don't quite get it, are you attacking valve or attacking the article? Either way you're not making much sense, and are acting needlessly hostile.
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For the topic itself:
Always great seeing this behind the scenes stuff, learning about a game's development. Although, i disagree on the models indicating it was late in development. You have to keep in mind, they have an art team they're paying, and a game engine that already comes with nearly all the functionality and assets ready to use, making prototyping fairly quick.
It's quite likely that they would set their modellers to work straight away on building new pieces, to make best use of the development time/money.
No need to waste the modeller's time making rough/placeholder pieces given the engine already has stuff that can serve that purpose, they'd go straight onto finalised assets.