I agree, I thought the whole point of a game being episodic was to decrease downtime between releases? Sure, episode 3 will probably be very polished, but they ended Episode 2 on a total cliffhanger! I could understand if they had to build a new engine, or were making an entire game, but they already have almost all the main art assets already created, the weapons, the main characters. Unless it's seriously long I don't see how it'll be worth the wait or the $40.ultimatechance said:I remember how episode 1 pissed the living hell out of me. It was like 3 years in development, and it ended up being a game that you could beat without a gun, and under 4 hours. Episode 2 was significantly longer and more difficult, so that was good. If you watched the ZP review, then Yahtzee clearly points out how this episode thing needs to tackle: Quick, Cheap, and frequent releasing. Obviously they only tackled 2 of those things, which is disappointing. But if they are able to make it fun and intresting, it will be worth the wait.
Not to bag on Valve, but look at Bungie, there was three years of downtime each between Halo, Halo 2, and Halo 3. They had to create all the assets and engine from the ground up for both the sequels. Why would it take Valve three years to make a game they already have a lot of the assets for, and is going to be a shorter, single player only experience?