The whole ?episode? thing is a business model, not a ?gaming experience?. It?s about financial models, not delivering better game play sooner.
Look, Valve created a huge user base with the original Half-Life, and they delivered a good game with Half-Life 2. But attempting to deliver the rest of the game as ?episode? content has not really worked from a game players standpoint.
Sure, we get polished little games that take far less time to complete. But, we also have to pay more. Episodes 1, 2 and 3, at a conservative price of $20 each means that it costs almost double what a traditional, game costs of $30-35. Add to this the massive amount of time between episodes. Are we really getting better value for money? I don?t think so.
If Valves development tools were so great, then:
A: There would be a greater uptake by the game industry and we would see more Source Engine games.
B: The length of time between releases of episodes would be reduced. I can?t believe that the bottleneck is down to graphic designers/artists or getting the voice acting just so. I believe that the tools Valve have are also instrumental in the slow development cycle we see.
I?m not anti-valve, but I also don?t live in a land where they can do no wrong.
Steam is one of the better ideas when it comes to delivering online content, but Valve have allowed it to be sullied by third party DRM. Steam I can cope with, but allowing extra DRM crap on Steam delivered games, bugger off!