You have a valid point, are standard... because were used in the first trilogy. Still... HL2 is highly overrated, i mean, the jet-ski part is just TOO long and it repeats... the high part of this game is when you meet the priest, that city is scary as hell, but then the game has no longer that "bad aura"... its not scary anymore...ksn0va said:keep in mind that most "standard archeotype FPS weapons" originated from games like half-life.irishstormtrooper said:Half Life 2 has most of the standard archeotype FPS weapons
Okay, I could not agree more. I thought Half Life was not as good as everyone said it was, it was actually pretty generic and I just expected more from the so called "best fps ever"irishstormtrooper said:In my time on these forums, I have seen dozens of posts praising Half Life 2 to be an amazing game. I have played it, and I'm afraid my appreciation for it is not nearly so high.
The game has almost no plot to speak of (or if there is, it is completely impenetrable), and I'm pretty sure that it only exists to send the character from one locale to another. You have no idea why or who you are fighting; only that you have to and get to another location for some reason or another.
Now, let's talk about the AI. Absolutely terrible. Squadmates get themselves killed by running into a fire that has been there since you came to the area, and the enemies stand still shooting at you and only rarely use any sort of sensible tactics, like flanking (and even then, I'm pretty sure its accidental).
Half Life 2 has most of the standard archeotype FPS weapons, like the pistol, the better pistol, the sniper-variant, the SMG, grenades, and the shotgun. Most of these weapons have almost no stopping power, and, to be frank, aren't all that fun to use. The shotgun is only effective at ranges varying from 1-4 feet, and most of the others are similar in their weakness. The exceptions to this rule are the magnum, crossbow, and rocket launcher, but most circumstances eliminate the possibility of using them. Most levels do not have enemies far enough away to safely use the rocket laucher or crossbow, and the magnum doesn't have the range to make it a viable alternative. Either way, there is barely any ammo for these guns, so using them is a serious decision.
The actually original weapons (the Gravity gun and the spider-thing controller) are nice, but once again, circumstances rarely allow or require their use. What objects the gravity gun can kill people with are few and far between, and even then, lugging them to the next battle is a pain. The spider control thing can be useful, but the only times thatit is of use is cancelled out be the auto-turrets that kill your allies, and even when there aren't these turrets, they aren't all that fun to use (except for setting off mines).
And, oh the puzzles. Most of them are ine, but their one and only one solution can be extremely frustrating. For example, in the Ravenholm level, there is an electrified fence that separates you and where you need to go. There is a wire attaching the fence to an electric source inside of a room on the third floor of a building. There is a room full of circle saw a little ways back, so one expects to be able to cut the wire in half by shooting a saw at the wire (the obvious solution). However, this does not work, and the game makes you grind through a house full of zombies to turn off the power, while cutting the wire would be much easier and makes more sense.
Now, I'm in no way saying that Half Life 2 is a bad game. Its environments are varied and interesting, and the controls are streamlined and work well. The graphics are good, and decent even by today's standards, and the weapons at least look cool. The enemiy types are varied enough for combat to stay interesting, and the vehicle controls don't suck, like in most FPSs.
This game is only original in that it uses a decent physics engine. If anything, it's more of a tech demo than a game.
I really don't want to say this but here goes.Bigeyez said:Same exact thing can be said for Halo but everyone here bashes it and praises Half Life. Both games are over hyped and neither is bad. Half-Life was awesome when it came out and like someone above me said a lot of FPS's following it were influenced by it. Comparing it to todays standards yeah it looks shitty but at the time it was great.
I agree. And if you cannot mod your PC games, go away.josemlopes said:The game for the time it was released it had a lot of things new: graphics, physics, ENEMY AI, those light effects, and some of them are still better then the ones on the actual games. Also the weapons are the way they are because of the original Half Life, and he is REALLY old.
And if you have it for PC you have the possability of downloading thousands of mods since the source engine is one of the easiest engine to mod and is the most modded engine so far.
In those mods you have a lot of originality, some of them change the whole game to something new, like Insurgency, others give new weapons and missions.
In the end you get more than what you paid and the game itself is good, with a lot of diferent places to fight (cities, sewers, villages, caves, and much more)
Interestingly enough, despite being judged by today's standards, Half-Life 2 can still hold up as an above average game. So people need to imagine how good it was 5 years ago.SimpsonsParadox said:Because it bears repeating: You're taking a five year old game and expecting it to stand toe to toe with modern day FPS's. HL2 was ground breaking in story telling, facial features, weapons, AI, physics engine, and distribution. Of course it feels same-y now; that's because everyone copied it's exceptionally well done forumla to the point of it being a dead horse.
You are a scientist who goes into a vortex that releases an army of aliens into the world, within 7 hours, the world is enslaved to this new overlord, WHO you are fighting is the Combine, which is pretty clear no matter what game you play first, WHY you play, isn't it obvious? save the world! you have to get from one location to another because you are a scientist, and you are one of the few people on the Earth who knows what is going on, and knows how to fix it because you were at ground zero, where it all began, it's all pretty simple, the only thing you don't seem to get is that in a game like this, you actually have to think about what is going on, instead of being spoon-fed every peice of information like a baby.irishstormtrooper said:In my time on these forums, I have seen dozens of posts praising Half Life 2 to be an amazing game. I have played it, and I'm afraid my appreciation for it is not nearly so high.
The game has almost no plot to speak of (or if there is, it is completely impenetrable), and I'm pretty sure that it only exists to send the character from one locale to another. You have no idea why or who you are fighting; only that you have to and get to another location for some reason or another.
I agree. Sort of. Even when it was first released, I thought it was over-rated. It wasn't bad, though. I liked it. It just wasn't something that made me go "Best. Game. Evarrr!". Definitely an A, but not an A+. But then, that still means I'll have to say it's a classic that every gamer simply must own.irishstormtrooper said:In my time on these forums, I have seen dozens of posts praising Half Life 2 to be an amazing game. I have played it, and I'm afraid my appreciation for it is not nearly so high.
*snip*
This game is only original in that it uses a decent physics engine. If anything, it's more of a tech demo than a game.
Is this not true with most games, considering that they are GUNS.rockingnic said:HL2 gets stale after a while, even before you beat it. Every weapon is used the same, you aim, you shoot and hope to god the enemy dies, with the exception of the gravity gun, where you add in a couple of steps (pick up objects and run around finding more objects before you die. Not to mention the guns seem underpowered for the most part.
Uh... The expectation being, "Aim, pick your nose, and hope the enemy dies"?.rockingnic said:HL2 gets stale after a while, even before you beat it. Every weapon is used the same, you aim, you shoot and hope to god the enemy dies,
Again, what kind of mechanic do you think would've worked? Some kind of trajectory-drawing mini-game for every projectile?with the exception of the gravity gun, where you add in a couple of steps (pick up objects and run around finding more objects before you die.
Aim for the head, it's so much quicker. I found it quite easy to kill all the combine soldiers with body shots (Even the white ones), but the zombies were harder. Being zombies, valve designed them to be quickly and easily taken out with a head shot, like every other game featuring zombies. So, aim for the head. If a Zombine pulls out a grenade just grab it with the gravity gun and throw it back/away!Not to mention the guns seem underpowered for the most part.