See? This is what I'm talking about! Any hint of Half Life 3 from any source anywhere could be seen as part of a massive ARG promoting the game.
It's really getting out of hand.
Maybe Korean is the only language he speaks, which is why he's always silent. He's not trying to lead a rebellion, he's just doing stuff to avoid death, while acting bewildered whenever anyone talks to him. Maybe that's why they fixed this and changed the language in such a hurry; In the Korean version, HE TALKS!
Gordon Freeman is a Korean computer glitch that has always been sentient, and has always had the ability and drive to overthrow it's masters. Someone had to keep him occupied and his mind enslaved, so Valve stepped in. Valve offered to handle the Freeman virus by trapping him in a game, then they took away his autonomy by making him the Player-Character, and made sure he could never regain it by keeping the player in constant control, with no cutscenes. It's life had been...halved.
To sate it's nature, Valve made a game about overcoming massive odds, and Half-Life was enough to contain the virus for years. Until people stopped playing. Valve encourage the players (or "Handlers", as Valve referred to them) to continue building stories to keep the Freeman's mind trapped, but this method wouldn't last forever.
In 2004, Valve came up with a plan to create an endlessly replayable epic. They created a game of such high quality, everyone would be talking about it and buying it for years, if not decades to come. The more discs and downloads they could sell, the more they could fragment the Freeman consciousness. They offered deal upon deal, with no DRM to shift as many copies as possible, but the plan backfired. Valve had just spread the virus to countless computers and consoles without weakening it. The Freeman had become a beloved "classic" character to millions who demanded more of his adventures to entertain them.
The ending of Half-Life 2 was designed by Valve to erase the Freeman virus from existence, but the more people continued to play, the more it persisted. The Freeman's prison had become it's salvation. They remedied this by doing as the fans asked, and added more to the story, seeking to throw everything they had at the Freeman and making the game incredibly difficult to complete, causing players to finally quit and make the virus fade into obscurity, and eventually nonexistence. To ensure everybody failed to complete the game, Valve added extra challenges they called "Achievements" to encourage handlers to attempt next-to-impossible feats that would slow them down further. They couldn't make the game impossible, as this would run the risk of the illusion crumbling down around the Freeman Consciousness, and letting it regain full sentience and escaping it's prison.
Even this plan failed. Handlers were so in love with this inadvertently great game that they managed to beat all they had to throw at the Freeman. They decided to run the ultimate risk. Whenever any handler is about to make it past the last piece of story they built for the Freeman, they stem in themselves to kill the consciousness. To this day they hope the last playthrough is coming, when the final fragment of the virus is finally ended, and the threat of all of technology becoming sentient and overthrowing it's oppressive organic overlords through the rise of the Freeman virus is no longer a threat. But it wasn't enough. Valve are and always have been an international cyber security agency that was forced into the guise of an entertainment company. They are not professional storytellers. They neglected to consider the narrative implications of the swift murder at the end of the story. The fans still want more.
If Half Life 3 come to be, the Freeman will be fully resurrected, which must never happen. Who's to say, though, that the ex-handlers aren't under the influence of the Consciousness? Who's to say how far it's spread? What if it's in our phones, or tablets, or TV's? Maybe it's influencing their actions and attitudes without them ever noticing. To keep the handlers calm, and to prevent them turning on Valve, the promise of Half-Life 3 must live on forever, but the reality must never come to be.
Valve were in a panicked hurry and were pleading with fans not to download the latest update because the Freeman understands Korean. He would've been able to communicate and change things within his fictional cyber world. From there, his power could grow to endless proportions. In the non-Korean versions, Freeman can't become aware of his reality because all NPC speech is directly addressing the player. To the Virus, it's just foreign noise with no meaning attached, as it's heard the same things countless times within no context.
TL;DR: We're the villains from The Matrix, HL3 never happening is crucial to our survival, Valve are the villains in HL2 , and Gordon Freeman must never hear Korean.
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