Original Post:
1) Driving sections - I didn't have a problem with these. They actually reacted a lot like real vehicles - I found the jalopy sections quite intuitive, with the proper punishments for driving like an idiot.
2) Puzzles - personally, I think that HL2 is very fast paced, so sometimes it's nice to kick back and solve a quick puzzle, if for nothing else the prospect of not having to shoot for my life. Also, it's not a sin to have to think in an FPS.
3) "Platforming Sections": dude, there were like three in HL2, EP1, and EP2 combined. And they were easy. Again, not a sin.
4) Weapon selection works fine for me. Keyboard shortcuts and mouse scrolling never get old for me, but I've never played Crysis, so you may have something there. I dunno.
5) All-powerful gravity gun - dude, remember how that made you unbeatable in the final stage of HL2? That would be like God mode. Part of the fun of the G-gun is finding something less obvious to use as a weapon.
6) Cover system - OK, you may have something here, but honestly, I didn't find this an annoyance.
7) Hybrid regeneration/shield system: So like Halo? Personally, I enjoy the simplicity of a Zelda-like Medkit system. It worked in Jedi Knight II, and it still works. Sure, it's simplistic and a little dated, but I really don't mind it so much. I like the feeling that I really might die.
8) Assault rifle and shotgun combo: KK, now this is like making a Smash Bros. Lineup of our choice. They made the Gravity Gun to solve the "original weapon" problem. Frankly, that's enough for me.
9) Auto-shotgun: Right, because the shotgun's not good enough? I think this would make the game too easy.
10) G-man: I like the Tom Bombadil method - no answers.
So basically, you want it easier, like a console shooter? I don't really think that any of these were problems. In fact, I think I disagree on all accounts:shadow skill said:Indicisivegamer's Half Life 2 thread got me thinking "What do I want from Half Life 3?"
Most of the stuff that came to mind dealt with the game interface and some minor gameplay tweaks here is what I came up with:
1. No more driving segments they sucked. They really fucking blew, I wanted to kill myself during the boat segments especially.
2. No more contrived puzzles they are just annoying after the fourth or fifth one
3. No more "Platforming segments" they always end up sucking in games not intended to actually be platformers Half Life is no exception.
4. A redesigned weapons selection UI, Crysis has a pretty good system and one I think is worth emulating. There should be an option to have the game pause while you are in the menu.
5. The gravity gun should be able to pick up people from the start of the game.
6. A cover system because lets face it, it's lame to see a shooter that does not really let the player use the environment to absorb some of the bullets flying in your direction and still shoot back without stepping all the way back into the line of fire.
7. A hybrid regenerating health/shield system. Resistance Fall of Man is a great example of what I would like so see though I would prefer carrying the health packs with me like in Black.
8. Assault rifle and shotgun combo (This is a real system.) weapon. The guns are a bit too muh of standard fare something like that would be something you almost never see in games.
9. Auto-shotgun, just beause pump action shotguns are overdone.
10. An answer to G-man's angle and hopefully his death if it does not happen by the end of episode 3.
What are your wishes for Half Life 3?
1) Driving sections - I didn't have a problem with these. They actually reacted a lot like real vehicles - I found the jalopy sections quite intuitive, with the proper punishments for driving like an idiot.
2) Puzzles - personally, I think that HL2 is very fast paced, so sometimes it's nice to kick back and solve a quick puzzle, if for nothing else the prospect of not having to shoot for my life. Also, it's not a sin to have to think in an FPS.
3) "Platforming Sections": dude, there were like three in HL2, EP1, and EP2 combined. And they were easy. Again, not a sin.
4) Weapon selection works fine for me. Keyboard shortcuts and mouse scrolling never get old for me, but I've never played Crysis, so you may have something there. I dunno.
5) All-powerful gravity gun - dude, remember how that made you unbeatable in the final stage of HL2? That would be like God mode. Part of the fun of the G-gun is finding something less obvious to use as a weapon.
6) Cover system - OK, you may have something here, but honestly, I didn't find this an annoyance.
7) Hybrid regeneration/shield system: So like Halo? Personally, I enjoy the simplicity of a Zelda-like Medkit system. It worked in Jedi Knight II, and it still works. Sure, it's simplistic and a little dated, but I really don't mind it so much. I like the feeling that I really might die.
8) Assault rifle and shotgun combo: KK, now this is like making a Smash Bros. Lineup of our choice. They made the Gravity Gun to solve the "original weapon" problem. Frankly, that's enough for me.
9) Auto-shotgun: Right, because the shotgun's not good enough? I think this would make the game too easy.
10) G-man: I like the Tom Bombadil method - no answers.