But I think you'll agree that the game is largely about going in and fucking shit up. When I played Reach, most of the missions seemed to have several set-pieces where you had to assault a position or defend a position.Lt._nefarious said:In ODST the levels where you played as Rookie were mostly stealth up until the end and Reach, like I say, had sort of stealth with the assassination mechanic, invisibility and stealth sections. Halo2 also had stealth int the form of the Arbiters missions, which gave you a magical "go invisible" button too...Netrigan said:The Cry games are probably the most realistic in their stealth mechanic, which is why they're so damn hard to use. Yes, you would be incredibly visible moving through the brush unless you're moving really slowly. But mostly it's there to sneak into position and launch from a more advantageous position, but if you're really, really good, you can stay stealthy for a good chunk of the game... although the Crysis games just decided to give you a Magic Stealth button, which is easier to use and tons of fun.
Halos mostly uses it to pick where you start trouble, but that's not really a stealth mechanic. If you can't ghost several levels or stealth assassinate your way through it, then it doesn't really have stealth.
Not to suggest Halo needs stealth to be good, but illustrating why someone like the reviewer (or me) would enjoy a game with slow methodical combat in one circumstance and dislike it another. I'm not huge on stealth in games (mostly because I kind of suck at it), but I do enjoy a game that allows me to use stealth-based tactics. Combat Evolved and Reach really weren't that type of experience for me.