Those looking for a new purchase yes but this is 8 games or so in, the only ones left are die hard fans who want to hear it's all perfect or rather more of the same.GamingAwesome1 said:I thought you guys wanted game reviews to be more honest?
I very much doubt there aren't still people undecided about whether to get the game. There are always some people who have only now just considered picking up a Halo title. It may not seem like this is the case but I can assure you there is always someone just "discovering" a long running series.Mr.K. said:Those looking for a new purchase yes but this is 8 games or so in, the only ones left are die hard fans who want to hear it's all perfect or rather more of the same.GamingAwesome1 said:I thought you guys wanted game reviews to be more honest?
And the reviewer mentions elements that made people love Halo as detriments... you can imagine some might get upset.
Well it can have some advantages:aegix drakan said:Wat.
Dude. Ironsights in an FPS when you have a cursor is POINTLESS. Unless the ironsight aiming DRAMATICALLY increases the gun's accuracy (Borderlands 2 does that. Ironsighting makes the accuracy cursor much much smaller), then it is totally pointless.
Aside from borderlands 2, I find that using ironsights in an FPS dramatically lowers my accuracy.
Also, they criticized halo for slow methodical combat and wide open areas? Umm....What? That's...uh...
Do ALL games need to be CoD clones to make that guy happy? I mean, there are different styles of games, and indeed different styles of shooters. What would he say about my beloved Unreal 99, I wonder? "Crap graphics, unrealistic weapons, no ironsights, and people take more than 2 shots to kill with a pistol"?
You ever consider a game could not be like Halo... yet also not be like CoD?Also, they criticized halo for slow methodical combat and wide open areas? Umm....What? That's...uh...
Do ALL games need to be CoD clones to make that guy happy?
Always thought it was like every weapon is treated like a mini sniper rifle.ka_saa said:I get the intent, and some games seem to do it better (Bulletstorm, I think), but it's like the cockpit view in racing games, you see the whole interior and watch the track through a little window. Trying to be realistic just ends up being detrimental to the immersion sometimes.Korten12 said:While aiming down the sights in games does reduce your FOV, the idea of aiming down your sight is realistic. Guns in real life do have sights and soldiers do aim down them or they won't hit their target. Obviously in real life though your FOV doesn't change for obvious reasons.ka_saa said:It's when you bring up the gun to the camera so it hides half of the screen and reduces your FOV. It's a bit like looking at your gun while trying to kill someone. Derps call it realistic and love it.Jailbird408 said:I've never played any of those ultra-realistic FPS's. I don't even know what iron sights are.
Well yeah... ODST was Bungie, and Halo 4 is 343i. Plus 343i has a whole Shield World, ODST was a City. One is very large the other is very small compared to the other, an open world wouldn't work for Halo 4. Unless the Forerunners built a giant shield world and just placed everything in a very small vicinity.Treblaine said:I liked Halo ODST as you had an open world city, that was fun, that was not a locked linear path. Shame the same team that supposedly worked on ODST abandoned that for Halo 4.
Seeeeeeee.Skin said:wot m8?Mikeyfell said:Damn man, Halo fanboys.
Reach comes out with the best campaign of the series and they all hate it, I don't know what to think.
Reach had a terrible campaign. Not as bad as Halo 2, but it was almost there. It was linear, overly set piece heavy and it just dragged the fuck on.
CE had a great campaign despite some terrible level design (looking at you The Library), Halo 3 had some of the best levels I have ever played in any game (The Ark, The Covenant) and ODST was different but still great.
That's not what loadouts do, but perks mess with the balance. There will be a couple perks that make you better than everybody who isn't using those perks. And the odds that none of the perks will be overpowered is zero because 343 is staffed by humans.Korten12 said:No, that isn't how it works. You can have choice and still have balance. Neither are mutally exclusive. If all guns are good, then it doesn't matter what gun you spawn with. That's the nature of shooters, if balanced no matter what gun someone has it should be balanced. That if that person has an RPG that you can still beat them with another gun.
Actually implying Reach was the only good one, obviously.Implying that Reach is the best is fact right?Damn man, Halo fanboys.
Reach comes out with the best campaign of the series and they all hate it, I don't know what to think.
True, I'll give you that one.People didn't like Reach because:
1) It broke canon and tried to explain in it in a half-ass way.
Under developed compared to who? Master Chief is more boring than a stale box of dull. and Johnson was copied direct from the big book of stereotype drill Sargents. And Spark was a plot device who's only purpose was to spew exposition. and the other characters are too anemic to even make fun of.2) The characters were very undeveloped. The tone was there but the character really did just feel like they were there just to die in epic ways.
True, but the Halo campaigns have been steadily getting better the whole time and I'd hate to see that stop with Halo 4. I haven't played it yet so, I'll continue to speak out my ass when I say everything I've seen so far make me feel bad for the future of Halo campaign and multyplayer.Also we weren't talking about the Campaign at all, so why did you pull that out of your ass? That was a clear attempt to knock on Halo fans.
See, it's fun to be a douchebag on the internet isn't it?Which indicates you didn't use all the weapons therefore can't comment on their balance.Personally I never use rapid fire assault type weapons in any game I play so I never noticed how weak the AR was.
Like I said I got into Reach MP months late so I probably missed the overpowered armor lock.No, Armor Lock was broken, end of. You could literally destroy veichles with it by having them ram into you. It let you survive plasma grenades, stunned those who meleed it, and stunned everyone in the vicinty when you got out of it. It's the only one they had to nerf it twice because of how broken it was. Main reason why out of all of the armor abilites its the one not returning.The armor powers were perfectly balanced except for Jetpack being the weakest I suppose. Judicious power use would nullify the DRM's effectiveness pretty nicely. In what universe was armor lock over powered, unless you used it to get unstuck or avoid a splatter the damn thing was a death sentence
That Youtube video you posted was talking about MLG wasn't it? When else would you need to count how many frames it took to get a kill.Implying that I play MLG, or that all Halo players play MLG.But I don't play in MLG so what the hell do I know?
The main reason is that I don't have to get my Spartan Rank to level 34 before I have access to the spring ability.erttheking said:I find that things like armor abilities and perks help spice up the gameplay, making things more varied and interesting, helping optimize your personal playstyle. I can't really think of any situation in which they completely break the game...wait, how come perks are bad but armor abilities are good? Aren't perks kinda like armor abilities? That's how I view it. Also armor lock gone...thank god, the hardlight shield looks much more balanced.
As for loadouts, they don't let you get power weapons, so it's not really any concern, besides loadouts were in Halo Reach, but woefully underused. The killstreaks are really just the ability to call down some ordinance, and if you really hate it that much, it'll be limited to the Infinity Slayer gametype.
Also, no offense...but you're being a little rude.
Their primary criticism is that its really just every halo game, and ever old school console shooter you've ever played.erttheking said:I mean, everyone has a right to their opinion but...this just reminds me of that Wallstreet Journal review of Borderlands 2 that basically broke down to "it's bad because it's not Call of Duty", I mean...WHAT!?
i just...read this. http://www.egmnow.com/articles/reviews/egm-review-halo-4/
It also criticizes Halo 4 for not having "big ticket sequences" and also they criticize it for focusing on "slow, methodical combat and unnecessarily large environments" In other words, it's criticizing Halo 4 for not being linear enough. This is just...wow, I have no idea what to say to this. Any thoughts on this?
I'm just curious. Have you ever even played a console version of a shooter? Or is this just hearsay and hyperbole.xDarc said:It's consoles, they don't want you moving and shooting. It's too hard for everyone to walk and chew gum and to sell copies they need you to kindly stand still and aim down sights so someone else gets a turn to kill you.
This is HALO, so the review range is 9.0 to 10.0. Anything else is trashing the game.acosn said:7 / 10 isn't a bad score. People need to stop thinking that with 10 potential points to gain, every game needs to sit somewhere from 6 (being awful) to 10 (being a bought out review).