So glad I jumped off the sinking Microsoft ship. Halo 4 was such a snooze, online and single player, and I only bought it because of a friend who would literally buy dog shit with the Halo name, by his own admission. I used to be such a fan, it's crazy to think I didn't even bother with the Master Chief collection or whatever. Which turned out to be a train wreck, naturally. Bye bye, Xbox. I just want you to know I hate you as much as you hate me.Lizzy Finnegan said:In addition, Halo 5 will not support split-screen co-op according to the Game Informer cover story [http://www.gameinformer.com/b/news/archive/2015/06/09/july-cover-revealed-halo-5-guardians-923520.aspx]. This marks the first time a main Halo game hasn't supported split-screen co-op since the series began.
I know a lot of the old PC faithful aren't down with the Chief, but Halo: CE LAN sessions with good friends are some of my best memories. I guess that won't be possible for people these days. Let's raise our glasses to the first and greatest fully realized console shooter ever made.Darth Rosenberg said:I don't blame them keeping online co-op to Gold, but - being a tad sentimental - a lack of splitscreen feels like a bit of a betrayal of Halo's roots and spirit. Splitscreen Halo CE got me back into console gaming.
Aww man... There's less and less support for split screen and this is just ridiculous.RJ 17 said:According to this article:
http://www.gamepur.com/news/19128-dev-explains-why-halo-5-guardians-does-not-have-split-screen-feature.html
They axed split-screen in order to maintain 60FPS. It doesn't specify 2 player vs 4 player, though I'd imagine if their intention is to keep the frame rate up then they probably got rid of it all together.
As for the GameInformer article that was linked, as I understand it that's just a bit of a "teaser" article, as it references a "full 12 page article" on Halo 5. I didn't go looking for that one though because, as I don't even own an XB1, I really don't care all that much about this.
However, judging by that GI article, it says that the co-op apparently plays a lot different than the single player. SP seems like it's going to be squad-based with MC issuing orders to the rest of Blue Team while in the Co-Op each player will take control of a member of Blue Team. Don't know if that helps solve this mystery or not, but again: I don't really care.
Just out of curiosity, did the earlier Halo games run at 60 FPS? Which I suppose would also lead to the question 60FPS or Split Screen for Halo?Vykrel said:wouldve been nice to mention to everyone that this decision was so that they could maintain 60FPS during co-op.
Not even close to the first, and I'd say barely in the top 5 greatest at all. And that's if we're ONLY talking about shooters that weren't also on PC...Arctic Werewolf said:Let's raise our glasses to the first and greatest fully realized console shooter ever made.
It's definitely not as popular as it was when Halo 3 took over the world, but Halo 4 still managed to shift 7 million copies (IIRC) and The Master Chief Collection has a fairly sizeable userbase (or at least it seems, I dislike games not including player numbers).Caramel Frappe said:.. Sometimes I wonder why I have a Xbox One, when Microsoft makes decisions such as these. Is Halo even relevant anymore..?
Not bashing the series, but I am merely curious if it holds up to the glories of Halo 3 so to speak.
The earlier Halo games did not run at 60 FPS. It's just the Master Chief Collection that does, though Halo 4 still suffers framerate issues both in singleplayer and especially multiplayer.JemothSkarii said:Just out of curiosity, did the earlier Halo games run at 60 FPS? Which I suppose would also lead to the question 60FPS or Split Screen for Halo?