Mission 1: Die as soon as you encounter an Elite.hiks89 said:I think they should let you play as a regular marine for once...
I get that the fluff Spartans are far more powerful, but then again, Space Marine managed just fine with the three Space Marines taking on a horde of Orks.Compatriot Block said:Spartan IIIs, which are specifically designed for what are basically elite suicide missions.McNinja said:snip
Not to mention Spartans as powerful in game as they are in the backstory would make the game so easy it would be stupid.
Nope. I haven't read anything relating to Halo. I don't need to. I'm not basing my statements off anything in the books. All I am saying is that in the game Halo: Reach, the Spartans are underpowered wastes of suicidal space, essentially regular guys and gals with cool suits.gmaverick019 said:now i'm not going to rage...but have you read a single fucking line of literature revolving around halo or the spartans?McNinja said:another snip
they are a heavy price to be sure, but they are more than worth their price in the end, taking down over thousands of covenant a piece, read ghosts of onyx to see what i mean, they are DESTROYER OF WORLDS for christ sake.
halo reach the game =/= halo reach the book, and the spartans are BALANCED in game so they aren't ridiculous to what they actually are in the books.
I'm not suggesting that Spartans should be completely cut out, they just need to take a back seat for a while.Torrasque said:They already tried to move away with Spartans with ODST, and it wasn't as popular because ODST are squishy compared to invincible Spartans.
I agree, they really should move away from Spartans, the books do a great job of telling every side as well as the Spartan side, which is why I love them so.
I'd like to see a game where you are the covenant, going from world to world and glassing the fuck out of them.
You could start as a lowly elite and gain rank until you are the one commanding the fleet. Introduce a potential moral dilemma, and the final level could be you assaulting earth, or being part of the fleet that defends it.
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Brb, I gotta write this down and send it to 343...
Edit: I don't mean you should completely cut Spartans out of future Halo games, but it would be interesting to show the story from a different perspective. ODST deserve more story than 1 game, and the space battles are fucking amazing in the books.
McNinja said:The Spartans, in the game, were a terrible waste of time, money, and energy. Their armor is almost completely useless, they can't sprint for more than 20 feet, and they SUCK at aiming. The Spartan soldiers should not even exist. Not to mention their armor is completely garbage, with their helmet being of a worth close to that of strapping a squirrel to your noggin, which is to say, none at all.
This is based off of Reach and both its single-player campaign and online multi-player.
The Spartans don't need to be removed, they need to be fixed. Cortana and the Chief are a fantastic pair, unlike everyone in Halo: Reach.
Just so everyone knows, Halo: Reach is a terrible example of anything having to do with Halo.
Well actually Spartan III's were the expendable ones, Spartan II's were a huge success in the war, not just for use against the Covenant, but also for morale when word of them got out.Dansen said:They died a lot. On one of their first missions a spartan basically gets killed by a plasma pistol. A PLASMA PISTOL.Delsana said:A major fleet base was destroyed by spartans a tactical weapon.Dansen said:They actually weren't really that effective in combat roles, their primary use in the war was to buy time. They were often sent on suicide missions, they weren't some amazing super weapon the humans had.Delsana said:Spartans are the only means they have to combat the Covenant effectively, without them they'd probably have lost.
Their name sake says it all.
A major base was captured by the spartans...
Sorry but the Spartans are the sole reason their ground fights were able to constantly win, and without the Spartans the Halo's would have been fired and without the Spartans those captured tech would never have occurred. You need to read more lore.
They were ultimately expendable, so all I'm saying is their main purpose wasn't to win the war, they were there to buy time.
I found that odd in the books that plasma pistols were so much deadlier, but then I remembered that it is a plasma pistol. That giant blob of plasma that depletes your shields in the game? Yeah, thats a giant blob of ridiculously hot plasma. Its like how in Halo 3, Chief falls to the planet and just locks up his armor, he's fine right?The_Blue_Rider said:McNinja said:The Spartans, in the game, were a terrible waste of time, money, and energy. Their armor is almost completely useless, they can't sprint for more than 20 feet, and they SUCK at aiming. The Spartan soldiers should not even exist. Not to mention their armor is completely garbage, with their helmet being of a worth close to that of strapping a squirrel to your noggin, which is to say, none at all.
This is based off of Reach and both its single-player campaign and online multi-player.
The Spartans don't need to be removed, they need to be fixed. Cortana and the Chief are a fantastic pair, unlike everyone in Halo: Reach.
Just so everyone knows, Halo: Reach is a terrible example of anything having to do with Halo.
You do know thats just gameplay and story segregation right? If your Spartan always dies, always misses etc thats because you suck at the game. In the story Noble team essentially completed their missions perfectly.
Its like me playing Splinter Cell and always getting caught, then complaining to the internet that Sam Fisher is the worst spy ever and that he shouldnt have ever made it out of spy school.
Well actually Spartan III's were the expendable ones, Spartan II's were a huge success in the war, not just for use against the Covenant, but also for morale when word of them got out.Dansen said:They died a lot. On one of their first missions a spartan basically gets killed by a plasma pistol. A PLASMA PISTOL.Delsana said:A major fleet base was destroyed by spartans a tactical weapon.Dansen said:They actually weren't really that effective in combat roles, their primary use in the war was to buy time. They were often sent on suicide missions, they weren't some amazing super weapon the humans had.Delsana said:Spartans are the only means they have to combat the Covenant effectively, without them they'd probably have lost.
Their name sake says it all.
A major base was captured by the spartans...
Sorry but the Spartans are the sole reason their ground fights were able to constantly win, and without the Spartans the Halo's would have been fired and without the Spartans those captured tech would never have occurred. You need to read more lore.
They were ultimately expendable, so all I'm saying is their main purpose wasn't to win the war, they were there to buy time.
Also that Plasma pistol shot was before they got their upgraded shields and armour, plus in the story plasma weaponry is much, much scarier, as in the plasma pistols and rifles melt skin and do serious burn damage. Its not in the game for obvious reasons
OT: I dunno I really like playing as a Spartan, whether it be Spartan II or III. Thats part of the fun that the Halo series has, is being an essential juggernaut. ODST was really good, but as someone pointed out they arent regular soldiers, theyre pretty much as good as you can get without being a Spartan. That said I would love to see more games like ODST, although in hand with the main series, not instead of.
Well I suppose you could handwave chiefs one by saying that his Mark VI MJOLNIR armour was much, much tougher due to it being a new model, and also that he was riding on a detached piece of covenant ship?Torrasque said:snip
There's also the luck factor that Cortana won't shut up about.The_Blue_Rider said:Well I suppose you could handwave chiefs one by saying that his Mark VI MJOLNIR armour was much, much tougher due to it being a new model, and also that he was riding on a detached piece of covenant ship?Torrasque said:snip
Not saying that its a good explanation but its better than nothing?
if it was true to the book spartans, they'd be sprinting 50 mph without making a single sound while literally destroying covenant by the dozens without missing a single bullet, not to mention they use so much damn covenant stuff to give them a taste of their own medicine it ain't even funny.McNinja said:I get that the fluff Spartans are far more powerful, but then again, Space Marine managed just fine with the three Space Marines taking on a horde of Orks.Compatriot Block said:Spartan IIIs, which are specifically designed for what are basically elite suicide missions.McNinja said:snip
Not to mention Spartans as powerful in game as they are in the backstory would make the game so easy it would be stupid.Nope. I haven't read anything relating to Halo. I don't need to. I'm not basing my statements off anything in the books. All I am saying is that in the game Halo: Reach, the Spartans are underpowered wastes of suicidal space, essentially regular guys and gals with cool suits.gmaverick019 said:now i'm not going to rage...but have you read a single fucking line of literature revolving around halo or the spartans?McNinja said:another snip
they are a heavy price to be sure, but they are more than worth their price in the end, taking down over thousands of covenant a piece, read ghosts of onyx to see what i mean, they are DESTROYER OF WORLDS for christ sake.
halo reach the game =/= halo reach the book, and the spartans are BALANCED in game so they aren't ridiculous to what they actually are in the books.
I don't mean to incite a flame war. I loved Halo: Combat Evolved (and I suppose the other two were pretty good as well). Halo: Reach (the game), on the other hand, was not good.
And if the Spartans are so OP in the Novels, why aren't they in the game? I mean, it's not like they aren't already (how many Covenant has the Master Chief killed through three games? A few hundred thousand?), but Halo: Reach made them more into humans with cool armor than enhanced super-soldiers. The inclusion of the reticle-expansion when firing basically screwed them in the shooting department (e.g. any bullet after the first exiting the muzzle of a Magnum (or DMR, for that matter) instantly making a 90 degree angle turn instead of being anywhere near the target. Aim does not decrease like that, esp. in the hands of a "super-soldier," and by super-soldier I am assuming at least the skills of Navy SEALs, British SAS, or Marine Force Recon). I would like to see some true-to-the-books Spartans in the games.
Valid arguments about the luck vs logic thing aside, he's actually right about the armor. The VI is far more durable than the V, which all of the Spartans were wearing when landing on Reach. The lack of fall damage in Halo 2 and 3? Because of the armor. Trust me, it isn't likely he got out without a scratch, but knowing the Chief, he just soldiers on regardless.Torrasque said:There's also the luck factor that Cortana won't shut up about.The_Blue_Rider said:Well I suppose you could handwave chiefs one by saying that his Mark VI MJOLNIR armour was much, much tougher due to it being a new model, and also that he was riding on a detached piece of covenant ship?Torrasque said:snip
Not saying that its a good explanation but its better than nothing?
And if all the games I've ever played are a good judge, luck > logic.