Please take out armor lock and maybe dial down the grenade damage. I understand that grenades are supposed to be explosive and deadly but I'm not suppose to die in one grenade thats halfway across the room
This. I was trying to sell my 360, but after being talked into trying Reach, I will be keeping it just to get this game. It fixed most of my gripes with Halo 3's multiplayer and it's actually -fun-. I'm loving being a Guardian in CTF matches. The shield frustrates people to no end. Leveling up does seem kinda slow now, that would be my only gripe but it seems like this is balanced by there being a lot less filler ranks.. (I've won 5 straight games out of 8 games played and I'm....a Private Grade 1, 30% of the way to Corpral.)dehawaiiansupaman said:The beta actually made me like Halo again. The weapons and the class abilities feel really good. The only problem I have is that the sound cuts out for no reason (I don't think its my TV). My friends think its just part of the cloaking ability but I'm not too sure.
Honestly Halo is something I've just never really understood. There are, quite simply, bigger and better games out there. Multiplayer in Halo: Reach is basically Bungie saying "we liked what all the other games this gen did so we're going to copy that. I mean, innovation has never really been their strong suit, but Halo Reach brings that lack to a new level. Also, dude, 6v6? It's 2010, how is that even acceptable anymore? For one or two game modes, sure, but even for their big game mode it's only going to be 8v8. That's just ridiculous. So yea, I've never gotten into Halo cause there's always been a better game that I'd rather play (and I've played all the Halos, just never understood why they're so popular). The original Halo, before Bungie was purchased by MS, was supposed to be an open world strategy shooter with 40v40 online play. That would have been an interesting game. Instead Bungie has just been content to put out a, imo, mediocre product (with admittedly great music) time after time.rockingnic said:It's sad to say there's people that look at Reach as "just another Halo game" when, even though each Halo has been different. Those people will miss out and I'll have my time playing stockpile.
well its a beta, thats the point, where there to see how we can break the game and they can fix it by the time the game comes out so we dont ***** out the ass on how broken things are, and yes, im bitching about MW2 here.Jark212 said:It's fun but... I got a gamebreaking glitch, several instances where the match timed out and everyone else appeared to continue, a few times where people were invincible. But it's really fun and enjoyable...
So most of the games have an oddball like game mode? Most of the games have stockpile? Headhunter? Last time I checked, at least for consoles, Halo was the first good FPS to have co-op and then 4 player co-op that now others copy off of. Also console-wise, Halo was the first to have a built-in forge and theater mode. Bungie also has one of the largest community support and they also listen to their fans which ALOT of games lack. If you blame Halo for copying every of their game modes off of other games, then Battlefield, CoD, Gears, etc have copied all their game modes off of others and just put their twist on, Halo did the same. If anything Halo is the only FPS now-a-days that doesn't play like the others, they innovate WAY more than CoD (or most franchises out there) ever did in any of their games. I actually like the games not being more than 16 players, it would be nice for invasion to be 32 but 16 seems fine. With less people, the better chance I have having fun with the people than just the game, at least for me, because the more populated games become, the less people communicate.PopeJewish said:Honestly Halo is something I've just never really understood. There are, quite simply, bigger and better games out there. Multiplayer in Halo: Reach is basically Bungie saying "we liked what all the other games this gen did so we're going to copy that. I mean, innovation has never really been their strong suit, but Halo Reach brings that lack to a new level. Also, dude, 6v6? It's 2010, how is that even acceptable anymore? For one or two game modes, sure, but even for their big game mode it's only going to be 8v8. That's just ridiculous. So yea, I've never gotten into Halo cause there's always been a better game that I'd rather play (and I've played all the Halos, just never understood why they're so popular). The original Halo, before Bungie was purchased by MS, was supposed to be an open world strategy shooter with 40v40 online play. That would have been an interesting game. Instead Bungie has just been content to put out a, imo, mediocre product (with admittedly great music) time after time.rockingnic said:It's sad to say there's people that look at Reach as "just another Halo game" when, even though each Halo has been different. Those people will miss out and I'll have my time playing stockpile.
(and don't even get me started on the crap that was Halo ODST. I picked it up super cheap in a used bin and I still feel like I got ripped off)
Cool. Wasn't too sure for awhile about the sound thing. Also I totally get what you're saying about the maps and game types. My first ten or so matches were on Swordbase and were all one flag CTF (with maybe one or two matches of stockpile). It was fun for a few games zipping around on jetpacks but it gets old playing the same maps over and over again.Syntax Man said:it isdehawaiiansupaman said:The beta actually made me like Halo again. The weapons and the class abilities feel really good. The only problem I have is that the sound cuts out for no reason (I don't think its my TV). My friends think its just part of the cloaking ability but I'm not too sure.
thus far I've loved the beta, my only qualm is that arena is the only guaranteed way to play regular slayer and grab usually just ends up being endless slogs of one flag which can grate without variety, they really ought to have included a symmetrical map for neutral flag and regular CTF, also, where is assault? powerhouse is pretty much tailor made for something like that.
Really? I played a little at a friend's and loved the new melee. This way, youre kinda supposed to wait till their shields are down instead of the Halo 3 stategy of shooting till you get to them then meleeing. I think people just need to accept the fact that Halo 3's system was horrible and change their habit...MetallicaRulez0 said:I also HATE the new melee system. Basically the first melee will always take off your shields completely, but will NEVER do damage to health if you have any shields left at all. Any close range encounters devolve into mashing the melee button over and over again. It's also possible to lose 1v1 even if you get the guy down to low shields because he hits the first melee. Dumb.
Dunno if somebody already said this, I'm not in the mod to sift through posts, but the cloaking is more effective the slower you move. Running gives you pretty useless poor camo, and crouching gives you high end camo.Coolness said:Most has been said. But surprisingly the armor abilities are pretty well balanced. The gameplay feels familiar, but fresh. But yeah, nades should NOT be lethal when I have 3/4 shields up. And the reticule is a little too opaque. And I wish that the stalker ability would make me a LITTLE harder to see, because as of now, 90% of its usefulness is the radar jammer.