Eldritch Warlord said:
Sounds like a lot of insanely CPU intensive stuff that isn't even in high end PC RTS's. And everything not bordering on physically impossible can be attributed to unfamiliarity with the controls and the desire to see things more closely than is useful.
You clearly didn't read my post properly as you haven't presented counter arguments for each aspect. Most of that stuff would not be that intensive if done correctly. In fact there is numerous middleware that has been created to handle it. The games that stand-out are ones that strive for greatness, something Halo Wars has most certainly not done.
Mr. Moose said:
I'm a massive fan of the original Halo. Halo 2 was a bit of a let down, Halo 3, even more so.
Halo was Awesome
Halo 2 was More Awesome
Halo 3 was Awesome, but was ruined because of the hype.
How do you think Halo 2 improved on Halo?
I thought the story and levels were weaker. Though the set pieces were grander it just didn't have the same effect for me. Though I did prefer the multiplayer in Halo 2.
Halo 3 was good but the story really dragged.
Halo 2 improved on the original in every way, especially story. Granted there were more "poor end-game levels" but there were a lot more missions in general.
Halo 3 could have done with a longer story, but it nearly eliminated the poor end-game levels of it's predecessors.
Seriously, these are the strangest reasons to strongly dislike any of these that I've ever heard.[/quote]
If you had read my post properly you would have seen that I liked all three games. Halo is one of my favourite games, given this the other two were a letdown, how you didn't get that is beyond me.
Even if you consider Halo 2 to be an improvement on Halo, as a sequel it didn't have the same effect as a new and exciting FPS. It barely had any more missions, it had 14 'scenes' including the introduction. Most of the end levels were variations on the Library and thoroughly boring.
Halo 2 had an awful story that was poorly implemented. The introduction of the brutes was as jarring as it was ridiculous, the Gravemind was even worse. So many character felt tacked on and the increase in the screen time of the Sargeant along with his cheesy lines were just painful. The cliff hanger ending was flat out irritating, it was on a par with the end of the Matrix Reloaded.
They removed the original pistol and the assault rifle, that was their first mistake. The HUD changes were bad and the removal of actual health and increase shield recharge time altered the underlying gameplay as it was simplified.
The city levels felt like they were a mediocre rip from that generation's spate of urban shooters. They were was uninspired and dull. The return of the library levels was more than unwelcome. They were so repititive and dull. The use of boss charactersintroduced a cliche of the FPS genre that Halo CE had manage to avoid and was so much better for doing so. Many of the subtelties in gameplay that made Halo CE great were ruined in Halo 2.
Halo 3 was just an extension of Halo 2. They still didn't remove the flood or the repititive levels.
Again, it wasn't a bad game but it wasn't a great one.
Halo 2 was a good game but not a great one.
Halo 3 was fun but stupid.