You're talking to a guy who declared System Shock 3 GOTY after seeing some artwork. He's completely clueless.Weaver said:I really liked doom but I think "the game that defined a generation" is way over-stating it.
Bit harsh, innit? The controls are incredibly tight, guns both varied and satisfying, good enemy variety as well for an FPS. Runs great, great music, and it's chaotic in the right way, where even though it's fast and frantic you're unlikely to be instakilled by some offscreen wanker.Zhukov said:That game was dull.
Run in circles, click in general direction of enemies, press the insta-kill health pinata button like a good dog whenever something flashes blue. Repeat until credits.
I stopped playing when I realised that I wasn't even bothering to select weapons any more. It didn't matter beyond which ones required me to spam left click and which required me to hold down left click.
4/10 game. Rather monotonous. 7/10 insomnia cure. Made me moderately sleepy.
The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"Nick Cave said:Bit harsh, innit? The controls are incredibly tight,Zhukov said:That game was dull.
Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.guns both varied and satisfying
Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.good enemy variety as well for an FPS.
See comment regarding controls.Runs great
If you say so. Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.great music
I played on the highest initially available difficulty. Perhaps it suddenly becomes good on the harder difficulties, but the genius designers decided those should be arbitrarily locked off until I complete the game in boring mode and since the game is too dull for me to complete I shall never know....but I can't really see stuff to be bored by, unless you played in a way too low difficulty?
Gonna have to say that being a teenage boarding school girl with ambiguous means of paying for it and a complete lack of accountability for the best friend mixed with constant berating of those deemed "Mean Poopyheads" is at least 1990 though. Demon Killer at least doesn't have to worry about sub-par stories, nobody expects anything more than Demon Killing from them.pookie101 said:but being a demon slayer is soooo 1993B-Cell said:I rather want to be badass Doom slayer shooting the crap out of demons than teenage collage girl who solve mysteries.pookie101 said:thats objectively wrongB-Cell said:but my friend, its better than life is strange.pookie101 said:meanwhile i lasted 50 minutes because i found it dull and very samey.. glad steam has a refund policy these days![]()
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Oh that's simple, PC gaming exists in a certain time loop that appears to you filthy peasants as nothing more than a constant state of upgrade, but to those of us that go into it courageously, it is rigorously categorized and painstakingly indexed. A generation to you plebians on the outside is nothing more than a blink of an eye within the sphere.IceForce said:OP speaks of "generations", and yet he's a PC gamer ...where generations don't exist.
Explain.
A lot of devs work within the limits of consoles and just port to PC, so when a new console generation comes out suddenly PC games get prettier and make more use of the PCs power. So generations do kinda exist.IceForce said:OP speaks of "generations", and yet he's a PC gamer ...where generations don't exist.
Explain.
Wintermute said:Hopefully they will introduce Doomgirl in Doom 2.
The Doom Slayer can't be revealed as female - he's explicitly male in the reboot (referred to as "he," male body seen at the start, etc.)Rip Van Rabbit said:EDIT: For a Metroid shout-out at the end and a small character twist, it would be great if the Doom Marine removed their helmet to reveal a striking resemblance to Samus Aran. B-Cell would be delighted with a female protagonist.
Not even the power of argent energy can stop the toast from burning. Or save idiots who get the toast out with a knife or fork without turning off the power outlet.Redryhno said:All Hail our Glorious and Eternal Savior Samuel Hayden. May he provide Earth with his eternal Hell Energies so that we may never need to worry about our morning toast again!
Basic competence being seen as praiseworthy somewhat bothers me too. A game running/controlling smoothly should be a given. I find it even worse when people try to handwave it with "oh, the community will just fix it with patches/mods/whatnot". No, I'd say fans having to solve the problems left by professionals is even more damning. To use your car example, imagine buying a car and needing a petrolhead friend to come tune up your brakes to work properly. Doesn't sound acceptable, does it?Zhukov said:The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"
Agreed. I suppose there is a certain irony in the franchise that essentially codified the standard fps arsenal suffering from overfamiliarity. I'll admit hosing enemies down with microrockets from the assault rifle, assuming you have the upgrade that lets you just fire them until your ammo runs dry, is satisfying for a couple of minutes. But only that.Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.
Again, agreed. Granted, OG Doom was also guilty of this, but it at least put some thought into enemy, weapon, ammo and health placement. Levels where you had to rely on the shotty since that was the only ammo available. An arena packed with arachnotrons and mancubi where your cover disappears over time. Running a gauntlet of barrels while dodging hellknight projectiles. I'm not gonna claim OG Doom was the zenith of encounter design, but it mixed things up, as opposed to Doom'16, which basically has one encounter: get locked in an arena, enemies gradually spawn in. Add additional enemy type every once in a while. Weapon choice or ammo conservation is moot, since pressing a button turns an enemy into a refill pinata.Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.
It's a bit annoying when you split up your post like that, makes a a bit hard to use the quote system in response.Zhukov said:The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"
Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.guns both varied and satisfying
Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.good enemy variety as well for an FPS.
See comment regarding controls.Runs great
If you say so. Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.great music
I played on the highest initially available difficulty. Perhaps it suddenly becomes good on the harder difficulties, but the genius designers decided those should be arbitrarily locked off until I complete the game in boring mode and since the game is too dull for me to complete I shall never know....but I can't really see stuff to be bored by, unless you played in a way too low difficulty?
Alright mate.Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.
Shh... don't burst the kid's bubble. Next are you going to tell him there is no Santa?Elijin said:From a rare serious point in response to B-Cell:
How did it define a generation? Wouldn't there need to be a significant attempt to copy or adopt features for this to be true? What games clearly have been inspired and shaped by doom, 1 year later?