I enjoyed the game a lot. It's a very undiluted experience that don't waste time. The game has excellent pacing to complement the satisfying gameplay and it keeps you in a loop of gradual escalation that mixes new weapons and baddies in different constellations so that the action remains fresh. There is a clear formula and pattern here that decidedly works in the game's favor. If it was just the tight and responsive gameplay it could have easily become a gradual boring slog but it's also structurally very well designed so that it kept me entertained to the end. The game also ends at just the right length not overstaying it's welcome but not feeling short either.
Doom harkens back to simpler times when games were easy to pick up and hard to put down and where serious narrative wasn't of much importance. The gameplay, the structure and the self-referential humor makes it that Doom understands all those things and it's this clear vision that makes the game all the better for it. It's a definite return to form but updated with modern finesse and production values.
Doom harkens back to simpler times when games were easy to pick up and hard to put down and where serious narrative wasn't of much importance. The gameplay, the structure and the self-referential humor makes it that Doom understands all those things and it's this clear vision that makes the game all the better for it. It's a definite return to form but updated with modern finesse and production values.