I feel like this image captures what the OP is talking about, and I fully agree with it
fact is, games aren't made to be complex and interesting. They are made like popcorn flicks where anyone can sit down, have some fun experiencing them, and then throw them away and forget about them by the time the next one comes around. It's like games want to be Michael Bay's movies. All hype and flash, but no real substance. Even games that are lauded as "hard core" are just either artificially difficult (one-hit deaths), or severely punishing (low checkpoints). I want complexity and depth. I want to be able to find new ways to beat the game without some one holding my hand and telling me I'm not allowed to play my own way.
While greatly simplified, I feel like Borderlands was a great example of a modern game that allowed the complex freedom I want. Each class is granted skills that work great with a certain weapon class, but if you take your time and think about it, there are plenty of other weapon classes that can be used instead of the intended class. Granting the sniper a shield penetration skill was almost necessary just to keep him as powerful as some of the other assault classes, but if you choose to ignore sniper rifles and just use shotguns, the same shield penetration abilities still apply. Suddenly, the player is taking them game into their own hands and is not letting themselves be guided by what the developer decided was the only way you were allowed to have fun.
I feel like Diablo 3 is going to be the opposite of this. The players will be forced to play the game only the way Blizzard says. I know in Diablo 2 I enjoyed all sorts of hacked off-line playthroughs just because I was tired of how the game started with every character. Blizzard is making sure with an iron fist that all players, new and veteran, will have to go through all the same patronizing steps.
fact is, games aren't made to be complex and interesting. They are made like popcorn flicks where anyone can sit down, have some fun experiencing them, and then throw them away and forget about them by the time the next one comes around. It's like games want to be Michael Bay's movies. All hype and flash, but no real substance. Even games that are lauded as "hard core" are just either artificially difficult (one-hit deaths), or severely punishing (low checkpoints). I want complexity and depth. I want to be able to find new ways to beat the game without some one holding my hand and telling me I'm not allowed to play my own way.
While greatly simplified, I feel like Borderlands was a great example of a modern game that allowed the complex freedom I want. Each class is granted skills that work great with a certain weapon class, but if you take your time and think about it, there are plenty of other weapon classes that can be used instead of the intended class. Granting the sniper a shield penetration skill was almost necessary just to keep him as powerful as some of the other assault classes, but if you choose to ignore sniper rifles and just use shotguns, the same shield penetration abilities still apply. Suddenly, the player is taking them game into their own hands and is not letting themselves be guided by what the developer decided was the only way you were allowed to have fun.
I feel like Diablo 3 is going to be the opposite of this. The players will be forced to play the game only the way Blizzard says. I know in Diablo 2 I enjoyed all sorts of hacked off-line playthroughs just because I was tired of how the game started with every character. Blizzard is making sure with an iron fist that all players, new and veteran, will have to go through all the same patronizing steps.