that's why I chose to party...<.<wolf thing said:the end of dues ex, both side had good and bad points and in kotor 2 when you are in the sith cave on korriban, its got a few of them and the whole experience ends in getting dark side points
that's why I chose to party...<.<wolf thing said:the end of dues ex, both side had good and bad points and in kotor 2 when you are in the sith cave on korriban, its got a few of them and the whole experience ends in getting dark side points
I knew something bad happened when I heard...thepicle said:Fiz_The_Toaster said:That one bothered me, especially when I picked the bad karma one. It didn't help that the ending song was a downer, even though it's a good song.
Same, the good ending was so sad
This wasnt hard for me, i examined the problem and realized the Reapers reprogrammed the geth as servents...joiny said:A house divided in ME2. Sorry for having the same opinion as extra credits.
That's the hardest moral choice for you? The decision to either murder hundreds of innocent people or not to murder hundreds of innocent people? XDRawne1980 said:Megaton in Fallout 3.
Moira Brown irritates the shit out of me but she sells good stuff ...... to blow up or not to blow up.
Yes, I felt exactly the same. I actually felt guilty and killed him to wipe out the shame of what I had done. I have never felt that bad before in a video game. Hell, I even played No Russian in MW2 twice just for the fun of it. Yet there was something about that mission in RDR:UN that got me.silver wolf009 said:Not sure if this counts as a moral choice, but when you find the sasquach. You're given a mission to kill them, and after hunting them all down you're led to a lone bigfoot crying at the base of a tree.
A cutscene ensues where he asks you to kill him, as you've killed all of his family and friends. John Marston keeps saying that, "The legends said you eat babies." even though he's corrected and that they eat berries. Eventually he breaks down and starts crying, saying he wants it to end.
After that you're dropped back into the game. I felt terrible, so I pulled out my Blunderbuss and took aim. I fired, but he lived. He got up and started running, screaming that he just wanted to be left alone. I chased after him, I had to put him down.
I've only ever winced at my actions in a game once, and it was right there.
God i know. That was heavy stuff. I found myself honest to god attached to the character of cole.Fiz_The_Toaster said:I knew something bad happened when I heard...thepicle said:Fiz_The_Toaster said:That one bothered me, especially when I picked the bad karma one. It didn't help that the ending song was a downer, even though it's a good song.
Same, the good ending was so sad
Zeke's voice when I finally killed the Beast. I damn near cried when they sailed away. ;_;
Yeah that's probably the biggest things that I hated about Mass Effect 2. If the question was a really big moral choice (like the one you're mentioning here, I know which one), it gave you the courtesy of allowing you to charm/intimidate your way out of it.souper soup guy said:I would say that the hardest moral choice was in ME2 where you had to choose between what one of your crew mates wants, and what is best for them. Oh wait, you can talk your way out of that using persuade. Okay then I would say the Legion loyalty mission, you know the one.