Hardest Video game bosses

gesamtkunstwerk

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Torque669 said:
First gym leader on Pokemon Yellow - I think its Brock

Hes almost impossible because you start off with Pikachu and there isnt much choices of water and grass at that point in the game either.
I completely agree, the game is a cinch once you get past him.
 

Bernzz

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madbird-valiant said:
The final boss on Prototype really pissed me off. Also, Tartarus in Halo 2 was always hard for me, for some reason. I know he's not a difficult boss, but he always managed to be irritating.
Use the Banshee trick to fly a Banshee in there. It makes it so easy.
 

shaboinkin

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The last boss in Wonderboy in Monsterland for Sega Genesis
Why? Throw in a treadmill that randomly takes you forward and backwards, a random ass spinning blade of death running across the ground, random ass lasers shooting at you, and you running into that "brain" type thing taking away 2 hearts for every hit.
Shit is so damn frustrating
 

gesamtkunstwerk

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"Puss 'n Boots" for the NES, the final boss(es). I've never lasted more than 6 seconds. I'd be surprised if anybody has even played this game, much less beat it.
 

Ravenseeker

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final boss of assassin's creed was annoying, and it's not a boss battle but more of an entire level, the final mission of Red Faction: Guerrilla where you have to get up a mountain in a tank past over 200 enemies.

Also, the Devil from Guitar Hero 3
 

I Max95

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do boss like encounters count

cause resident evil 4 wii's train car sequence kicked my ass
(though that may be in part because i was trying to save up for the chicago typwriter by only use a pistol and a knife)
 

Ravenseeker

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Drolly The Escapist Monster said:
Sauron from Lord of the Rings the Third Age.

Agreed, however I put down Mountain Fortitude (or something like that) and got through the battle pretty easily
 

Assassin Xaero

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Metroid Prime 1... after going through the place with all the 'can only kill with this certain beam' metroids that all looked like they were the same color, then having to fight the boss... it was just annoying if you lost... so, I cheated... >_>
 

stabnex

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God of War. Ares on God Mode. Get within 1000 meters of him and (even with full health) you get combo-shot instant-killed with absolutely no chance of defending yourself because you're stunned by the first half of the combo.

Also the nearly-impossible-to-unlock Gold Weapon in FFX rivaled only by Emerald Weapon in FFVII.
 

GloatingSwine

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timmytom1 said:
madbird-valiant said:
The final boss on Prototype really pissed me off. Also, Tartarus in Halo 2 was always hard for me, for some reason. I know he's not a difficult boss, but he always managed to be irritating.
The supreme hunter? yeah he`s a utter bastard ,time limit doesn`t help, if you`re lucky the millitary will buy you some time by attacking him,use whipfist and rob helicopter like crazy ,then sprint over to the missiles and throw them at him
None of the bosses in Prototype are hard, they're just badly designed.

For Cross and both Supreme Hunter fights, just shift to Musclemass and throw things at them, if you can build up the health by nomming the soldiers then use Critcal Pain. For Greene, hide on the building next to her with the billboards, nomming hunters until your health's full then jump down and use Groundspike Graveyard next to her, then when she falls over use Critical Pain.

However, this is long and boring in every case, and only peripherally related to the way you play the game at all other times.
 

DJude

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on Kingdom Hearts in the secret boss fight with Xemnas, he was SO FREAKIN HARD
and also on the second Kingdom Hearts when you fight Sepheroth, he was a tough one to beat aswell
 

Drakulla

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Pandemonium Warden in Final Fantasy XI online. Why would someone create a boss that takes 18+ hours to defeat. That would give you some serious bragging rights though. I wonder what the drop from that boss would be.
 

grimsprice

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yes. yes there is something wrong with you. something extremely wrong. how did you even kill emerald? i sunk 4 million damage into him and he still killed me wtf? and you cant hardly do damage to ruby. geez.
 

.[B@lL15T1C].

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madbird-valiant said:
The final boss on Prototype really pissed me off. Also, Tartarus in Halo 2 was always hard for me, for some reason. I know he's not a difficult boss, but he always managed to be irritating.
i thought it was fairly easy, just throw rockets and torpedo's lying around
 

TundraWolf

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Green-E66 said:
While he wasn't particularly dastardly in terms of overall strength, the fact that Kessler (inFAMOUS) had a downright preposterous amount of health made him a hassle.
This. So much this. His health bar seriously feels like it's three miles long. It's not hard to do, but it's annoying as hell.
 

Mit kebes

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hopeneverdies said:
Mit kebes said:
hopeneverdies said:
Even though it's an RPG, Dullahan from Golden Sun, I don't care what items, levels, psynergy, classes etc. you're carrying are; he is still going to bend you over a couch and beat your ass with a meat tenderizer. His over the top unfair Charon summon and Djinn Storm combo, one decimates your team with possible insta kills, the other pretty much murders your class setup for 9 rounds, he has 16k HP, moves 3 times a turn, everything that isn't a status effect is going to hurt a lot, restores 200 HP a turn, has a drain move that restores 100% HP he steals from 3 of your front party, can end your healer types with Formina Sage.

Now imagine getting that three times in a row in the battle arena.

I have heard forging Excaliburs help, but I don't have that kind of luck, 5% forge chance, yeah screw that.
I agree. Dullahan was the hardest boss I've ever encountered in a game. However, after I beat him once or twice, I found a much easier way to kill him. The trick to beating Dullahan is start the fight with having 8 Dijinn set to each character. Then have everyone do two 4-dijinn summons (judgement, etc.). This will kill him in a few turns (at least it did in my game).
I have so many problems with your theory.
A) Your character's classes and stats are totally shot. So if he survives, you won't.
B) Dullahan can summon Charon on round 1 and any round after he uses Element Swap. Now because of your crappy classes, your luck is totally screwed over, which means he'll easily insta kill your party
C) Djinn Storm is just going to murder you, because you'll have to switch in characters with equally low stats
D) Summon rush doesn't do well in Battle Mode.
First, it's not really a theory. I've beaten him this way many times without any complications. To keep from dying despite having low character classes, alternate between using and setting two protective dijinn such as flash and shade. This will keep your characters alive in time to use the summons you have ready and swap out new characters. It's unlikely that he will hit you with dijinn storm in the first two turns of the fight, which is the only time that dijinn storm would ruin this strategy. After that, you'll only be introducing one new character with dijinn at a time, so dijinn storm wouldn't send enough dijinn into recovery to ruin the strategy.

I have no defense for your last point, but the strategy will work well for players trying to beat Dullahan in the game.
 

Gaderael

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You said no RPGs, but all I can think of at the moment is FFVIII's final boss. I had to max out every single character to beat her. Took forever. Only beat it once. I couldn't even go back to my old save file to beat her again if I wanted. The end cut scene was well worth it though.

EDIT: Ooh and when I was a kid trying to beat Shang Tsung and Shao Kahn in MK and MKII. I found Ganon in Ocarina of Time Hard too :/
 

hopeneverdies

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Mit kebes said:
First, it's not really a theory. I've beaten him this way many times without any complications. To keep from dying despite having low character classes, alternate between using and setting two protective dijinn such as flash and shade. This will keep your characters alive in time to use the summons you have ready and swap out new characters. It's unlikely that he will hit you with dijinn storm in the first two turns of the fight, which is the only time that dijinn storm would ruin this strategy. After that, you'll only be introducing one new character with dijinn at a time, so dijinn storm wouldn't send enough dijinn into recovery to ruin the strategy.

I have no defense for your last point, but the strategy will work well for players trying to beat Dullahan in the game.
Flash, Granite, and Shade don't protect from status effects, so you'll still be likely to go down with Charon. Plus summon rush doesn't show too much skill in the player if you ask me. You're just throwing things that deal damage proportional to his max health which takes away a lot of the challenge of fighting a bonus boss. And that's just me saying that.

Gaderael said:
You said no RPGs, but all I can think of at the moment is FFVIII's final boss. I had to max out every single character to beat her. Took forever. Only beat it once. I couldn't even go back to my old save file to beat her again if I wanted. The end cut scene was well worth it though.
Junctions and don't power level, monsters scale to you.