Has a game ever moved you to tears? *SPOILERS ABOUND*

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K_Dub

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otakon17 said:
Okami.

The final battle between your character, Amaterasu and Yami. And it seems after the longest fight in the game, you've won. Ammy goes to let out a victory howl, only to be blindsided by a somehow still living Embodiment of Darkness. He drains her powers, then throws her down like a punk. Drained of her divine powers, Ammy's just stares Yami transforms again and starts to bear down on her.

Then, through probably one of the best cutscene's ever, she hears the prayers of all those she helped throughout her journey. Then, that faith in her, those prayers reach her restoring her to full strength to finally beat Yami and bring light back to Nippon.

It's the music that does it for me, it's just so GOOD.

No game to this date, out of the probably dozens if not hundreds, has made me shed a tear in response to what was happening in it. Only this.
Though I didn't cry, I certainly teared up a good bit! Love this game, but I especially love this scene! Great choice!
 

NightHawk21

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Never to tears, but notable mentions go to FFX the ending, Red dead redemption's ending (john's ending at least), and Infamous 2 good ending (and the zeke part of the bad ending).
 

DirgeNovak

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Jul 23, 2008
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Beyond Good & Evil and Silent Hill 2 make me sad on multiple occasions every time I (re)play them, particularly
the lighthouse destruction and the discovery of Pey'J's corpse
Maria's first death, James' confession to Laura and Mary's full-length letter

Also most well-done character death scenes, moreso when I actually liked the character. Emma in MGS2 was a fucking *****, but her death scene was so great that I still felt sad.
 

FaceFaceFace

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neonsword13-ops said:
Persona 4. The train ride back home, That got me where it hurt.

And Teddie's voice-over made it even more depressing...
"Doesn't matter how far apart we are. The bonds we made will remain strong. Everyone's heart is connected to the people they know and trust. It's those bonds that led us all search for our purpose in life. As long as it's a purpose you believe in, there will always be a someone who can help you fulfill it. You, me, and everyone else; There are no barriers. Our hearts are one. Right, Sensei?"
Persona 4 for me too, but I was composed again by that point. It was the final boss that did it for me.

After 80 hours of the game, the characters, after the very emotional piano music in the final dungeon, there I was, in the very definitely final battle, fighting alongside Chie, Yosuke, and Yukiko, when the music goes from a somber beat to the most uplifting remix of the main battle theme, and I shed a single manly tear. Then fought against shedding anymore throughout the rest of the song, my friends sacrificing themselves, everyone thanking me for helping them with their problems and encouraging me to go on, and Izanami's "Well done!"

But I was calmed down by the time of the train-ride home. Fortunately.
 

Liquid Ocelot

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The ending of Crisis Core. Holy shit, that was done well.. Why, Zack, why? D: I loved that game. It made the plot holes in FF7 go away.

I can't actually think of any others, but I am sure there are.
 

pwned123456

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every thing i can think of has been said except one the end of black ops from when your screaming at dragovich to halfway through the credits it didnt truly bring teers of sadness it made me cry with laughter it sets it up to imply that you did kill jfk only later
 

Toy Master Typhus

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Ace Combat 5 The Unsung War: Got the water works going in my eyes during the mid point. What happens is the President of your country hosts a speaking at a sports stadium and during his we are going to war speach the crowd all starts singing peace songs. During the mid point a bunch of fighters start flying over and fucking shit up. Your squad being the fly over team are the only guys in the area so you are alone in a dog fight between several next-gen craft. The worst part was during the ending of the battle one your wingmen get shot down and they are unable to bail out, because they are over the city. So he had to steer his burning craft into the ground and in the middle of the arena, because that was the only place he could make it to without killing someone.
 

R3VOLU7ION

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saucecode said:
*halo 3 spoilers ahead*

The legendary ending to Halo 3!
How this worked, was I vowed that if I were to finish the last level in Halo 3, it would be on legendary. After several pain-staking hours (knowing there would be a legendary ending), I saw the epic scene of Master Chief's isolation, in dead space. I cried right there. "Wake me, when you need me". So moving. The saviour of the human race condemmed to an eternity locked away in space.
This for me too lol.
 

zulu.fox

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For me,

The start of Homefront when the two soldiers shoot a kids parents on front of him, I dunno just seems to affect me.

Also the end of HL2:E2
 

endtherapture

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I kept getting all teary and welling up all throughout Wind Waker, especially when Link leaves his grandmother and she gives him the shield oh god the emotions were too much.
 

Daggedawg

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I welled up a bit when I realised he wasn't going to open his eyes again.

Because now it was all over. Even though the ending itself was quite happy, it still made me cry.

I also cried a little playing (If you can call it "playing") Saya no Uta. Not during a particularly sad scene, but the whole situation the main character was in, and his desperate desire not to lose the only one who kept his will to live intact really got to me.
 

SilentFlames26

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I doubt any of you played drawn to life, but the part near the end where Jowee says he's going to leave the village forever and Mari is so upset, it made me sad even though he chose not to go and stayed with ther
 

Isaac The Grape

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Smeggs said:
That sir, is profound...While developers continue to rediscover effective characterisation and use of set pieces (I grew up on P&C's. They set the bar for plot and characters), personal interpretation and involvement still remains the single most engaging aspect of a game. Interesting that moments like what you have described above seem to be less common in games. Is the level of involvement and conscious interaction really reflective of the level of care or emotional weighting? If so, why do passive activities, such as watching films and listening to music, provoke the greatest response? Hang on, this deserves a thread...


Jun_Jun said:

I share your experience. I was very moved by the ending of EP2. So much so I caught myself being angry at Valve for not letting me get revenge. I suppose this reflects on Valve Mindskrew Xantos Gambit of making Gordon Freeman mute. Thus leading to, among many things, self-insertion.

OT: There is but one game other then the above to have made me feel some emotion and that is Cave Story; A game which I shall talk about (and continue to attempt the final ending of) until I die.

During the sand mission you meet Curly, who mistakes you for a threat and tries to kill you. After you defeat her you have the option to relive her fears and trade an item with her. Her plight is a little heartwarming, and it's easy to sympathize with her. Later, in the labyrinth, she shows up in the hospital where you have to retrieve medicine for her. Then you meet her again before the Core. You fight with her through to the Core before you face off against it together. All the time Curly is indestructible, even being able to survive underwater through the use of an oxygen tank. Throughout this time you learn more about Curly. Essentially, you are both the last of your kind. And Curly is shown to be the only one who understands you. Near the end of the Core fight you and Curly are stopped by the antagonists of the game. Who trap you in a slowly filling pool of water. Curly stays down the bottom with her back to you, her oxygen tank letting her breath. You on the other hand inevitably drown as the water rises to the top. The screen fades to black, before you discover you can breath again. Curly lies next to you. Passed out at the bottom of the pool. Yeah, you can save her. But it takes quite a lot of prior knowledge, you have to be going for the final ending for it to work. Still, the moment is worth experiencing at least on your first play-through.
 

userwhoquitthesite

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Irridium said:
Not really, no.

Though I will say that the one scene in Saints Row 2 was surprisingly moving. You know, that one Brotherhood mission.

Also Aisha's death. Played the first game, seeing her die in the second... just damn man.
despite everything, saints row actually has a pretty good storyline, if only because the pull-no-punches attitude extends to the abhorrent as well as the glorious.

I can't think of any time a game has made me cry, but i have definitely been punched in the gut more than once

humorous inversion: I hate aeris, and couldn't wait for her death. Everyone who mourns her, you are a stupid person. Aeris is one of the biggest bitches in main character history. Fuck her, fuck her tragedy, and fuck you for crying over her.

I think my favorite emotional moment is Jecht's death scene. Tidus, despite trying to be a better person, has still grown up as emotionally distant as his father, and fails to reach out to him even in his final moments. The actors do a great job of portraying the mutual love that father and son have for another, that each in completely incapable of expressing.
 

Backup Fruit

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If I hadn't had a friend next to me when I beat L.A. Noire, manly tears would have been shed.

That and the ending to Red Dead Redemption. Totally just blew me away.

Off Topic: Toy Story 3.
 

JdaS

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Oct 16, 2009
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FFIX. The part on the airship to Lindblum where the soulless Black Mages suddenly attack Black Waltz #3 and the cutscene that ensues. Vivi's emotions clearly shown by his actions and the music and... oh God... here I go again *sob*.

mediarulestheworld said:
The ending of Professor Layton and the Diabolical Box.

By GOD that was touching. ;_;
Also, if this is what we Europeans call Professor Layton and Pandora's Box, then now I have a reason to play through it. Thanks!