In pretty much any game where there's a choice I feel a little bad for killing the enemies. Like in Iji, the main character apologises the first few times you kill them, and given I could have just passed them by, it felt a little guilt inducing.
I never got that, I guess I was too deeply ingrained into the beastial nature of my PC to care about one poor bastard who signed up with the wrong people. (I tend to play as a Gangrel)MisterShine said:The clearest one I can remember would be in Vampire: The Masquerade.
At one point in the game you are captured by a corporation/paramilitary group that experiments on you to figure out what myths on vampires are truth or bullshit. The first few tests are fire, electricity, gas, but then one test is just a guy holding up a cross. After seeing it not affect you, he drops the cross and runs screaming. The game will not let you proceed until you kill him. Why would I attack him? I played a more-or-less good guy to that point, why do I want to kill him? He could've just been some poor schmuck who pissed off the boss and had no idea what was going on. Clearly wasn't a threat at all...
I feel bad every playthrough.