After its recent digital re-release, I finally got the chance to play Hitman: Contracts, the third game in the Hitman series. I really liked it: better than Hitman and Hitman 2 but not as good as Hitman: Blood Money (the fourth game in the series). For once, a series that actually got better with every new iteration... quite a thing. At least, until Hitman: Absolution came along and screwed that all up.
Whilst movies, books, etc have a tough time actually getting better with every new entry in a series, it seems like games should be able to do it much easier, especially games where the gameplay is the main selling point (rather than story) and they've had the chance to iterate on it over several games. That said, it doesn't seem to happen that often. Any examples of it actually working out (at least for a while)?
Whilst movies, books, etc have a tough time actually getting better with every new entry in a series, it seems like games should be able to do it much easier, especially games where the gameplay is the main selling point (rather than story) and they've had the chance to iterate on it over several games. That said, it doesn't seem to happen that often. Any examples of it actually working out (at least for a while)?