Has anyone else noticed?

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Professor James

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Aug 5, 2010
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Has anyone else noticed that in Fpses, when people reload, the bullets are still in the clip even if the clip is empty. Take for example Call of Duty, when you reload a double barrel shotgun, the bullets are still in the chamber. What the hell, if the bullets are still in the chamber what the fuck did I just shoot. Another game is Fallout New Vegas. When you reload a .357 magnum, you see bullets dropping out of the gun as you place new ones in. My last example is Left 4 Dead 2. When you reload the grenade launcher, he takes the shell that you should of shot out, and places a new round in. Does anyone know why Your character never shoots the rounds out of his gun, but yet somehow magically kill people.

Edit: thanks for clearing up revolvers and shotguns but you still haven't explained grenade launchers and I also wanted to add that in some games when you reload a belt fed weapon, none of the bullets disappear.

Edit edit: okay I understand now, casings still remain in the gun.
 

teh_Canape

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May 18, 2010
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well, double barrel shotguns don't immediately release the shells when you shoot them, you gotta take 'em off by yourself

because, you know, the ammo is fired, but the casing is still there

though you do have a point, I can't even begin to tell you the amount of games that have belt fed weapons that when you reload, even because of running out of ammo, the belt is still full and they just change the magazine
 

Missing SHODAN

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Jun 9, 2010
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Depending on the firearm and what exactly is visible, this can make perfect sense. For instance, many revolvers, shotguns, and hunting rifles don't automatically eject the casing (aka, the thing that held the propellant for the bullet that was capped by the actual projectile), and you have to remove the casing/brass manually. In a revolver, you dump the brass out when you reload. For bolt-action rifles, you generally remove the casing when you open the bolt up so you can load the next round. Etc.

Except in the case of caseless ammo (and there aren't a lot of modern firearms that use caseless ammo), you should see casings/brass somewhere. If casings aren't being ejected out of your firearm when it fires, you're probably going to have to clear them out when you reload.
 

archvile93

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Sep 2, 2009
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All your examples are weapons that don't eject the shell casings automatically. Those weapons the users must do it themselves.
 

oplinger

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Sep 2, 2010
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...you don't really know guns huh.

Thanks for the good laugh though :) really made my day, but everyone else explained it to you, so i won't do it again :p
 

Johnnyallstar

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Feb 22, 2009
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oplinger said:
...you don't really know guns huh.

Thanks for the good laugh though :) really made my day, but everyone else explained it to you, so i won't do it again :p
Seconded.

Sometimes, like in Borderlands, they are lazy about the coding and will show full bullet shapes being popped out, but that's a game not meant to be realistic.
 

Smooth Operator

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Oct 5, 2010
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Professor James said:
Has anyone else noticed that in Fpses, when people reload, the bullets are still in the clip even if the clip is empty. Take for example Call of Duty, when you reload a double barrel shotgun, the bullets are still in the chamber. What the hell, if the bullets are still in the chamber what the fuck did I just shoot. Another game is Fallout New Vegas. When you reload a .357 magnum, you see bullets dropping out of the gun as you place new ones in. My last example is Left 4 Dead 2. When you reload the grenade launcher, he takes the shell that you should of shot out, and places a new round in. Does anyone know why Your character never shoots the rounds out of his gun, but yet somehow magically kill people.
LOL you just made my day :D
Maybe you should read up on how guns work mate, but it is hilarious anyway.
 

Syphous

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Apr 6, 2009
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Okay is this a troll? I'm pretty sure it is. Because EVERY example is that of a shell/casing remaining in a gun that requires you to manually remove them. This seems like trolling to me.
 

loc978

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Sep 18, 2010
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That was the one thing I absolutely loved about the Unreal Tournament mod "Tactical Ops".

It was essentially a CounterStrike clone, but with a better physics engine (I still despise the original Half-Life engine) and little things such as buying ammo in magazines. You reload with a half a mag left, you lose that half mag.

Honestly, this is one of the things I really wanted addressed in Fallout New Vegas' hardcore mode. Sure, you've got a 10mm pistol and rounds, but how many mags do you have? Those things have weight too. When you reload do you drop 'em or pocket 'em? Takes longer to pocket 'em. When do you stop to load rounds into your mags?
...et cetera.
"Hardcore", my ass. That should've been normal mode.

.
..
...wait, I think I read that wrong...
anyway, as off-topic as they were, I stand by my comments.

OT: ...what? Have you ever studied how semi-automatic weapons eject casings..?
 

Hader

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Jul 7, 2010
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It's a graphical mistake only. Just because it doesn't look right visually doesn't mean the game can't be coded to make it act right.

I can make an AK-47 look like it is firing a rocket when I load .50 cal rounds into it. That both aesthetically and technically wrong in many ways, but can it be coded to do that? Of course.
 

Mark Hardigan

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Apr 5, 2010
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For the most part it's because they don't make new meshes for bullet-less shells. So you fire the gun, and it looks like you never fired them. Same thing happens in Borderlands (and every FPS I've ever played as far as I remember).
 

Geekosaurus

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Aug 14, 2010
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I'm fairly certain that grenade launchers work on the same principle as bullets - with a 'cartridge' that must be ejected or removed.
 

TheYellowCellPhone

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Sep 26, 2009
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Professor James said:
Has anyone else noticed that in Fpses, when people reload, the bullets are still in the clip even if the clip is empty. Take for example Call of Duty, when you reload a double barrel shotgun, the bullets are still in the chamber. What the hell, if the bullets are still in the chamber what the fuck did I just shoot. Another game is Fallout New Vegas. When you reload a .357 magnum, you see bullets dropping out of the gun as you place new ones in. My last example is Left 4 Dead 2. When you reload the grenade launcher, he takes the shell that you should of shot out, and places a new round in. Does anyone know why Your character never shoots the rounds out of his gun, but yet somehow magically kill people.

Edit: thanks for clearing up revolvers and shotguns but you still haven't explained grenade launchers and I also wanted to add that in some games when you reload a belt fed weapon, none of the bullets disappear.
Have you ever heard of shells, or cartridges?

Here, it's best explained with a picture.



When you fire a round, you shoot the slug (1 on the picture) but the cartidge still remains.

Game developers are correct. The cartridges stay inside a gun until it's emptied.
 

FabiotheTurtle

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Dec 17, 2010
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Syphous said:
Okay is this a troll? I'm pretty sure it is. Because EVERY example is that of a shell/casing remaining in a gun that requires you to manually remove them. This seems like trolling to me.
Why would someone troll on the escapist?

I MEAN REALLY...
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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Professor James said:
but you still haven't explained grenade launchers

Should clear that up. Some grenade launchers do use caseless grenades, but the M-203 does in fact use cartidges.
 

Pumpkin_Eater

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Mar 17, 2009
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L4D makes you pump a shell into the chamber if you empty a shotgun completely, but not if at least one was left when you reloaded. If it took that into account for how many shells can be loaded it would be even more realistic.
 

baddude1337

Taffer
Jun 9, 2010
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Most games do actually ignore this, but some do. Most notably a fair few shooters that have belt fed MG's have the last few bullets disappear as you run out of ammo. Metro 2033's weapons are also pretty good at showing you the bullets in the clip and stuff.

But generally, as people have said, most of the weapons you mentioned don't auto eject the spent casings.