Has Bioware been falling in quality?

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80Maxwell08

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Scars Unseen said:
80Maxwell08 said:
Also if I can say one quick thing about SWTOR why did they keep the dialog wheel for that when it was designed for consoles?
Just thought I'd address this one real quick. While class story dialogue may give you all the time you want, any grouped dialogue is on a timer, so that you don't get stuck in a convo by someone who got disconnected, went AFK, or just likes to troll people in game by not letting the dialogue move forward. This being the case, it is absolutely necessary that conversation options be concise and easily distinguishable at a glance, so that you don't miss out on an opportunity to respond(this happened to me once in the Hammer Station flashpoint because the the options sounded similar and didn't really match up well with the dialogue leading up to them). The dialogue wheel does this quite well, where as the old school Baldur's Gate style dialogue lists would not.
Ok fair enough. Though I don't get why it isn't like in ME for the PC where you would turn the wheel rather than now but eh not really a problem just a thought.
 

ComradeJim270

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I don't think so. Dragon Age 2 wasn't very good, but one bad game does not constitute a "decline". They'd have to keep making games like that for me to consider there to be a decline in quality.
 

Phlakes

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I love ME2, probably my favorite game from last year, and TOR looks to be the best MMO since WoW (acronyms FTW). So no. They haven't been falling in quality. At most they've been adjusting to the market AND I'LL STOP YOU RIGHT THERE- that's not a bad thing. Not at all.
 

XUnsafeNormalX

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Bhaalspawn said:
You know what? I have yet to play a BioWare game I didn't love!

BioWare made my favorite game of all time (BG2) and have also made the best game of 2011 (SWTOR). I never played Mass Effect, but I loved DA:O and DA2.

Also, to answer your question, SWTOR has the dialogue wheel because of asthetic appeal. It looks a lot nicer than choosing from a list of options in the letterboxing. I just wish there wer more than three options for EVERY dialogue choice.

CAPTCHA: Love Republic

YES MASTER!
Eh I wouldn't really call ToR the GOTY just yet. All MMOs are frontloaded to garner as many subscriptions as possible, it's also probably not a coincidence that many reviewers only play the beginning of the game to get a feel for it. From what I've heard and seen ToR doesn't have much in the form of level 50 content so I feel that it's staying power on the MMO market may be brief.
 

Scars Unseen

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Bobbity said:
Scars Unseen said:
Bobbity said:
Except that EA has now put them to work on Command and Conquer. I mean, what the fuck?
That's not really Bioware [http://www.gamasutra.com/view/news/39073/Victory_Games_Latest_EA_Studio_To_Be_Renamed_BioWare.php]
Thank you for that news, now I'm happy.

Except that EA is now just slapping the Bioware name on almost every developer it buys. Damn, but I really hate EA.
Yeah, as much as I would like to think that Bioware has earned the right to make what they want with little to no publisher interference, I find it more likely that EA will use them up, throw them away, and just use Bioware as a big name skin to throw on whatever development house they want to boost the sales of.
 

Athinira

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80Maxwell08 said:
1: Mass Effect
While I do give Mass Effect credit for trying to blend RPG and TPS together it has some serious problems with writing and balance. Many of the dialog options are completely pointless since they all lead to your character doing the exact same thing, for example right after the beginning mission when you talk to the council the only times you talk all of your options are basically the same (for example the first one you accuse Saren of attacking the colony and the second you get angry at the council for not believing you, someone who has just come out of a temporary coma).
That isn't just a Mass Effect problem. That's a problem for pretty much every BioWare game i remember, including my favorites of the Baldur's Gate series.

If you only first discovered this in Mass Effect, then you really haven't been paying attention.

The rest of your complaints (Dragon Age 2 ones excepted) rings rather hollow. You complain about the difficulty being too easy in Mass Effect 2, yet don't play on the hardest difficulty (second hardest at best in one mission). Do you think "Insanity"-difficulty is just there as a placeholder? As for the conversations, that's a matter entirely up for interpretation. I feel they do their job, considering that Shepard knows about a galaxy-wide threat, which allows him (or her) to ignore most of the bullsh*t thrown in the face, even if it does occasionally piss him off. I'll agree that they've better gotten rid of the Paragon/Renegade-system for Mass Effect 3 if they had any f*cking clue, but beyond that Mass Effect 2 was a very solid update to it's predecessor, and the third one is going to be even better from what i see.

To me, it seems you are mostly nitpicking very small nitpicks from what is overall very solid games and trying to make them bigger than they are. Sure, they're flaws, but not any harsher than some of BioWares previous games. Dragon Age 2 is the exception since the game in my eyes is still a huge pile of sh*t, but the design direction for that one was the problem, not the nitpicks.
 

theriddlen

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I never thought of Bioware as a solid, top-of-the-line hits-only developer, like Valve. They just sometimes hit all the right buttons and make something marvelous, like KOTOR or Mass Effect franchise. They've always had some worse games - like Jade Empire or Dragon Age.

I'm waiting for ME3 with great anticipation, I even preordered a CE, but I don't really feel like any other franchise that's currently in development there will be interesting for me at all.
 

soulfire130

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If it is falling in quality then its better to have it happen now because the longer it takes to have a few bad games, the worst the bad games are going to be.
 

XUnsafeNormalX

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Bhaalspawn said:
XUnsafeNormalX said:
Bhaalspawn said:
You know what? I have yet to play a BioWare game I didn't love!

BioWare made my favorite game of all time (BG2) and have also made the best game of 2011 (SWTOR). I never played Mass Effect, but I loved DA:O and DA2.

Also, to answer your question, SWTOR has the dialogue wheel because of asthetic appeal. It looks a lot nicer than choosing from a list of options in the letterboxing. I just wish there wer more than three options for EVERY dialogue choice.

CAPTCHA: Love Republic

YES MASTER!
Eh I wouldn't really call ToR the GOTY just yet. All MMOs are frontloaded to garner as many subscriptions as possible, it's also probably not a coincidence that many reviewers only play the beginning of the game to get a feel for it. From what I've heard and seen ToR doesn't have much in the form of level 50 content so I feel that it's staying power on the MMO market may be brief.
It's been out a week. It's got SOME level 50 content, but what's the point of adding a lot of end-game content when more than 3/4 of your playerbase is still making it's way up there. In fact, anyone who is already at level 50 get's weird looks from my guild, like they've rushed their way there without seeing anything around them.

Like WoW, they will add more end-game content as the game goes on. They're working on leveling for the first month or so (I'm guessing). If you expect a new MMO to have hours of raiding and PVP content at launch, then you are in for a dissapointment.

And besides, what else am I going to call GOTY? There's nothing else released this year worthy of the title (aside from maybe Portal 2).
Skyrim, The Witcher 2, Battlefield 3 if you're into that kind of thing.

I realize they will be adding content in the next months but there are plenty of level 50 characters already that may be bored out of their skulls by the time it comes out. In today's market I wouldn't release a game without a few months of endgame content already on the discs.
 
Sep 8, 2010
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Scars Unseen said:
TheMagicLemur said:
That's not what my issue was though. My issue was with the drop in writing quality (people throwing around cursewords out of the blue didn't give the writing any extra gravitas, it just sounded like kids who just learned swear words) and the focus on action at the expense of the story. I knew EXACTLY who they were trying to appeal to when the first trailer of Jack dropped "Who's the bad-ass biotic *****" nearly kept me from even RENTING that fucking game).
Emphasis for hilarity.
Fair enough, but I curse all the time. THe first game didn't really have any profanity that I recall, so the second game suddenly throwing it in felt less like "realism" and more awkward and stilted.

As far as Shepard killing a Reaper, they could have done it in a way that wasn't ridiculous. Shooting at a giant Iron Maiden stage prop was silly. Besides, I don't understand this notion that ever game needs a "boss fight" Then again, I'm more concerned with an interesting story than combat. *shrug*